Zengeon
Master, feel free to give us any suggestions and we love to make some progress. Blessed land, a Celestial place where masters live. For centuries, Celestial Academy guarded the enhancement for protecting human away from Dark Emptiness. But, every story has the end.. When lunar eclipse, the sky-fire strike through the enhancement. Now, Dark Emptiness come to earth and bring the Demon God back alive⦠You, One of the students of the Celestial College start your journey bringing the anima and fix the crack in the Blessed land! Six Different Character In the Zengeon world, there are different characters to choose from, each with completely different skills and features. The game focuses on the Action component of the action role-playing game. So with the understanding of different characters, you need to makes some different operations and strategies. Roguelike Element in Zengeon Feeling the different fun on random levels, variety of props and rich monster types when diving into the depth of the Blessed land. Every ReTry is a whole new different journey, a brand new feeling of growing up.
Steam User 84
To be clear, this is a Roguelike: permadeath, no saves, no checkpoints, random/generated levels, etc. The advancement/drops are somewhat ARPG-like: you don't get new weapons/moves but rather just upgrade the ones you start with, and add some passives; but that's it re RPG aspects.
All in all, it's a fun romp. The graphics are well-done, and the manhua style is a refreshing change from the usual japanese and western styles. The basic play loop is extremely straightforward (go to next room, clear it out, repeat), but the gameplay keeps it from feeling too repetitious. Though the controls can be a bit flaky (definitely use a controller if you can), nevertheless the combat design is also well-done: each of the characters plays very differently, each character supports a variety of tactics/styles, and you can do some nice mixups. Indeed, even though there's only a small variety of individual enemies, there's a lot of variation in the mobs, so you'll often find yourself switching between a handful of tactics depending on what the mob is like. Plus, they support OSX; which is a big deal for me.
The biggest cons are:
- Keyboard controls can be flaky. Definitely not the worst I've encountered, but enough to be annoying whenever some rando mob manages to stunlock you to death
- the English translation is extremely rough. It's the standard grammatical mistakes for Chinese speakers, so if you're used to talking with Chinese folks then it won't be a problem. But it makes me sad since I know how off-putting that is for most English speakers. (Fwiw, other than the intro there's not much text; so it's no impediment to playing.) (Also fwiw, if the developers are willing to reach out to me, I enjoy the game enough that I'd volunteer some improved translations :)
Steam User 36
Writing this review from an almost 2 hour session and after finishing a single story run in an online party. Did a few single-player runs before that but the game is pretty basic that I feel confident enough to write a description/review of the game in it's current state.
I would start with a list of pros but most if not all of my points are very subjective and I can't really pinpoint any one pro that the game may have regardless of personal opinion; it's that kind of game.
Cons:
- Controls feel clunky and in some places not even functional, would advice using a controller as it doesn't seem optimized for Mouse and Keyboard.
- Combat feels a bit floaty if not flimsy and there seems to be a very short stutter in the movement/animation even when you're playing on single-player.
- Engrish at it's finest with some weird big spaces in between words that use apostrophes; for the most part understandable but it could definitely use some work if not polish.
- UI and navigation feel a bit simplistic with little options to customize your graphic or game settings.
It's a rogue-like so if you're familiar with the genre and like it, you'll most likely find yourself at home. The best game I could think of to compare it to would be Risk of Rain, you pick a character who comes with 4 abilities; typically an auto-attack move, a mobility/avoid move and then 2 cooldown skills for AoE or heavy duty; and that's all you get. You progress through the game by killing mobs from map to map with a boss battle at the end of a map theme which is usually after 3-4 maps. Along the way you collect XP to gain levels, and gold to open shrines/chests which reward you a choice of two items which give you passive direct buffs for your character or special effects that trigger on your attacks/skills. Items can drop from certain mobs besides bosses with a few secrets to be found here and there. And those are essentially your lifeline to survival and godhood like in most rogue-likes.
From my first impressions, single-player seems to be a big kite-fest cause your survivability early on is rather dreadful without the necessary items. Online co-op definitely seems to a lot more enjoyable, but because of the mass spam of AoE/skills and the ability to revive others it hardly becomes a challenge at all. On that note, Steam achievements all seem to be for single-player if anyone cares for that.
* Overall the game looks decent if you're into this kind of art-style, with solid animations and effects.
* Music consists of one track per map theme, played on a loop with a different track for the boss.
I'm sure there's a lot more to this game if you care to explore and are not too bothered by some of it's questionable features. But I would emphasize the fact that it is a rogue-like and not an aRPG. If that's what people are looking for, it can definitely serve for some good hours of fun. My personal overall impression on how the game currents plays and feels, it comes across a bit 'cheap' in terms of quality and one could probably get better rogue-likes for a similar price-tag but it's definitely nothing too unreasonable if the devs give the game more care and polish as they said they would.
I may pick it up again in a later state after some improvements and update this review accordingly but for I'll leave it on a positive note in saying that it's decently fun if you're into it's core genre.
Steam User 34
YES IT SUPPORTS GAMEPADS
Pick a character, start the level, and then click the gear icon in the top right. On that screen, you can select " joystick " in the bottom right. Analogue stick moves you, RB is action, A, B, X, Y are your skill keys. Works perfectly.
Now with that out of the way, here's how it plays -
You have a selection of characters to choose from, they all have different strengths and weaknesses, it details them on th eleft when you select them - for instance, the lolita girl uses dark magic, is strong, but has poor range. The Umbrella girl uses her umbrella for melee attacks, so she has no long range, etc.
I tried out a couple of them, and it's pretty fun so far. Plays like a rogue lite should, ranodm levels, map in the top corner - random powerups ( you find yinyang boxes in levels, you can select which powerup from them you wish to use )
You can also get powwerups from enemy drops.
Is the English perfect? NOPE! but it hardly matters when the meat of the game plays this well. The skills are easy to understand, it's just the story elements that suffer from the poor English translation ( but you won't care about that )
The visuals are nice , one thing I noticed when looking at the video file is the music seems to stop very quickly? Maybe it doesn't, but keep in mind this is an Early-Access title - so some things may be place-holders.
It's fun, very pretty, and it's got 4 anime waifus for you to play as ( and one guy, but eh.. he won't be used )
^^b recommended if you want an anime styled roguelite game that has tons of mobs to beat on :3
Steam User 12
Fairly basic action RPG with rogue-like mechanism of permadeath and random upgrades. You have a choice of 5 different characters each with 4 unique skills, and mostly go around hacking and slashing monsters clearing area to the next one. There is a generic backstory about good vs evil in passable English translation consisting of a few lines of dialogue, which can be completed in a few hours of play. The levels look nice graphically and there is variety in the items and upgrades (the usual + hp %, crit %, damage %). However, I do wish the environment to be more destructible. There is also a co-op mode for friends to join in.
This game reminds me of a watered down version of Hades (an excellent RPG based on Greek mythology with rich story) based on Oriental theme. Overall, Zengeon feels like it could have been much more than it is, if given more details and depth. I will give it a yes, as it is hard for me to find a real fault with this game, but get it only if you are feeling bored and happen to find this game on sale.
Steam User 11
I actually like it. :o Temmie gifted me a copy and we played together online and it was fun.
It has some flaws of course. The difficulty level is pretty punishing in places in single player, although it really isn't near as bad as the other reviews claim it is, probably it was patched since then. (Although the spiders can fuck off >.>) There isn't really all that much permenant progression you can make outside of alternate costumes and 5 small permenant boost items you can find at a very low rate for each character while playing. The intro movie has to be skipped because it gets stuck for me, and the simple story is kind of hard to understand due to translation issues, though I do understand the gist of it.
What else? The skills each character has vary wildly in use and you usually end up just using your dodge and basic attacks anyway. The levels are pretty set in layout so each run is pretty much the same, and I wouldn't even dream of trying to play this game without a controller. Also for achievements you'll have fun because you have to beat the game with every character and get their permenant items in single player only, they won't unlock in co-op.
But saying all that, I still like the game enough that I'm gonna 100% it though. >:3 The art design of the characters, monsters and levels is pretty damn nice, the sound design is simple but solid and the game does play smoothly and responsively with my controller. And it's fun to run through with Temmie, even if there's a little lag now and then because we're half the planet apart. The characters actually play pretty differently to one another, and there is a pretty great variance in the items you can find during each playthrough to power you up for that run. I've found the "On attack/When hit enemy" ones combined with basic attacks to be pretty damn effective, but you can actually make a few legitimate different builds with the items available.
I'd love it if they added more items, more levels and more permenant progression to the game. (Even something as dumb as just an arbitrary counter that shows by your portrait how many times you've cleared the game as that character. Maybe even make it give +1 damage to all skills per run, I dunno.) But I'm pretty happy with it as is for the price it's at. :o I'm going to see if I can bug other people to buy it and play online with me.
Steam User 7
If Hades is a 9-9.5/10 this game is a solid 7-8/10 depending if you like anime style roguelikes. The graphics are charming, combat feels smooth enough, plenty of characters to play. There seems to be some customization locked behind some grind tho, and the story is pretty basic.
This is one of the better games in the genre, but far from the best.
All that being said, it is $10 full price, and probably less on deal, so keep that in mind as well.
Steam User 9
Actually a surprisingly good game. There are some things I'd consider as faulty, but that's expected given it's early access.
There are currently 5 characters you can choose from (4 females, 1 male), each one has 4 base abilities on which you then engage in a roguelike top down hack & slay. If you enjoyed HeroWarz (or Diablo III and anime style), this game surely is its money worth.
The only notable faults I encountered in my very limited playtime was the kinda off translation (but you still get the gist) and the fact that if you get caught by a single monster, you'll probably die because you get stunlocked by several more.
But in conclusion, give the game a shot, it's neat.