Zeno Clash 2
Wishlist Clash: Artifacts of Chaos
Special Edition
The Zeno Clash 2 Special Edition and Special Edition Upgrade include the following additional content.
Zeno Clash 2 Original Soundtrack
45 tracks that includes all the music of the game, rearranged and remastered.
The Art of Zenozoik Digital Artbook
65 pages with concepts, illustrations and background information about the development of the Zeno Clash games.
About the GameGhat’s story is far from over: Zeno Clash 2 picks up where the deliciously brazen first game left off. After 4 years of waiting, the sequel to the surreal first-person brawler brings more variety in combat and levels, and even more bizarre storytelling into the beguiling world of Zenozoik. Join forces with your former foe Rimat and battle against scores of angry denizens, preventing their dastardly machinations from being realized.
Zeno Clash 2 welcomes new players to the Zeno Clash universe with a new game that will bring them into the universe and fill them in on the backstory. Returning players will delight in the connections between the new settings and the first adventure. All players will thoroughly enjoy playing a first-person brawler that provides a rarity in modern gaming: a truly unique experience.
Zeno Clash 2 has beefed up its combat engine with precision punch targeting, blocking, and high-impact hits that only make the bone-crunching, face-rattling fistcuffs more satisfying. The new “Lock-on” function gives players a wider range of control for dishing out the damage. New RPG mechanics will allow Ghat and Rimat to punch harder, defend better, and recruit more powerful allies to aid in their quest. Zeno Clash 2 now harnesses the full power of the Unreal III engine to bring the bizarre and beautiful world of Zenozoik to life. ACE Team’s boundless imagination brings gamers into a universe of surreal foes, fantastic locations, and truly unique visuals that is unlike anything else you will ever play. With the newly added drop-in/drop-out co-op play, Zeno Clash 2 invites you AND a friend to dive once more into the fray!
Steam User 4
Zeno Clash II, like its predecessor, is virtually without peer in the gaming world. And not in the way you might normally mean, to say it is possessed of such quality that it is peerless, nor the cynical way of saying "because it sucks teehee," but rather that it so liberally mixes fantasy, science fiction, and modern elements while crafting such a visually interesting world that you are unlikely to find its equal. Elden Ring appropriately gets a lot of credit for going completely berserk in its worldbuilding, but the Zeno Clash games were mapping out the "fever dream fantasy" aesthetics a decade earlier. Not to mention there is very little even recognizable from the real world in Zeno Clash, taking it to a truly special place in gaming history.
The game itself does not quite live up to the visuals, which makes sense as it would basically have to be the best game ever made to do that. But I prefer the mechanics of Zeno Clash II to the original, as they stuck more to basics of attacking, dodging, and blocking, rather than having too many special encounters that could only be defeated using special weapons or techniques. That said, in this game there are absolutely still dozens of encounters that can only be defeated with special weapons or techniques, but there is only really one of each--a wristband that channels energy from the sun/moon, and a glove that chains beings' life-forces together. You would think it would get old, but honestly the light puzzle elements they work into the game using these two devices alone do stay interesting. Though if you stop playing for too long and forget something the game just taught you, you might end up resorting to a walkthrough.
Really this is the only substantial weakness of the game--its obtuseness. But considering the game is itself a towering pillar of obtuseness constructed on an immense convoluted platform standing atop a mountain of chaos, it is hard to imagine how they would have made everything flow together in a perfectly logical fashion. Despite this, I absolutely loved watching the storyline develop from the first game to the second, and against all odds I think another game set in the same universe is coming out very soon, so I cannot wait to see if my mild understanding of the deep lore makes that experience more enjoyable! It probably will!!!
Steam User 3
What Mike Tyson sees when his eyes are closed.
Steam User 3
Beautiful visuals, but a downgrade in every other aspect from the first game.
This game reminds me very much of Nier: Replicant, and if you liked that game, you are sure to appreciate this one, and vice versa.
Steam User 2
Another big shift from ACE Team! Very happy to have found this series, even if I did start with Clash: Artifacts of Chaos. Getting to explore Zenozoik again (in co-op!) and see all sorts of new and bizarre locales is a total treat for me. Although, I gotta admit, seems the combat got, like. Way easier. You can kinda just use the left-right-left-right-both combo they teach you in the tutorial on every enemy and do just fine. Using your crowd control items is pretty fun, though. Anyway, since I still have ZC1's challenge tower and all of Artifacts of Chaos to do if I want some more challenging fights, I take the narrative focus as a trade-off I enjoy. Really got to learn a hell of a lot more than either of the other titles, and I loved it.
Steam User 1
it gud n fun i wined :D
Steam User 1
I kicked a two-headed monkey in the balls before slamming him down a cliff.
In all seriousness, it's a good game and worthy successor to Zeno Clash 1. Not as good as ZC1 as it has its problems (ally glitches and an unnecessary open-world feature), but it's still fun beating the slush out of Zenozoik's weird denizens.
Steam User 1
"if you are satisfied and so what you feel you must do, no mater what that is, then... you have reached perfection"
-Metamoq, the Corwid who eats grenades