Yomawari: Midnight Shadows
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The follow-up to 2016’s cult horror hit Yomawari: Night Alone, Yomawari: Midnight Shadows introduces two brand-new girls, Yui and Haru, to the night and the spirits who haunt it. Separated by a mysterious attacker, each girl will explore haunting locations, face the terrors of the night, and test their courage and wits to survive and reconnect with one another.
Steam User 4
While I like the experience of exploring the nightmares the night brings, I do not recommend this game for those trying to get all achievements. It's horrendous.
The game is fun. The story is intriguing. The mechanics are nice.
It's just that post-game makes you backtrack so many hours and also deal with some RNG for specific achievements.
They removed the instant-travel-back-home option so you have to walk around to find a Jizo Status to teleport.
Recommended for the story experience.
Not recommended for achievement hunters.
Steam User 1
1. See fireworks
2. Lose best friend
3. Die several hundred times
4.
5. Profit
Steam User 2
Midnight Shadows has a very strong story, the addition of being able to play multiple characters with their perspective makes it very engaging and emotional. The ambience and aesthetics of this game are top notch (HEADPHONES ARE RECOMMENDED). The game now has more items that will help you progressing through the story, the addition of charms might be useful to some but personally I only use them when I really need a specific buff (like Chaco).
Again, this game is for people who are keen on exploring every nook and cranny of the map while also experiment with items, but the game has clearer with instructions of where to go and what to do this time. While there are more jumpscares than before, I might still recommend this to people who are trying to get into the horror game genre without too much spooks.
A lot of improvements compared to Night Alone:
1. Saving at checkpoints now still retain your progress compared to Night Alone where you can only exit the game safely after saving at your house, but in exchange you are now unable to fast travel to home.
2. Some collectibles are now more rewarding as it lets you unlock new encounters and sub-events
3. In terms of lore, dialogues, environment and some item descriptions makes it easier for people to guess what happened in the game.
4. You aren't really required to play Yomawari: Night Alone to be able to enjoy Midnight Shadows, but a certain cameo in post-game might give you mild spoilers of Night Alone if you managed to encounter it.
Flaws:
1. As the map is already big in Night Alone, Exploration on the town in Midnight Shadows gets more tedious if you don't have the patience for it. Especially if you're trying to complete all items.
2. I still figured out what items to use on a spirit quite late, and ended up having to skip some places from getting collectibles until post-game
3. It feels that there's lesser Japanese urban legend references compared to Night Alone (specifically in the collectibles), this is not exactly a minus for those who aren't really into it like I do. But some items felt like it existed just because it can.
4. I DON'T LIKE THE EMPTY HOUSE AT ALL FOR OBVIOUS REASONS LOL
Steam User 1
I really appreciate the spirit's designer work, and the message of the game, via the scissors metaphor.