Games of the Year

When the Past was Around

When the Past was Around Screenshot 1
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The game tells a bittersweet tale between a girl and her lover in a surreal world consisting of disjointed rooms from memories and time. With each gathered clue, solved puzzles, and unlocked door, the girl will find her way, unraveling the secrets between her and her lover, the secrets which she used to know. A picture speaks a thousand words. Experience the game’s story not through words nor dialogues but beautifully hand-drawn art created by famous Indonesian artist, Brigitta Rena. A short, sweet and whimsical journey. Explore a bittersweet tale between a girl and her lover in a surreal world consisting of disjointed rooms of memories and time. Personal and ubiquitous. a game about overcoming the past and finding the self. Solve brain-teasing puzzles. Various intriguing puzzles to solve and stories to uncover. Let the music guide you. Atmospheric violin music will accompany you from the peaceful days to the angstiest moments
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Game Discussion

Review by Anonymous
Review from Steam

If i had a nickel for every game with a dead loved one, a broken violin, poloroid, and a duet, I'd have two nickels, which isn't a lot but it is weird that it happened twice.

Review from Steam

EMOTIONAL DAMAGE

Review from Steam

Threw myself into this while still trying to make sense of senseless grief. Just like an overgrown forest, sometimes you need to let the fires burn so that new life may blossom. Give this a go.

Review from Steam

you know it's getting bad when you find an owl attractive

Review from Steam

I was really enjoying this cute little game and then someone broke into my house and starting chopping onions..

Review from Steam

You know your mental state is getting worse, when you fell in love with an owl.
Anyways, I became incredibly sad and bitched at my bf. He couldnt understand me and asked why, I said "because owl boy and sad girl."
10/10 would recommend

Review from Steam

Beautiful game with beautiful art, but puzzles aren't as intuitive as they should be at some points in the story. The message is nice, but the game failed to make me feel things as I thought it would, and the puzzles were annoying sometimes. I felt like there should have been more care with the actual gameplay instead of only art/soundtrack/story (or less puzzles if they wanted to focus 100% on the story). It felt a bit like a school project when two people work separately then copy paste everything on word.
I'm still giving it a thumbs up because of the amazing art and the fact that the game deals with grief, which is not something you find everyday, but I really wish it had captivated me more.

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