Your Computer Might Be At Risk
Featured DLC
Now the game includes the special chapter “La Rata Escarlata”. This last chapter explores the origins of the story and adds new interconnected puzzles in a unique new location.
Featured DLC
As of December 2023, the game also includes the “Xmas Special” chapter. This short Christmas-themed episode contrasts the tone of the main game and features new puzzles, music and scenarios.
About the GameA plan that almost worked out.
An unfinished story, forgotten twenty years ago, returns to be concluded.
A story about wrong decisions.
Your Computer Might Be At Risk is a first-person narrative puzzle game. Locked up in a room after a mysterious car accident, you must figure out how to escape while surviving dangerous trials and solving dozens of puzzles. Narrated in parallel, twenty years later your son unravels the story of your mysterious vanishing.
The game includes the special chapter “La Rata Escarlata”. This last chapter explores the origins of the story and adds new interconnected puzzles in a unique new location.
As of December 2023, the game also includes the “Xmas Special” chapter. This short Christmas-themed episode contrasts the tone of the main game and features new puzzles, music and scenarios.
FEATURES
- Unique 3D visual style with stylized models, vibrant colors aesthetic inspired by Giallo genre and animated video cutscenes created from real video footage.
- Solve dozens of puzzles with unique and interesting mechanics.
- Varied gameplay, from fixed-camera point and click scenes to first-person camera with free movement.
- Diverse scenes and situations, from the real world to dreamlike stages.
Steam User 1
Your Computer Might Be At Risk, developed and published by Tenebris Studio, is a narrative-driven puzzle experience that blends escape-room mechanics with psychological horror and surreal storytelling. Despite its somewhat misleading title, the game is less about technology and more about memory, guilt, and unraveling a layered mystery that unfolds across different points in time. It positions itself as an experimental project, one that prioritizes atmosphere and concept over mechanical consistency, resulting in an experience that can feel both intriguing and uneven.
The premise begins with a disorienting setup: the player awakens after a car accident, trapped in a series of unfamiliar environments that function as interconnected trials. These spaces are not simply physical locations but seem to reflect fragments of memory and subconscious fear, giving the game a dreamlike quality. Running parallel to this is a second narrative thread set years later, where the protagonist’s son investigates the disappearance, gradually piecing together what happened. This dual perspective adds a layer of narrative depth, creating a sense of tension between past and present while encouraging players to interpret the connections between them.
Gameplay revolves primarily around puzzle-solving, but it avoids sticking to a single structure. Some sections resemble traditional escape rooms, requiring players to search for clues, combine items, and unlock paths forward. Others shift into more abstract territory, presenting challenges that rely on interpretation rather than clear logic. The game also alternates between first-person exploration and more fixed, point-and-click perspectives, which helps introduce variety but can sometimes disrupt the overall flow. These transitions give the experience a fragmented feel, reinforcing its themes, though not always in a way that feels cohesive.
The puzzles themselves are central to the experience, and their quality varies. At their best, they are satisfying and closely tied to the environment, encouraging careful observation and creative thinking. Solving them can feel rewarding, particularly when the solution aligns with the game’s internal logic. However, there are moments where the design becomes obscure, with unclear objectives or solutions that rely on leaps in reasoning. In these instances, the challenge shifts from problem-solving to guesswork, which can interrupt the sense of immersion and slow the pacing.
Visually, the game stands out through its stylized and often surreal presentation. Drawing influence from vintage horror aesthetics, it combines bold color palettes, distorted environments, and occasional live-action elements to create a distinctive atmosphere. The world feels unstable and unpredictable, which complements the narrative themes effectively. While the graphical fidelity is modest, the art direction carries much of the experience, giving it a unique identity that sets it apart from more conventional puzzle games.
The audio design is subtle but effective, relying on ambient sounds and minimalistic cues to build tension. Silence is used deliberately, creating moments of unease that enhance the psychological tone. The pacing is similarly deliberate, encouraging players to take their time exploring and interpreting the environment. However, this slower pace can also amplify the frustration of unclear puzzles, as progress may stall for extended periods without clear guidance.
Additional content, including extra chapters and side scenarios, expands on the game’s world and provides further context for its story. These additions offer more opportunities to engage with its mechanics and themes, though they largely follow the same structure as the main experience. They add volume rather than fundamentally changing the gameplay, reinforcing the game’s overall design rather than evolving it.
Ultimately, Your Computer Might Be At Risk is a concept-driven experience that succeeds in creating a strong atmosphere and an intriguing narrative framework, but struggles with consistency in its execution. It is best suited for players who enjoy experimental puzzle games and are willing to navigate moments of ambiguity in exchange for a unique and thought-provoking journey. While it does not fully realize all of its ideas, it leaves a lasting impression through its distinctive style and willingness to take risks.
Rating: 6/10