The Last of Us™ Part I
Experience the emotional storytelling and unforgettable characters in The Last of Us™, winner of over 200 Game of the Year awards.
In a ravaged civilization, where infected and hardened survivors run rampant, Joel, a weary protagonist, is hired to smuggle 14-year-old Ellie out of a military quarantine zone. However, what starts as a small job soon transforms into a brutal cross-country journey.
Includes the complete The Last of Us single-player story and celebrated prequel chapter, Left Behind, which explores the events that changed the lives of Ellie and her best friend Riley forever.
Built for PC
The Last of Us Part I PC release brings with it plenty of PC features to bring Joel and Ellie’s tense and unforgettable journey to life. This version of The Last of Us Part I is optimized for PC with PC-centric quality-of-life enhancements. Part I will feature AMD FSR 2.2 support*, Nvidia DLSS Super Resolution support*, VSync and frame rate cap options, and a host of features designed specifically for PC, including adjustable Texture Quality, Shadows, Reflections, Ambient Occlusion, and more.
Through the experiences of Joel and Ellie, PC players can fully immerse themselves in beautiful yet haunting environments in stunning detail with true 4K resolutions**. From the harsh, oppressive streets of the Boston QZ to the overgrown and abandoned homes of Bill’s Town to so much more, embark on a beautiful journey across the United States of America with Ultra-Wide Monitor Support for both 21:9 Ultrawide and 32:9 Super Ultrawide aspect ratios.
Experience all these locations, stealthily sneaking through abandoned homes and cities (and picking their drawers and cabinets clean looking for supplies) or engage in tense, captivating action with 3D audio support to better hear the rustle of leaves, the crack of glass, or the footfalls of enemies trying to ambush you***.
AMD Fidelity FX Super Resolution 2
Supercharge your framerates and fight for survival as Joel and Ellie with next-level temporal upscaling technology from AMD. FSR 2 uses cutting-edge algorithms to boost your framerates and deliver high-quality, high-resolution game experiences in The Last of Us Part I across a wide range of compatible graphics cards.
Peripheral Support
The Last of Us Part I on PC features DualSense support through a wired connection so players can feel the impact of battle, the rumble of a tank rolling by, and so much more through haptic feedback and dynamic triggers. With support for the DualShock 4 controller, a wide range of other gamepads, and keyboard and mouse, players can adjust their playstyle to suit their preferences. The PC release includes a number of new control customization options including full control remapping, primary and secondary bindings for keyboard and mouse control, an adaptive mode that allows players to combine keyboard and controller inputs, and more. Part I’s PC launch will also include The Last of Us Part I’s suite of accessibility features so that players can adjust the experience to suit their needs and preferences.
* Compatible PC and graphics card required for enhanced graphics.
** Compatible PC, graphics card, and 4K display device required.
*** 3D Audio requires stereo headphones or compatible speakers.
Steam User 389
At launch, the game was unplayable due to a heavy amount of bugs and VRAM issues. Naughty Dog promised patches, and after waiting a few months, I have no problems running the game bug-free on high settings. Shaders still need to be compiled with every new graphics driver version, but it takes 15 minutes for me instead of over 1 hour previously.
In its original state, the game lacked optimization for graphics cards with 8GB of VRAM. This has since been fixed. Texture streaming can now be lowered to mitigate excessive cache and allow for a better experience at the cost of textures loading in slower. Separately, VRAM usage can be reduced further by enabling DLSS if your card supports it.
As far as the actual content of the game goes, it's a 10 year old masterpiece of storytelling and immersion that is worth playing through again in its overhauled "Part 1" glory. Cutscenes are now rendered in real-time to stunning effect. Facial animations and lighting bask in realism as you become gripped with complex themes of love, loss, and survival. Woven inside of a post-apocalyptic narrative is nuanced stealth/action gameplay that can challenge any player with an array of difficulty settings. Newcomers to the franchise thanks to the HBO series are also in for a real treat.
I hope that Naughty Dog isn't dissuaded from releasing "Part 2" onto PC. If they can learn from this experience and create a functional port, I will put my money behind it because playing on PC is my preferred way to experience games.
Steam User 282
Really, really good game. Despite having a rough launch on PC, nearly all problems were fixed. But besides that, the game itself is an absolute 10/10, please try this game out if you haven't already!!
Steam User 484
The saddest part about this game isn't the cutscenes. It's finishing the game and knowing you'll never play it for the first time ever again.
Steam User 129
The grounded mode is as realistic as possible. It's only at this difficulty level that you realize just how much bricks and bottles can do.
Steam User 157
The Last of Us Part 1 is not only visually stunning, but also emotionally captivating. From the very first moment, it grips your heart and doesn't let go. Joel and Ellie's bond really shows the strength found in vulnerability and trust. The Last of Us beautifully explores the themes of loss, survival and hope in a broken world.
The emotional depth, stunning visuals, and immersive gameplay create an experience that is both heart-wrenching and heartwarming. This game isn’t just about survival; it’s about the connections that make life worth living. Truly one of the most moving experiences in gaming.
It's a must play for fans of story-driven games (that like to get their hearts ripped out) ♡
Steam User 326
For ALL the people having problems with The Last of Us Crashing at 10% during the Building Shaders process there is only 1 FIX for this and I have verified it 3 times just to be sure.
Also if you turn off the Enable Shader Pre-caching option under Steam/Setttings/Downloads that WILL NOT work either.
The New Nvidia Drivers 555.85 RELEASED ON 5/21/2024 and 555.99 RELEASED ON 6/4/2024 both of these Driver Versions will CRASH THE SHADER COMPILATION PROCESS Which in turn will CRASH The Last Of Us rendering it Unplayable.
If you use either of the 2 Versions of Nvidia Drivers listed above you will get an error message after Launching The Last Of Us during the Shader Compilation at 10% that states:
"You don't have enough Vram or Ram to play this Game at its Current Settings and then the Game will Crash.
I have VERIFIED this with Both Versions of the Drivers listed above.
Nobody likes to rollback Drivers but for the game to work again I can and have Verified that if you want to Play the game with NO PROBLEMS you must Rollback your drivers to 552.44 RELEASED on 5/9/2024.
I always like to have all my drivers up to date but if It's going to break a Game especially a Sony Title then that's a Driver I DO NOT WANT. I hope this helps somebody out there looking to Fix or Play The Last of Us until Nvidia Addresses the Situation.
I have sent Feedback to Nvidia through Gforce Feedback but Don't know if that will do any good until they decide it's of enough Importance to them to Deal with It.
Steam User 188
Replaying it after long gaslighting “TLOU was never good” social media campaign was interesting.
I played it on the highest reasonable difficulty level (survival) this time and it was something alright. At the best of times it is one hell of a survival horror experience. The game gave me the pistol with 5 bullets in it at the very beginning and didn’t give me a single one more until I found a revolver like two hours later. This forced me to adapt and play the game in the ways I didn’t before, and it was very fun.
The AI, when the game lets it work, is pretty cool too. I don’t know if it’s shiny new remake or what, but it sometimes gives F.E.A.R a run for its money, easily. Those guys always talk to each other, can sneak up on you, successfully flank you and all that good stuff. I still remember someone yelling “She’s behind that boat” when I was behind literally the only boat cover in the entire game. Someone recorded that just for this, it’s honestly pretty impressive.
I wasted like two hours on my perfect financial district run and not a second was boring.
But unfortunately not every area is like that. Some of them were way too restrictive for the enemies and you can stealth kill everyone in them without breaking a sweat. Some of them are scripted behind all reason with obvious spawn triggers and all that. Sometimes it just devolves into the dumb shooter. And sometimes it’s just bullsh*t. Yes, the last fight of Left behind, I’m looking at you. I spent an hour on it, and unlike aforementioned financial district one – every minute was a drag. And when I found out that I just needed to go to one specific place to trigger the clickers – I was legit angry. The level design is when the game shows its age the most, and sequel did this specific thing much better.
The hard difficulty also breaks the narrative pacing a lot, to the point that I guess I can’t recommend it for the first playthrough.
Speaking of narrative – yeah, it’s still slaps. It is obviously not high art or anything, but in terms of zombie apocalypse media this is as close to perfect as it gets. Characters feel like real people, every death stings, all conversations are engaging and fun to listen to. Good stuff.
The game runs pretty alright now (august 2024), and all that graphical bells and whistles are legit gorgeous too. I don’t know if this thing is worth however they are charging on PS5, but it being the only PC version in kinda a good thing, because it’s the upgrade over original in every way. Well, unless you are into TLOU multiplayer.
P.S I played Summer -> Autumn ->Left Behind ->Winter -> Spring and I advise you to do it too, It flows super good this way and I legit don’t know why ND didn’t do it as an option.