Lethal Company
Objectives
You are a contracted worker for the Company. Your job is to collect scrap from abandoned, industrialized moons to meet the Company’s profit quota. You can use the cash you earn to travel to new moons with higher risks and rewards–or you can buy fancy suits and decorations for your ship. Experience nature, scanning any creature you find to add them to your bestiary. Explore the wondrous outdoors and rummage through their derelict, steel and concrete underbellies. Just never miss the quota.
Don’t go alone
These dangers prey upon the vulnerable and lonesome, and the protection of your crew may be your only hope. You can guide your crewmates from your ship, using the radar to call out traps and using the ship’s terminal to access remotely locked doors–or you can all go in together. The Company store has many useful tools for the job, including lights, shovels, walkie talkies, stun grenades, or boomboxes.
Work fast
Things get dangerous at night. Communicate with your crewmates to carry all valuables to the ship before things get too dangerous, and try not to leave anyone behind.
Steam User 17547
The Steam trailer really doesn't do this game justice.
Its extremely early access right now, and the gameplay itself is nothing too spectacular (yet), but the super dynamic proximity chat is what really makes this game for me.
Hearing the muffled screams of someone getting choked out by a bug, followed shortly after by the panicked wails of another crewmember running for the life, is likely one of the funniest things I have ever experienced in a video game.
It truly is such a simple, yet infinitely expandable mechanic that I am really exited to see build upon in the future.
PERSONAL IDEA IF THE DEVS READ THIS REVIEW:
A monster that picks a target to stalk and follow silently. While stalking, the monster records whatever its target says, then, after it has stalked enough and kills it target, it turns from a hunter to an ambush predator. Staying stationary in the dark and playing the recorded sounds of its now dead target in order to lure in their friends.
Imagine hearing your friend, rounding the corner, and realizing that your friend is already long dead...
Steam User 6074
This game has 3 moods. Genuine horror, loony toons slapstick comedy, and a scooby doo chase scene. 10/10
Steam User 12411
My friend was slowly being killed in a room and all I could do was listen to his horrified screams over the radio.
Anyways, we met quota....
10/10
Steam User 13524
After losing my job at a dwarf mining company and a submarine deep within Europa. I took up a job here and so far I have been jettisoned into space for not meeting my quota.
Steam User 8237
I was beaten to death with a shovel and was then called lazy by my employer
Steam User 13055
Horrors beyond human comprehension, GREAT GAME
DEV IDEA (If this game isn't scary enough sometimes) make a monster that takes a voice clip of a person and make it so it can play it to lure players, bonus points if you make a recognition system so it can detect words like "Come over here" or "help" or something like that!
Steam User 6664
a one man dev does better audio than the whole apex legends team