The Last of Us™ Part I
Experience the emotional storytelling and unforgettable characters in The Last of Us™, winner of over 200 Game of the Year awards.
In a ravaged civilization, where infected and hardened survivors run rampant, Joel, a weary protagonist, is hired to smuggle 14-year-old Ellie out of a military quarantine zone. However, what starts as a small job soon transforms into a brutal cross-country journey.
Includes the complete The Last of Us single-player story and celebrated prequel chapter, Left Behind, which explores the events that changed the lives of Ellie and her best friend Riley forever.
Built for PC
The Last of Us Part I PC release brings with it plenty of PC features to bring Joel and Ellie’s tense and unforgettable journey to life. This version of The Last of Us Part I is optimized for PC with PC-centric quality-of-life enhancements. Part I will feature AMD FSR 2.2 support*, Nvidia DLSS Super Resolution support*, VSync and frame rate cap options, and a host of features designed specifically for PC, including adjustable Texture Quality, Shadows, Reflections, Ambient Occlusion, and more.
Through the experiences of Joel and Ellie, PC players can fully immerse themselves in beautiful yet haunting environments in stunning detail with true 4K resolutions**. From the harsh, oppressive streets of the Boston QZ to the overgrown and abandoned homes of Bill’s Town to so much more, embark on a beautiful journey across the United States of America with Ultra-Wide Monitor Support for both 21:9 Ultrawide and 32:9 Super Ultrawide aspect ratios.
Experience all these locations, stealthily sneaking through abandoned homes and cities (and picking their drawers and cabinets clean looking for supplies) or engage in tense, captivating action with 3D audio support to better hear the rustle of leaves, the crack of glass, or the footfalls of enemies trying to ambush you***.
AMD Fidelity FX Super Resolution 2
Supercharge your framerates and fight for survival as Joel and Ellie with next-level temporal upscaling technology from AMD. FSR 2 uses cutting-edge algorithms to boost your framerates and deliver high-quality, high-resolution game experiences in The Last of Us Part I across a wide range of compatible graphics cards.
Peripheral Support
The Last of Us Part I on PC features DualSense support through a wired connection so players can feel the impact of battle, the rumble of a tank rolling by, and so much more through haptic feedback and dynamic triggers. With support for the DualShock 4 controller, a wide range of other gamepads, and keyboard and mouse, players can adjust their playstyle to suit their preferences. The PC release includes a number of new control customization options including full control remapping, primary and secondary bindings for keyboard and mouse control, an adaptive mode that allows players to combine keyboard and controller inputs, and more. Part I’s PC launch will also include The Last of Us Part I’s suite of accessibility features so that players can adjust the experience to suit their needs and preferences.
* Compatible PC and graphics card required for enhanced graphics.
** Compatible PC, graphics card, and 4K display device required.
*** 3D Audio requires stereo headphones or compatible speakers.
Steam User 147
The saddest part about this game isn't the cutscenes. It's finishing the game and knowing you'll never play it for the first time ever again.
One of the best games ever made!!
A masterpiece 10/10
Steam User 118
An action-adventure game that tells a story of survival in a post-apocalyptic world
I’ll start by saying that in my review I won’t be comparing the game to its pre-remastered version; I’ll focus solely on the part I’ve played!
✅For me, the biggest strength of this game and the reason I simply love games like this is the relationship between the main characters, Joel and Ellie. As the story unfolds, they gradually build their bond through conversations, shared experiences and small everyday moments during their journey they talk to each other constantly and comment on the game’s events as they happen
✅Interactive cinematic experience. There’s a strong focus on emotions, the characters’ relationships and tension <3
✅The graphics in this game are brilliant. Very realistic faces and facial expressions, the game’s lighting, and the detailed environments overgrown cities, ruined buildings
✅Great atmosphere Ruined, abandoned cities, buildings overgrown with vegetation and quiet, melancholic music, which creates an atmosphere where something interesting could happen at any moment.
✅Every shot can attract the enemy’s attention, which may result in them attacking us in a group
✅Safes in the game serve as hidden rewards for players, allowing us to find really great items for upgrades, etc. (of course, they require a code, which we can find thanks to clues in notes)
✅The game’s sound design is excellent, building tension during exploration and combat. The music is perfect whether you’re sneaking up on an enemy, engaging in fast-paced action, or calmly exploring the map; ambient sounds and enemy noises are also a definite plus
✅Simple yet extensive crafting system: we can make Molotov cocktails, first-aid kits and blades, with new skills unlocking as we progress through the game. BUT BEWARE: we must keep a sharp eye out for training manuals, as these allow us to further develop our skills, and so on, whilst searching for special supplements
✅Monster types (not enough variety, but I’ll mention that in the cons) what I mean is that each of these monster types behaves differently, e.g. the Clickers are blind but see thanks to echolocation (sound) and can kill with a single blow the suspended attack suddenly from hiding or from the side Runners are very fast and aggressive, etc.
✅ Well-balanced gameplay where you can also choose whether to kill silently or kill loudly (by shooting)
✅The gameplay is based on exploration, stealth and fighting for survival. There is very little ammunition if you play on a high difficulty level, so you need to plan each encounter carefully. The game rewards caution and cunning rather than reckless fighting.
✅The game’s pace shifts from very calm to moments where a lot is happening on screen for several minutes, with plenty of action
✅ Very realistic shooting. At the start of the game, aiming is slow and ‘shaky’. The crosshair often wobbles, especially with handguns and without upgrades
✅Realistic character behaviour during combat and healing Joel reacts to being hit in a natural way, e.g. he clutches the wounded area, limps or loses his balance, which gives the impression that he is genuinely feeling the injury. Similarly, during healing, the animations are believable, as we see him applying dressings and bandages in real time.
✅6 difficulty levels: Very Easy, Easy, Normal, Hard, Survival and Brutal Reality (The higher the difficulty level, the fewer resources you have, and enemies are harder to kill and deal more damage)
✅You can upgrade weapons by finding bolts, and with these you can upgrade all weapons to improve various aspects such as rate of fire, spread, increased ammunition capacity, etc.
✅Brilliant voice actors (Im talking about the Polish dubbing here)
✅Interesting feature is the ‘Listen Mode’ system, which, when activated, sharpens Joel’s hearing and reveals the silhouettes of enemies through walls (if they are within earshot).
✅The game features a variety of weapons, from pistols to shotguns, a flamethrower, and melee weapons like a baton, machete, axe, and plank
✅Behind-the-scenes featurette is available, where the developers explain how the game was made
✅In my opinion, the price is absolutely fair
✅The “Left Behind” story DLC
✅❌As always with linear games, everyone has to decide for themselves whether they like linear games
❌Minor bugs (When I dived into the water, I fell off the edge of the map XD)
❌The game could have had a greater variety of characters, as we only have clicking monsters, runners, bloaters, suspended creatures, as well as soldiers and bandits. In my opinion, the game had more potential in this regard
❌Sometimes I hadn’t been to all the locations after most cutscenes and transitions to a new location, you cant go back to previous areas, which annoyed me a bit because I’d unwittingly opened a door where I thought I’d find something, only to find a passage to a new place with no way back
❌ In my opinion, extras such as skins shouldn’t be unlocked only after finishing the game, because many people just wanted to experience the adventure once and finish it, or perhaps collect points during the story to unlock concept art or model galleries XD
✅✅ Verdict: Terrible , Bad , Mediocre , Decent , Good , Very Good , Excellent , Masterpiece
If you'd like to see more of my reviews, you can find them on my
curator page:
CuratorKingViking
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GroupKingViking
If you have any questions about my reviews, feel free to ask.
I’m happy to answer them. All reviews are my own!!
Best regards, King Viking Bezimienny, Polish Game Reviewer.
Steam User 69
Finally played The Last of Us Part I and I completely understand why people love it so much. Amazing story, incredible atmosphere, and characters that actually feel human. I enjoyed every minute of it.
Steam User 94
Real people. Not video game characters. Had me in tears more times that I would like to admit. A master piece.
Steam User 105
Bought it for the gameplay. Stayed for Joel and Ellie. Left emotionally damaged. 10/10.
Steam User 88
I honestly can’t believe how they managed to make a game with such limited gameplay, yet do everything else so perfectly that it went down in history. This is my fifth completion on PC after playing it first on PlayStation. Truly one of the greatest games of all time. 10/10.
Steam User 213
I started The Last of Us thinking this was a zombie game.
It isn’t.
It’s a game about loss, guilt, and pretending you’re fine while the world quietly collapses.
I opened a door, picked up some supplies, and somehow ended up questioning my morals.
Clickers aren’t the real threat — attachment is.
Joel doesn’t save the world.
He barely saves himself.
And Ellie? She turns sarcasm into armor and hope into a dangerous habit.
Combat is slow, heavy, uncomfortable.
Every bullet feels expensive.
Every fight feels like you should’ve avoided it — but didn’t.
• I explored → found nothing but silence.
• I protected Ellie → failed emotionally.
• I made a choice → the game never forgave me.
This isn’t about zombies.
It’s about what you’re willing to become when love survives longer than humanity.
By the end, I wasn’t relieved.
I was quiet.
10/10 –
The world ends, people remain, and that’s somehow worse.