Games of the Year

Wasteland 3

Wasteland 3 Screenshot 1
Wasteland 3 Screenshot 2
Wasteland 3 Screenshot 3
Wasteland 3 Screenshot 4
Wasteland 3 Screenshot 5
0
2
Edit
In Wasteland 3 you take command of a squad of Desert Rangers, lawmen and women in a post-nuclear world, trying to rebuild society from the ashes. More than a century after the bombs fell, you’re fighting a losing battle to keep your beloved Arizona alive. Then the self-proclaimed Patriarch of Colorado radios, promising aid if you'll do a job he can only entrust to an outsider—rescue his land from the ambitions of his three bloodthirsty children. You’re dispatched on a desperate quest from the scorching deserts to the snowy mountains to start from scratch, building a new base, finding a snow-worthy vehicle, training new recruits, and fighting your way through hostile frozen wastes. All the while, you'll have to decide who to trust in this land torn apart by corruption, intrigue, warring factions, crazed cultists, cutthroat gangs, and bitter sibling rivalries. Build a reputation for yourself by making decisions that will profoundly impact Colorado, its inhabitants and the story you experience. Will you be Colorado’s savior or its worst nightmare? Wasteland 3 is a squad-based RPG from inXile entertainment, featuring challenging tactical turn-based combat and a deep, reactive story full of twists, turns, and brutal ethical decisions that will keep you hooked whether you’re a Wasteland veteran or new to the series.
Promote for 50G

Game Discussion

Review by Anonymous
Review from Steam

The number of people who complain about this being a fallout clone without realizing these people *made* fallout is astounding.

Review from Steam

"Explosives can be useful to get by a difficult fight, but remember - they are both heavy and expensive, like my ex-wife."
Wasteland 3 (2020) represents a round-based role-playing game (RPG), developed by the company inXile Entertainment and published by the company Deep Silver. Frank Brian Fargo, the CEO of inXile Entertainment, was a co-founder of Interplay Productions (1983), responsible for later game series such as Fallout (1997) and Wasteland (1988).
Pros & cons:
++ Solve your problems however you like. Talk your way out of most conflicts and situations. Help Santa to distribute a super drug and siphon off the profit. Depose a tyrant and become the messiah of the wasteland. Get royally rewarded as a slave bounty hunter. Pull out superior armour and weapons from inconspicuous toaster units. Break the game by investing all your points into awareness, explosives, luck and stealth, and one-shot half the screen with one nuke. Afterwards, bath in the holy glow of the irradiated remains of your enemies!
++ A mixture of dark humour, gritty realism, and witty writing are the foundation for the main story and side quests. Some of them will even test your morality, and your decisions will come back to haunt you.
+ Played it with brother, and we indulged in several discussions about my slave trade business and his humanitarian messiah complex.
- Worst glitch I have encountered was a random fight on the world map, which did not end after all enemies has been turned into goo. I had to load and maneuver around those spots that came up on an irregular basis. Hours later, the machine gods fixed that issue in their sadistic benevolence, and I descended with a vengeance upon that cursed goat. May it burn in hell for all eternity!
Summary:
Consistently good characterization and writing, combined with the freedom of choice to deal with every situation as you see fit, make Wasteland 3 a great RPG experience. Alas, it is overshadowed by bugs and glitches that will occasionally dampen the immersion.
Recommended for post-apocalyptic enthusiasts and free spirits.
Achievements:
Estimated time for 100% completion: +120 hours
Singleplayer achievements: 86
Multiplayer achievements: none

Review from Steam

I normally don't see an RPG to its conclusion. The combat tends to threw me off after a few hours, and the story fails to interest me enough to pull it threw.
None of those were true in wastreland 3, story wise it is great, and mechanic wise it is good.
I haven't played the previous installments, and you don't need to.
I missed out on some background and the weight of the end, but then again it has been years, so don't feel obligated.
You start out as a ranger recruit, and you can feel it. You get overwhelmed by all the chooses you can make. This is standard in RPGs, as the start point is demanding, but it adds up to the opening. You been surrounded by enemies separated from any and all allies, makes the perfect place to really not knowing what you are doing and getting scared for your life.
The combat is turn base with action points. Other games I have seen it, i did not like it. The balance here was great. Combat is vast, and based on preparation and playing the train. You can always get to a position of advantage if you don't rush in, except from the first act, and it's great.
The game has a lot of builds and in fact melee seems to be a very visible option in a word were there are sinper rifles that can deal more than 4 times the health pool of a level 1 character later on. Sadly not all builds in combat are as effective as others, and some will make your late to mid game hell until late game, that by than it is simply not worth it.
Aside from the many bad choices you can make to ruin your build, i find combat challenging and entertaining, with different changes. It is a bit buggy, especially with all the perks and stacks in late game, but by then you have learned to avoid most of the problems.
The trading system is nothing interesting, with skills and quests effecting pricing. Honestly a stale but necessary part of the game.
Locations are unique, interesting, and each one has its own vibe. It is extremely fun to go through a new location, even when it is filed with enemies.
The story has a lot of branches and decisions that hunt you down through the game. I had moments in the game where i wondered if i just made an insane mistake, and considering the fact that it is a game, it is outstanding that it makes me ask those questions.
While you can't play exactly as any character, it also makes sense that you won't. You are a ranger, and you got a mission. The end reminds you that once it goes over all your decisions and their effect. The world is harsh, and you are in a harsher position, forcing you to decide which poison would you like to drink.
Having both greet story and good combat, this game make you forget that you played for a few hours and it is 2am in the morning.
The story itself isn't too long, but finishing it without side quests will be a challenge. The game allows you to further customize how much pain you would like to enjoy. Overall, the characters feel like characters and not plain npcs, the setting and plot are interesting and don't break their own logic, the mechanics within the game are overall well integrated, the graphic is amusing and only chugged in one location.
I will say this, The problem with similar starting plot is that it is hard for me to replay the game, as i know all the major decision points, but then again I normally don't play RPGs. Did I say that illuminati is in this game? I mean, it is really hard to find, but man, that was a wired mystery out of nowhere.

Review from Steam

The Wasteland series carries a heavy legacy. The original Wasteland is one of the great classics of PC gaming, having pioneered the nuclear post-apocalyptic setting and heavily inspired the Fallout series. The first sequel, released during the Kickstarter fueled cRPG renaissance, was also a respectable game. The promise of a return to Wasteland's world and the hope of an even better installment certainly had me interested from the get-go. Still, I somehow managed to wait a good 2 year before playing this game. I really don't know how I manage to always be this late. Well, better late than never as they say. Let's see if this second sequel does justice to the name it bears.
The plot picks up shortly after the end of the previous game. The Arizona Rangers are still licking their wounds following their showdown with Cochise and his synth army. The unforgiving wasteland does not offer much respite. Food and resources are low and a tough winter is approaching. Desperate, the Ranger command cuts a deal with the powerful potentate of Colorado, a figure known as the Patriarch. In return for the Rangers capturing his wayward children, the Patriarch offers Arizona regular convoys of aid. Team November is assigned to see the mission through. Another chapter in the Rangers' chronicle is about to begin. Should November fail, it could be their last.
The setting of the game is strong. The snowy expanses of Colorado are a refreshing take on the wasteland. An endless snowstorm seems to be raging over the irradiated ranges of the Rockies and makes them feel even more desolate and inhospitable than the hottest desert of the west. There are numerous factions to be found in the various locations that dot the map, many interesting characters to interact with and, unsurprisingly, various madmaxesque gangs roaming the land to fight. All of them quite interesting. Perhaps a bit too tongue-in-cheek sometimes, but interesting. From a gang of crazy clowns convinced the world is a joke, to brutal crazies that cut people to pieces and fly them on kites, to... well, Santa Claus.
There isn't too much focus on the main plot. It has enough meat to make it memorable, which is more than I can say for the plot of the previous game, but it clearly plays second fiddle to the setting. I am fine with that. I am also very appreciative of how gray the world is. Unlike previous games there is no evil AI that needs to be stopped in order to save the world. Just groups of people representing different shades of gray, with a pinch of black. Maybe the Patriarch is a despot, but he also provides stability and the Rangers need his help to survive. Maybe the rogue Rangers calling for his overthrow have a point, but their moral absolutism and shortsightedness may cause a lot more suffering than it spares. November has few easy choices ahead of them.
The presentation of the game is another highlight. The cold wasteland aesthetic that defines the setting enhances all visual aspects of the game. Their clothes and armour, as well as the tank the Rangers use to travel, are all quite striking. The interface icons, starring a retro robot, deserve some special mention for their consistency and humour. The sound and voice acting is also generally on point. Still, there is one final element here that stands above the rest. Music. The soundtrack is simply put phenomenal and greatly adds to the atmosphere. The game contains interesting performances of many great songs. From actual American folk classics to songs that should have been American folk classics. It was always a pleasure when one of those started playing.
So, is the game perfect? Not quite. Unfortunately, there are some pretty serious flaws too. For starters there is the bugs. One of the benefits of often playing games a few years after their release is that I get to avoid the early unpatched versions. Wasteland 3 has had 2 years and 2 DLCs, yet still is anything but bug-free. I encountered plenty. From purely cosmetic ones like my tank turning into a question mark on the map, to more serious ones like my UI disappearing and not letting me play or even quit, to my Rangers starting to drift funnily on the screen. Thankfully they were fairly rare. The most serious of them didn't occur more than once or twice throughout my run. But still, it's been 2 years. Come on.
Either way, my strongest complaint concerns combat balance. Early on, combat is engaging and fun, but as the game progresses it becomes apparent there is something not quite right. First, armour is practically useless. You got a power armour? Oh well, the mook with the plasma rifle will cut through it as if it was your old pajamas anyway. Add in to that the relative fragility of the Rangers and the game basically becomes a race. Lose the initiative and you are toast. It doesn't help that all late enemies are damage sponges with hitpoints in the thousands. A number of pretty unfair fights near the end feel particularly grating. To be fair, the combat system is still fine for the most part, but balancing and the endgame totally needed more work.
In the end, do I recommend Wasteland 3? For fans of the genre the answer is categorically yes. The setting and atmosphere alone would be enough to make this a worthwhile experience. The fact that it also plays reasonably well, for the most part, is the semi-delicious cherry on top. I consider it a clear improvement over the previous iteration and I am curious to see where inXile can take the series to next. Of course, now that they've been gulped down by Microsoft maybe they won't take it anywhere. But I do hope we'll see more and I am patient enough to wait.

Review from Steam

𝙊𝙣𝙚 𝙤𝙛 𝙩𝙝𝙚 𝙗𝙚𝙨𝙩 𝙩𝙪𝙧𝙣 𝙗𝙖𝙨𝙚𝙙 𝙜𝙖𝙢𝙚𝙨 𝙄 𝙝𝙖𝙫𝙚 𝙚𝙫𝙚𝙧 𝙥𝙡𝙖𝙮𝙚𝙙 𝙖𝙣𝙙 𝙩𝙝𝙞𝙨 𝙞𝙨 𝙢𝙮 𝙛𝙞𝙧𝙨𝙩 𝙩𝙞𝙢𝙚 𝙩𝙤𝙪𝙘𝙝𝙞𝙣𝙜 𝙩𝙝𝙚 𝙒𝙖𝙨𝙩𝙚𝙡𝙖𝙣𝙙 𝙎𝙚𝙧𝙞𝙚𝙨 𝙖𝙣𝙙 𝙨𝙝𝙚𝙚𝙚𝙚𝙚𝙚𝙚𝙚𝙚𝙚𝙚𝙚𝙚𝙚𝙨𝙝, 𝙩𝙝𝙞𝙨 𝙜𝙖𝙢𝙚 𝙞𝙨 𝙝𝙞𝙩𝙩𝙞𝙣𝙜 𝙋!!! 𝙭𝙙

Review from Steam

Supplements your divinity thirst until baldurs gate

Review from Steam

I absolutely love this game.
Warning: History Lesson Incoming, skip past the stars if you don't care
*******************************************************
For those of you unaware, the original Wasteland was made on the Apple II by Bryan Fargo's team at Interplay Productions in 1986 to be released in 1988. After EA acquired the "Wasteland" brand name, Interplay was unable to release a Wasteland 2, so in 1997, under the lead of Tim Cain, Interplay released Wasteland's spiritual successor, Fallout.
They would then follow this up with Fallout 2 in 1998 before, to avert bankruptcy, they went public on the NASDAQ as Interplay Entertainment, took a $25 million investment from Titus Interactive in 2001, before finally being majority acquired by Titus interactive in 2002,, whereupon Bryan departed the company to found InXile Entertainment in October of that year.
Many of the employees that made the Fallout series, including Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan, and Chris Jones, would soon follow after the closing of Interplay's Black Isle Studios and found Obsidian Entertainment and Titus Interactive would sell off the rights to Fallout to Bethesda Softworks in 2007. Obsidian would finally be invited back to the Fallout series by Bethesda in 2009 to develop Fallout: New Vegas, widely loved as the greatest 3D Fallout game.
Fast Forward to 2012, when InXile Entertainment, still under the leadership of Bryan Fargo, acquired rights to the Wasteland name from EA and announced their Kickstarter for Wasteland 2 which would finally be released in 2014. Finally, crowdfunding for Wasteland 3 would be announced on the Fig platform in 2016 to finally be relased in 2020.
TL;DR: Wasteland is the series that inspired Fallout and InXile Entertainment, the developers of this game are run by Bryan Fargo, the mastermind behind Wasteland.
*******************************************************
THE MUSIC
The music for this game is absolutely wonderful and sets a great atmosphere. The best tracks tend to be triggered during massive battles while you're fighting. Not to the detriment of area music though, that is also amazing. The radio stations that play are mostly jokes from the various factions throughout the game, but there is the occasional music in there too.
THE VOICE ACTING
Unlike its predecessors, the majority of lines, if not all of them, are voice-acted in this game and it is awesome. You still have the option of reading the dialogue and all barks are sub(super?)-titled in the normal, Wasteland 2 way.
THE STORY
The story of this game is awesome and provides the perfect foil to Fallout 4's story. It provides a similar option of multiple factions to choose between, but does a much better job of showing the terrifying realities of living in a post-apocalyptic world and justifying some of the terrible choices made by the factions in the game to the point that it's hard to say which faction choice is the evil one and which is the good one. This is even an advantage that it holds over Fallout: New Vegas, as it's very easy to single out a baddy faction in that game, despite it's leaders arguments of: the Old World is gone and Old World morality doesn't work here anymore.
IN SUMMARY
Buy it, buy it, buy it.

X
Age Verification
To be able to see content under adult tag.
Confirm