Wolfenstein: The Old Blood
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Wolfenstein®: The Old Blood™ is a standalone prequel to the critically acclaimed first-person action-adventure shooter, Wolfenstein®: The New Order. This adventure spans eight chapters and features the hallmarks of MachineGames – thrilling action, immersive story, and intense FPS combat.
Steam User 31
"Wolfenstein: The Old Blood" is a great addition to the series and has more action and gore than New Order, has improved stealth but Old Blood might feel too linear and there's no character depth like we saw in New Order. In Old Blood it's a very linear story-line and even the gameplay is shorter than New Order. If you remove the time it takes to complete all achievements and collectibles, this game will be completed in just 6-7 hrs or so. Hence in terms of story-line Old Blood took a hit but then again it compensated us with a massively action-packed game and more bloodshed than the New Order.
The story and characters aren’t quite as interesting as New Order you might not be able to understand the background of the characters, New Order showed us the character depth of not only BJ but the side characters too and it felt that the game dev's actually wanted us to feel a connection to BJ but in Old Blood it's very simple. Old Blood is divided into two chapters and in the starting this game might feel slow, it is not paced properly and the linear maps offer slightly less freedom but there are new guns and different steampunk themed monsters and the addition of Nazi Zombies was perfect.
This game is perfectly enjoyable and you don't need to play New Order to understand the narrative. I keep comparing them because New Order was just perfect (the story-line, combat, characters, game-play) and so New Order just set a high benchmark, yet Old blood is pretty enjoyable if the comparing part is left aside.
8/10
Steam User 43
Wolfenstein: The Old Blood helped me live out my deepest desires—killing Nazis, half naked, rocking two big ass shotguns, while blood is gushing everywhere, as if a bloodsprinkler went off, giving even the golden shower a run for its money! You know, normal kinky stuff.
Remember—no German
Do I know the OG lore of Wolfenstein? -Nope
Did that impact my enjoyment of the story? -Nope
Hotel? -Castle Wolfenstein
Anyway, the story is campy, yes, but has some genuine feels moments too. Characters I met for a brief second were believable, memorable, due to the history they hold within this world. And all the notes I found further expand the setting, a first for me, actually enjoying reading these collectables. Overall, I’m a fan of the story and its many twists and turns. Plus, William J. Blazkowicz, aka B.J., is a relatable character—man doesn’t care for wearing shirts.
So, armed with the hate of shirts and a plan, B.J. and Wesley set out for Castle Wolfenstein to turn the tide of war.
Don’t worry, I have a plan; Kill every goddamn Nazi
While a first-person shoota at heart, I gotta talk about something unconventional for the genre—stealth! It’s amazing. Each enemy checkpoint, unless alerted via cutscene, has officers with Gamer Headssets patrolling, just itching to call their bros should they see your uncultured, naked, chiseled, body squawking around, killing. But hold on to your meat, because entire combat sections can be fully skipped by being super sneaky, slipping past enemies. That’s just amazing to me.
Anyway, I started blasting; alarms were raised and many Nazis glazed (with bullets), just as God intended. And the shooting… the shooting, man… Just so damn buttery smooth. I even turned off the crosshairs and all the HUD stuff—had zero effect on my precision. Now, granted, I have none to begin with, but auch eine blinde Uhr findet mal ein Korn!
And in a world dominated by can carry only two weapons design, B.J. is given 9 weapons to conduct his one-man-led Nazi-killing symphony, on the fly! Personal favorites: Bombenschuss (sniper) and Schockhammer 46 (za shotgun, main hot dogs!). I also love getting my hands dirty, so I often used my pipe to open the hintertür of the übermensh, establishing a connection with ‘em on a deeper, more intimeren level. And the thicc, bulging übermaschinengewehr—B.J. is slow as Nazilasses, but mowing down Nazis with it… better than the sex!
But what touched me, in all the reich places—dual-welding. If you look up the word fun in the Wörterbuch, you’ll see a picture of me, dual-wielding (guns…). It gave me this otherworldly satisfaction—it’s double the boom of single-wielding! Silly single-weilding β’s will complain that you’re slow, reloading takes ages, and ammo goes brrrr. But, so what—killing has 16x the detail now! The only real issue I had is, MachineGames why you limiting me to only dual-wielding three guns? Do you know it was my dream since I was a wee little mensh of 3 years old to dual-weild übermaschinengewehr and mow down Nazis, with a fantastic fashion sense, while being half naked?
So anyway, the three guns: the pistol, assault rifle, and Schockhammer 46. The pistol was skip, assault rifle was nice, but the Schockhammer 46 was my beloved—very boom, no spazz, much kill—the Holy Trinity! When the Godrays hit the contents spewing out of the exploding Nazi heads just right, that’s when it all came (together). And my gawd, the visuals, impeccable. From the Nazi and their “futuristic” gear design, to the cast of characters and world they inhabit, it’s clear MachineGames is home to some exceptionally talented people!
Anyway, back to the gore—MachineGames, please, never cut back on gore in future games! There’s something so satisfying about witnessing bodily fluids free roam—it gives my bullets that umph, and I genuinely feel their impact! I do have to say, seeing all that (blood) squirting, it had me ponder—is dual-wielding Schockhammer 46s the answer to summoning the mythical female orgasm?
Vielleicht.
But that’s just a theory!
Now, the killing menu: big Nazi, smol Nazi, cooler smol Nazi, Gamer Headsset Nazi, doggies, big doggies, Nazi campers, and Nazi shotgun-lovers. As you can see, fun comes in all shapes and sizes! Heck, we even have boss Nazis. What made combat so fun was the way the game expertly combines the meats—each encounter had plenty of variety, making beating the meat super engaging, and sometimes quite challenging—it’s simple Nazi math my dear, Franz! The AI is also impressive, coordinating well, often looking for backshots. So, if you’re not careful, they will overwhelm and pincer you—ze blitzkrieg!
I also gotta praise the big Nazis—I loved fighting these walking tanks! They sport an übermaschinengewehr, which shrunk my health to a healthy 0 in a few seconds if I flashed B.J.’s nipples at them for too long. So, what do you do when you can't do nothing, but there's nothing you can do? You do what you can—you tap that (shoulder) bulge! That’s where the Bombenschuss shines. One well-placed round stuns them, and then it’s Bill Cosby time—undress their breast(plate) and expose the heart. After, it’s round 2: shoot the bulge twice boogalo to get that final stun and finish them off by nonfiguratively stabbing their exposed heart!
This ordeal proved challenging whenever I alerted the entire checkpoint—Nazis ain’t patiently waiting for me to finish off their big friend, they coming for that fat ass mid finishing!
Now, Wolfe is a game from a bygone era, where injuries didn’t magically heal after not getting hit for a few seconds. Instead, you took it like a man and collected healing items. Maybe I’m finally acting my age (old), but I enjoy this system oh-so much! I can go full monke, but the design never made me stiff—I was always making moves, scanning my surroundings for pickups (health packs, armor pieces, etc.). Speaking of health pickups, B.J. can overdose on health and armor. You get the benefit of more protection, but it’s temporary, slowly trickling down to base numbers (100), so you’re never OP. Good news tho—overdose B.J. past a certain threshold and you get perks with permanent health/armor increase. So, juice away, my dudes!
But gameplay needs its partner-in-crime, level design, to be good as well—spoiler! it is! What I need you to understand is… these levels… they feel natürlich! It’s as if they’re genuinely part of the game world; it never felt like going from combat zone map A to combat zone map B. And they were all complex, offering lots of verticality, multiple paths, and sometimes even hidden paths, enhancing, be it stealthing or booming, dealer’s choice.
Schlussendlich, Wolfe Oldlich Bloodlich is just a damn fun game! From the shooting and the story, to the visuals, art direction, and Micky G. with the OST (the end credits song…ugh!)—it’s all fantastisch.
An alle, die es bis hierhin geschafft haben: Wenn ihr noch mehr göttliches Wissen sucht, dann folgt dem Glauben, der im Evangelium von Sv. Prolivije verkündet wird. Alle Mitglieder erhalten kostenlose Zahnpflege und 2 Wochen bezahlten Urlaub.
Steam User 26
This prequel to Wolfenstein: The New Order feels like an old-school shooter from the early 2000s: bloody, brutal, and delightfully ridiculous. You play as BJ Blazkowicz, a guy who’s long past questioning why the Nazis are dabbling with zombies and ancient artifacts. Naturally, you fix all of this nonsense the only way you know how: with a shotgun and a good ol’ iron pipe.
The game is split into two acts. The first is a classic spy thriller where you break out of a castle and "schedule chaos" with German efficiency. The second act? Imagine a horror movie marathon where the Nazis suddenly start auditioning for The Walking Dead, and you're the special effects guy with unlimited ammo.
The gameplay is fast, the enemies are eager to line up in your sights, and the environments—from grim castles to creepy labs—are a treat for fans of the series. Sure, it’s not some deep philosophical tale, but sometimes you just want to throw a grenade into a crowd rather than ponder the meaning of life.
The Old Blood isn’t a masterpiece, but if you’re in the mood to feel like Rambo with a sense of humor, this game will hit the spot. Just remember: in this world, ancient curses and zombies are no match for one very angry American with an unlimited supply of bullets and sass.
Steam User 22
The only good Nazi is a dead Nazi, and you make a lot of good Nazis in this game. Perfect length for a prequel (took me around 7.5 hours). Exciting, fast-paced gameplay. 9/10
Steam User 13
My favourite out of all the Wolfenstein games. The story is tragic, deep and emotional much like the New Order, and I have to say the story is better written here. The gunplay is just as fun as it was in the New Order, but not on the level of Wolfenstein 2. This game builds upon what made the New Order great, especially in the tragic story and writing, so that is why it is my favourite out of the trilogy (I consider youngblood NOT cannon). Trust me, play this before the New Order and your experience playing the New Order will be so much deeper.
Steam User 8
Writing this review after 100%-ing the game (almost, I missed 2 hidden characters in the first 2 levels but more on that later).
This game is meant as a prequel to the New Order. BJ has to get a folder which details the location pf Deathshead's secret compound which you assault in the New Order. What this game REALLY is however is a remake/reimagining of the first half of Return to Castle Wolfenstein, with some new mechanics, a much more fleshed out castle Wolfenstein but none of the interesting enemies and boss battles. If you have played RoCW you already know 95% of the story in this game.
I'll start with the conclusion: Basically if you liked the New Order you are going to like this and if you did not like the New Order you are not going to like this.
The good
- same fun combat as the New Order. Very little has changed here aside for the adition of zombies. The enemies are more or less the same with the adition of a single new enemy type, the sniper. Of course, since the game takes place before New Order you are going to get less advanced weapons.
- perk requirements are a lot more fun to do this time around and feel a lot less contrived. A lot of them are things that you might do naturally anyway. There are only 3 perks that require cheese, and that's because you want to get them as early as possible: Kill 20 commanders with stealth (which shows you the location of all collectibles), overcharge health to 200 and overcharge armor to 200.
- graphics and sound design are still excellent, just like in the New Order
- set-pieces are fun and high octane with a few glaring exception which I will detail later. Overal the pacing of the game is much better than the New Order's and the story doesn't teleport you all that much. Particular stand-outs are having to sneak past a ton of super-soldiers in Castle Wolfenstein and the telegondola fight while enemy jets are flying around trying to knock you down.
- the writing is much much better than in New Order and the various pieces of reports and diaries you find strewn about + the conversations you do a lot to build your adversaries into compelling characters instead of just caricatures.
- secret areas are back and the maps are generally fun to explore.
- smashing creates is a lot less tedious
- you can overcharge armor and armor pick-ups are actually useful now. If you headshot an enemy they'll drop the helmet.
- smashing zombi heads in with the pipe or blowing up a whole bunch of nazis with the rocket pistol is fun and cathartic.
- there are challenges, one per level, which you can play outside the main story for points and bragging rights.
- villains are more fleshed out and if you explore a bit you get some nice info on who they are and what they're about.
The maybe (these can be either pro or con depending on your tastes)
- collectibles are back and more numerous.
- nightmares are back with a vengeance. They took what was an easter-egg in the New Order and turned it into a new collectible. Each level has a nightmare bed which will load 1 level from ye ole Wolfenstein 3D, in exactly the same manner as the easter-egg in New Order. Problem is they've added a new type of collectible inside those levels, old silver bars, and you have to collect all of them in each level to unlock a second new collectible - hidden characters. To get those Old Silver bars you have to find every single secret in the level and explore every nook and cranny (or just use a map)\
- stealth is made artificially clumsier by the addition of challenges
- there is a new wall climbing mechanic. Basically in certain parts of the level where the wall looks a bit corroded you can use the pipe to climb the wall. The mechanic is IDENTICAL to Modern Warfare 2's (2009) ice level, meaning you have to left click, hold, right click, hold, etc. Thankfully the climbing sections are short but the system is highly irritating.
The bad
- challenges are designed in the worst way possible. Instead of making separate maps or adapting a part of the level for the challenge they just cut out a section of the level as is. This means that certain parts of each level are swarming with a ton of enemies where stealth is basically impossible because the alarm is hardcoded to sound and you then have to sit there and fight wave after wave of enemies. If you are the kind of person who tried to stealth the first game, no longer possible.
- characters are present on-screen for a grand total of 5 minutes. Every single character you meet either dies or leaves within the same level you meet them in, or at best a level later.
- the story is a copy of the first half of Return to Castle Wolfenstein which means that you already know 90% of it if you've played the game. Moreover since the game is a prequel you already know how it ends and the entire story is kind of pointless.
- some things are not explained at all. For instance the game does not tell you that you have to look for Old Silver in the nightmare levels or what it does, which can cause you to miss things such as hidden characters.
- the boss battle is very bad. Probably one of the worst ones I've ever played and I have played some stinkers in my day.
- weapon variety is poor. You have the knife, pistol, assault rifle, shotgun from the first game + 4 new but not really weapons. You get a pipe which you use as your main melee weapon instead of the knife and is also used to climb and open various hatches, a sawn-off shotgun, which is fun, a mostly useless sniper rifle and a rocket pistol that is basically the rocket attachment for the assault rifle from the New Order but worse in every way because it can only hold 1 ammo and ammunition is very very scarce.
- enemies are less varied than in New Order. You have dogs (but only in the first 3 levels), super-soldiers, infantry, shotguners, zombies, and a new enemy type the sniper. That's it. You also fight some drones on 2-3 occasions and you fight a panzerhund once.
Steam User 8
Wolfenstein: The Old Blood
Just mid. (when I say mid I don't mean that it's bad, I mean that it's actually just mid or average)
This could definitely have been a DLC for TNO, but sure, it's pretty cheap and you get like 4-5 hours of a main story + a collect-a-thon if you want to 100% it. (fuck collect-a-thons)
As far as the Story goes, it's lowkey a nothing burger.
Some stuff happens and you retrieve a folder with secrets or smth. Idk, the characters and the main villain are far less interesting and developed compared to the other entries.
That Jaeger guy was pretty cool, it's kinda sad that they killed him off so soon, but alas.
Uhh, the gameplay is alright, it's a little better than The New Order IMO, the guns feel better and there aren't nearly as many annoying parts.
Holy dogshit final boss.
The zombie section was pretty awesome tho, I can't lie.
I'd give "Wolfenstein: The Old Blood" a 6/10, it didn't overstay its welcome but also didn't have much of substance imo.