Lethal Company
Objectives
You are a contracted worker for the Company. Your job is to collect scrap from abandoned, industrialized moons to meet the Company’s profit quota. You can use the cash you earn to travel to new moons with higher risks and rewards–or you can buy fancy suits and decorations for your ship. Experience nature, scanning any creature you find to add them to your bestiary. Explore the wondrous outdoors and rummage through their derelict, steel and concrete underbellies. Just never miss the quota.
Don’t go alone
These dangers prey upon the vulnerable and lonesome, and the protection of your crew may be your only hope. You can guide your crewmates from your ship, using the radar to call out traps and using the ship’s terminal to access remotely locked doors–or you can all go in together. The Company store has many useful tools for the job, including lights, shovels, walkie talkies, stun grenades, or boomboxes.
Work fast
Things get dangerous at night. Communicate with your crewmates to carry all valuables to the ship before things get too dangerous, and try not to leave anyone behind.
Steam User 17591
The Steam trailer really doesn't do this game justice.
Its extremely early access right now, and the gameplay itself is nothing too spectacular (yet), but the super dynamic proximity chat is what really makes this game for me.
Hearing the muffled screams of someone getting choked out by a bug, followed shortly after by the panicked wails of another crewmember running for the life, is likely one of the funniest things I have ever experienced in a video game.
It truly is such a simple, yet infinitely expandable mechanic that I am really exited to see build upon in the future.
PERSONAL IDEA IF THE DEVS READ THIS REVIEW:
A monster that picks a target to stalk and follow silently. While stalking, the monster records whatever its target says, then, after it has stalked enough and kills it target, it turns from a hunter to an ambush predator. Staying stationary in the dark and playing the recorded sounds of its now dead target in order to lure in their friends.
Imagine hearing your friend, rounding the corner, and realizing that your friend is already long dead...
Steam User 3285
This is probably what it's like to loot all the copper from a junkyard except the guard dogs are otherworldly abominations beyond my comprehension.
Steam User 2762
i joined a lobby
funny dude and guy with a static-y mic say hi to me
they teach me how to play
guy with bad mic gets split up in the dark
his horrible screams are heard down the hall
his body flies past us
me and other dude laugh
our laughter turns to screams of horror as big black man with spikes on his body appears
he chases us and snaps my neck
other guy falls off metal beam and dies
"you guys alive?' -radio man
we did not meet quota
10/10
edit: week later i run the game with my buddy and his friend
we buy yellow suits and romantic tables instead of flashlights
we complain about not being able to see
i got back to the ship and watch
red dot moves at the speed of light towards buddy's buddy
i teleport his body... moments too late
i throw his body on the table
i remember i left my buddy to die
i teleport him back
he screams at me
11/10
we did not meet quota
Steam User 335
Listening to people's voice cut off as they fall into a hole is possibly one of the funniest things that I have ever heard in a game. And yet despite that, this game is still able to fill me with horrific terror at times depending on the situation. Knowing you are the last one alive in this hunk of junk facility is one of the worst feelings imaginable. I am really looking forward to the updates. This has some of the most potential I have seen out of a game in a very long time. If the developer's keep it up they could have one of the greatest games of all time and I truly believe that. I just hope they see the potential they hold.
Steam User 248
My friend was slowly being killed in a room and all I could do was listen to his horrified screams over the radio.
10/10
Steam User 13063
Horrors beyond human comprehension, GREAT GAME
DEV IDEA (If this game isn't scary enough sometimes) make a monster that takes a voice clip of a person and make it so it can play it to lure players, bonus points if you make a recognition system so it can detect words like "Come over here" or "help" or something like that!
Steam User 4876
>quota of 735
>sell all scrap items including flashlights, shovels, etc.
>731/735
>fugg.jpg
>friend jumps off a ledge to die so we can sell his body
>other friend goes to use a ladder to bring his body to sell
>hands full
>run back to ship to air drop a shovel
>friend beats me to death and puts my body on the counter
>5 credits
just another day on the job
736/735 game tbh