X-Morph: Defense
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Unique fusion of a top down shooter and tower defense strategy. You are the X-Morph – an alien species that invades Earth to harvest its resources. Strategize in the build mode by carefully selecting various types of alien towers or throw yourself right into the battle. Build mazes for incoming enemies in an environment that provides exceptional planning freedom. Tear down buildings and collapse bridges to support your defense or to simply indulge in a spectacle of unprecedented destruction. Possess a range of unique alien weapons and use defense strategies like you've never seen before in this game genre.
Steam User 3
It's both great and unique TD game, not only it is very interesting strategically, making you constantly think from the perspective of your tower positioning throughout the fight and actively do fighing, resource gathering and supporting with skills where needed by yourself, it is very beutiful with wonderful effects graphics and physics.
A lot of levels are standing out by level design on their own too, making campaign walkthrough constantly interesting to play.
I recommend to play on at least Hard difficulty.
Steam User 7
In the game X-Morph Defense the main character is an alien race. Playing for a high-tech race is much more enjoyable than playing for “Neanderthals with clubs”. Even if these Neanderthals outnumber you many times over.
Already at this stage the game has its own style. Levels here are named after countries - an unusual and at the same time very logical decision. The design of locations also has characteristic geographical features: in Russia there are forests on the map, in Egypt there are pyramids, USA and Japan are represented by huge megacities with a lot of streets and buildings. Not every state has such uniqueness, but nevertheless, fighting for the country, even as its invader, is much more interesting than in the usual darn level with a number as the name.
The main feature of tactical strategy gameplay is the ability to build towers EVERYWHERE, anywhere. In most games of this genre, you can only put defense towers where the developer has predetermined. You have several routes for enemy columns and anchor points for your structures. You can place towers on the path of enemy troops, emphasizing mainly on turns and intersections. In X-Morph Defense, you can place turrets anywhere, even on buildings, which greatly expands your tactical options. But these defensive structures, in addition to their protective function, have another very useful feature - the ability to build barriers.
The game has a complete destruction of the environment. No deformation only relief. And in this particular case, it’s not just for effect. Controlled explosions destroy high-rise buildings, pipes, towers, thereby saving money on fences. Destructive built-in tactics.
In terms of action, there may be a claim only for weapons. More precisely, the very first modification that uses automatic futurism. We have a rocket plane for air targets, a laser plane for armor, and a bomb plane for everything else. And the first one - with automatics - is only in demand until you open all the others. When you reset the game to a higher difficulty, when you have already opened the entire arsenal, you will not need this modification at all. Bosses are just great! This is not a health bot and a dangerous car where your tactics are needed!
"X-Morph: Defense" is a tactical strategy in which the genre of tandem cannot be boring in principle. Well-designed tactics and mad action create a perfect synthesis: on the one hand, allowing you to exercise and work reflexes, on the other - rest and think about how to make your defense even more effective.
9/10
Steam User 3
Alright, listen up, you bunch of gaming adventurers. So, we've got this X-Morph Defense thing, right? They're telling us it's a mix of arcade vibes and tower defense strategy. It's like trying to mix oil and water, but hey, let's see how it goes.
Now, they're selling it as a tower defense game, but it's like they went shopping for towers and only found seven. Seven! That's not a defense, that's barely a fence. I mean, who brings a water pistol to a firefight, right?
But hold your horses, because when it comes to the arcade side, they've hit the jackpot. The visuals are like a fireworks display on steroids, the sound effects are so in-your-face you might need earplugs, and the enemies are more varied than a Tinder date lineup.
Now, don't get too excited about strategy – it's like they threw in a maze-building feature and called it a grand plan. A maze? Really? That's like trying to impress someone with a jigsaw puzzle of three pieces.
And let's not even mention the tower defense mechanics and the skill tree – they're like the awkward guy at the party who's trying too hard but missing the mark. Subpar is being generous.
But wait, there's a discount! It's like they're saying, "We know it's not the Ferrari of games, but it's on sale, so give it a spin." If you're into this mishmash of genres and don't mind settling for the discount rack, go ahead, take the plunge. It's like buying a mystery box – could be amazing, could be a dud, but at least it won't break the bank.
Steam User 1
If you like B-movies and lots of explosions, this game is for you. Super cheesy, comically bad voice acting, bad writing, but somehow it's still fun.
Steam User 1
Excellent tower defense game combined with shooter. Great graphics and sound, with excellent gameplay. It's one of those games that you know you'll eventually reinstall to play it from top to bottom again. I can only say that I loved it and I hope they release a sequel. It's whet my appetite for tower defense games and now the problem is finding one that lives up to it...
I've played it in local co-op with a good friend and it's the best thing we've played in years
Steam User 2
X-Morph Defense is some quality genre blending.
Story
X-MD doesn't go out of its way to say much. In the future, an extremely advanced alien species begins dropping forces all over planet Earth to invade it and take its resources for themselves. In a fun twist, players take on the role of the invading alien field commander in charge of defending the attacking core harvesters from human forces throwing everything they have at stopping the invasion. If you're looking for narrative, world building, or characters; you'll find none here, but X-Morph really doesn't need a story to function.
This same general premise holds true for the two mini-campaigns the game offers as well, called European Assault and Last Bastion. They merely take place at different times of the invasion in different regions.
Gameplay
X-Morph combines classic tower defense with twin stick shooting to create a frantic series of battles that test your understanding of your own towers' abilities at the same time it tests your ability to adapt to changing threats. The alien ship players fly around can shift between two modes at will: Combat and Ghost. Ghost mode makes the ship invisible to enemies, allows it fly through obstacles, and is the mode players will use to construct or modify towers both between enemy waves and during them. Towers come in multiple forms from basic cannons to artillery, shockwave, ramping laser, anti-air, and so on. A resource bar limits how many towers you can construct or upgrade but this bar is increased by destroying enemies, surviving waves, and using a ship upgrade that allows players to collect the debris of dead enemies while in Ghost mode. Laser fences can be activated between towers that are close enough to each other, with the only limiting rule being that somehow, some way, the enemy convoys must have a direct path to the core you're defending. For their part, enemies also come in a pretty large variety from fast and fragile to slow and nigh indestructible. Infantry can roll under your fences while hoppers can leap over them and other terrain obstacles. Healing and shielding vehicles try to keep their convoys alive while artillery and bombers try to destroy your towers outright and aircraft buzz around to harass and shoot the player down. To help deal with all of these threats, Combat mode has everything from lasers and bombs to black holes and EMP's. Environments are highly destructible to the point that you can destroy bridges to cut off enemy paths or even knock down office buildings to crush them and barricade a street. Death isn't the end if you fail to dodge incoming fire, but it does leave your core to fend for itself for the several seconds it takes to respawn. Occasionally the game will throw boss battles at you as well, featuring massive mechanized threats that need to have multiple portions of their machinery blown off before they'll finally fall in battle.
Survival Mode includes more maps and continuous threats that challenge the player to survive for as long as they can against the never ending onslaught.
All of these modes can be played alone or with a friend via split-screen.
The mini campaigns make a clear effort to add even more threats and complications, and while these extra twists on the game's formula are appreciated, the complete lack of new towers or upgrades for the player to toy with is very disappointing.
Presentation
X-MD puts a shockingly strong foot forward with its visuals. Environments are highly detailed and extremely varied, but more impressively, they're highly destructible and physically reactive. Trees bend away from the force of your ship's thrust as you fly over them. Crashing aircraft come ram down into the walls of skyscrapers and roofs of buildings, punching actual holes into them that reveal the inside. Enemy vehicles explode in fiery showers of debris that light forests on fire and scatter shot nearby lakes or shorelines with dozens of impact splashes. Collapsing buildings flatten other shorter structures into dust. Black holes grab everything that isn't bolted down in a chaotic midair swirl before casting it all off in a massive bloom of destruction. The game genuinely tries to sell the scale of its war and it absolutely succeeds at being pure fun just to watch the chaos spread without ever seeing a hitch in performance. Sound, music, and voice acting aren't anything to write home about, but they get the job done just fine.
Steam User 0
I'm a few levels in, so I scrapedx the surface.
So far, the game is pretty fun.
+ Wave based Tower defense.
+ place towers and interconnect them to block/redirect walking paths
+ optional: manual shooting mode using your ship
+ optional: focus turrets only
+ destructible environment, such as bridges and the buildings