Zlime: Return Of Demon Lord
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About the Game
Jump into the world of [Zlime – Return of the Demon Lord], where unbridled excitement reigns supreme! Immerse yourself in an intense and exhilarating gaming experience that action enthusiasts and roguelike fans crave. Get ready for a wild ride where every playthrough is a fresh, heart-pounding challenge!
Now, as the unlikely hero of [Zlime – Return of the Demon Lord], you embody Zenoth, the once-mighty Demon Lord. Betrayed and cursed to become a slime, he embarks on an extraordinary journey to reclaim his throne. Can he succeed? Only you can know.
Unleash the “Transform” skill. As the cursed slime, you possess the unique ability to consume defeated monsters and change into their forms. This fascinating mechanic introduces an exciting dynamic to your gameplay experience, offering a fresh take on strategy and combat.
The ‘Roguelike Style’ encourages you to experiment with different strategies, swiftly adapt, and evolve your approach to each encounter. Interact with random NPCs, stages, and rewards, further enriching your experience. Victory is earned through skill and perseverance.
-Tranform into monster : Devour and transform into over 50 distinct monsters, wielding their unique skills to match your preferred playstyle.
-Dynamic Challenges: Embrace the “Roguelike Style” as each playthrough offers randomized maps, treasures, and NPCs, ensuring every session is a thrilling new adventure.
-Skill upgrade: Permanently upgrade passive skills to bolster your strength for upcoming battles and face the ever-increasing challenges.
-Make Allies: Forge alliances with demon NPCs for in-game advantages, adding depth and camaraderie to your journey.
Steam User 6
First hour experience;
As expected, the gameplay is simple not to hard and it's fun.
Hopefully you guys can complete the full release and satisfy with the final product.
I can't wait for further development.
Steam User 3
It's a good game. I have already completed 100% of the achievements the game currently possesses (and they give you in-game bonuses/items for each of them), but I still haven't reached the final area of the game in the castle. I usually don't like roguelikes that much, but the mechanics of this game are very enjoyable. That goes without saying, with the transformation into the enemy being the main one.
My only complaint is that you can't see the monsters' skills through the journal, only when you consume them. So you would need to try every single one to know what exactly they do, but I guess this is also a way to make engagement, to force players to try new creatures after already finding the ones they like.
Edit 2:
Hi again, guys, in my first edit, I suggested that the game was most likely abandoned since they were radio silent for over a year. However, as you can see in the comments of this review, they are alive and still working on it!
It was already a great game as it was, but now I can't wait to see this game leave early access. It's one of the very few roguelikes I enjoy, and the only one I have aimed for completion. I promise you won't regret it if it has piqued your interest.
Steam User 3
Alright, so I was going to say this is Kirby meets Adventure Island. Or Kid Icarus. Or basically any classic platformer with some melee combat. But, really it's mostly Kirby's Dreamland with some roguelike elements tossed in.
That might simplify things, but the game is quite a bit of fun. The downside with Early Access titles that have a story is you'll potentially have to wait quite some time to experience the full thing. That's the case here, so after a few hours of playtime I'm now going to put this on the backburner until it is actually released.
However, I've played it long enough to say I thoroughly enjoyed what I've played so far. Fun and quirky characters with great pixel art throughout the game. The level design is fairly decent, although the roguelike nature of things means you'll cycle through the same levels now and then. Not a big deal.
I found combat as the slime to be satisfying enough to where I rarely spent time playing as the enemies I consumed. Certainly not the way the game is intended to play, but it's their fault for making the slime fun to play. The consuming of enemies opens up a new style of gameplay for you, with the ability to use their attacks and special abilities against other foes. You can also absorb minibosses which is cool.
Good graphics, sound, and the story that's available so far is a fun read as well. Very cool game thus far. I look forward to jumping back into it in the future.
Steam User 3
A really good action Roguelike game with great concepts. (You can be almost any enemies in the game including bosses)
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The first 1-2 hours of the game you will definitely feel very annoyed with the "Mana System".
So here are some tips to help you out :
- Upgrading the Transform slots first, so you will have 3 forms to play with. (Max it out ASAP)
- There is an upgrade at base that every stage you gain Mana to all of your transforms, this alone almost solves your Mana problem.
- The latest update added "Trait system" and one of them is "you gain Mana on hit". (Sword+Staff)
- There are a lot of items that help with Mana problem, and you can stack them too! (One of them completely take out Mana degen and it's OP asf)
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****About the last update****
- I see a lot of changing in QoL terms, that means the dev actually cares about your feedback.
- The new trait system is SUPER FUN and turns a lot of trashy transforms to shine, that's why I recommended you to max out Transform slots first.
- A lot smoother, more repeatable and more challenging gameplay experience than the previous patch.
- Some of the new added relics are really cool and some of them are too OP. (in a good way)
- Stacking crit and buffs are broken asf, so try it.
- Stage 4 boss hit you like a truck, so either kill him fast or build up your defense.
- There is an endgame system that reward you new relics while you trying out new builds.
Great update and waiting for the next patch.
Steam User 3
Good update
More Fun More repeatable than previous patch
New relic and trait system make the game have many build to try and have a little end game content to unlock relic.
Change consumption system make me play easier than previous patch
I love auto guard and Crit build It's so fun.
Dark priest and orange dragon is my favourite monster.
Waiting for the new patch
Steam User 2
Demon Lord.... more like Slime Lord. Amirite? heh heh.
Nah to keep it simple, it's a pretty good rogue like that I need to put more time into. I enjoyed the story, and game play when I did play it a good while ago.
I love games that have different abilities and power ups, and rogue likes are my favorite genre for that.
it gives the same game play vibes as Skul (That indie rogue like that has similar aspects.. not that its a bad thing. it could do more... God I really wish I could find a power up/modifier rogue like that played like Kirby 64 and the Crystal Shards.. now that was a great combo powerup game)
Steam User 2
This game is a cross between Kirby and Skull the Hero Slayer. It has funny Dialogue, cute characters and an exciting challenge progression. What I love the most is the community and the developers. They are really great with feed back, bug fixes and actually listen to suggestions. I cannot wait to see how the expand the game! So much potential!
Keep up the good work my BOOOYz and girlz