Warlords Under Siege
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the Game
They are coming! There are hundreds of them! Prepare your city for defence and do not let them get in! Command your men, build high walls, improve the town buildings, and lead your mighty hero into the middle of the fray!
- Collect resources to build and improve your city and prepare for a siege!
- Recruit soldiers to sally forth against your enemies
- Select your hero and command them to defend key chokepoints. Collect experience points to upgrade them
- Decide which bonuses to pick at daybreak. Infantry improvements? Faster production? It’s up to you!
- Build and revise your card deck with upgrades to help you in your next playthrough
Collect gold during the siege. Even if your city falls, you can use it to upgrade your next city! Spend it on unlocking new technologies, improvements, and card packs. Defend longer with each playthrough!
Steam User 1
Warlords: Under Siege is a niche, grind-forward strategy game that does what it sets out to do, but won’t be for everyone. The core loop revolves around running short, repeatable campaigns to earn resources that feed your out-of-campaign progression—mainly deck-building and upgrades—so you can tackle tougher missions later. That design rewards persistence and planning, but it also means progression feels cyclical rather than linear; you’re constantly running similar scenarios to slowly inch your power forward instead of experiencing a steady narrative or escalation.
The mechanics are solid and the deck-building adds meaningful choices, but the repetition is noticeable: many campaigns reuse the same structure and encounters, so the excitement of each run can fade after a while. If you enjoy incremental progression, optimizing resource runs, and building synergies over many sessions, you’ll find a satisfying game here. If you expect a tighter, story-driven campaign or continuous new content, this may feel thin.
Bottom line: Warlords: Under Siege is fine for players who like tactical, repetitive loops and gradual meta-progression—go in knowing that it’s a resource-grind style game and you’ll get what it promises.
Steam User 1
This game scratches the itch that makes my brain happy, even if it is kinda hard early on
Steam User 0
Decent game for the high discount price I got it for(would recommend personally for less than 5€). Didn't bore me & relaxed for about 20 hours gameplay.
Steam User 0
Okay so the game is fun; however I will say I don't like how awfully one sided it is when you're just starting.
Yes we know it's a Roguelike and these types of games have a variety of ways in which they may present themselves in terms of gameplay: Either each run will simply be a unique experience where you unlock new tech and discover new technologies for future runs or it'll be how this game is and the beginning of the game is at it's core the most difficult because each time you get your ass whooped you're generating points which can be used in the menu to unlock new units, structures and permanent upgrades to enhance towers strength, HP, damage etc etc.
Unfortunately my complaint with this approach with this game is the grind <-- Not only is the game super complicated at the beginning it's also insanely grindy and not necessarily in a fun way. Yes there's the guarantee of future upgrades, future unlocks and better deck building but you have to grind immensely to get there. Because even the first mission it's Boss has absurd HP, your towers by default and units are super weak and while I did unlock a few new cards and get some upgrades to enhance my HP, tower and unit strength the enemies come at you so aggressively that by the time it's 12min I am overrun and back in the menu with hardly enough gold to purchase upgrades to help me surpass this expiration date I keep hitting within the enemy waves.
I did come across a glitch I would like fixed:
- When you put archers on the wall and then move them to a different position on the wall, I was unable to put new archers in the location on the wall they previously were positioned at.