Warhammer Combat Cards
The eternal conflict of Warhammer 40,000 takes a new turn in Warhammer Combat Cards, a card battle game featuring your favourite Citadel Miniatures from the Warhammer 40,000 universe.
Warhammer Combat Cards – 40K Edition allows you to build your army decks and dominate opponents in PvP card wars. Collect and upgrade cards to fit your strategy, improving their power and unlocking unique traits.
Choose from all Warhammer 40,000 factions: Don the mighty armour of the Space Marines, become a soldier of the Astra Militarum, or defend the Aeldari empire. Perhaps you will lead a mighty Ork WAAAGH!, reawaken the ancient Necron threat, or crush worlds with the mighty forces of Chaos.
In the grim darkness of the far future there is only war! Decide your strategy, ready your decks and prepare to dominate the leaderboard!
FEATURES:
• Tactical combat: build your deck of Combat Cards and duel other players in tactical battles. Will you take out their bodyguards or go straight for the Warlord?
• Create your deck: use your points to build an army around your Warlord and challenge other players in turn-based battles (PvP).
• Use your cards’ special rules and team up with allies to create cunning strategies to dominate the field of war.
• Take part in campaigns based on iconic Warhammer 40,000 battles, rise to the top of the leaderboard and win glory.
• Build the ultimate collection: every card features a Citadel Miniatures ‘Eavy Metal painted Warhammer 40,000 character, each with its own upgrade path.
• Increase your might as a Warlord to unlock new cards and take ever larger decks into battle. Adapt your strategy as your collection grows.
• Choose your allegiance: collect Citadel Miniatures from every Warhammer 40,000 army – each with their own Warlords, special rules and unique fighting styles.
Build the ultimate Citadel Miniatures collection, painted by the best miniatures painters in the world.
Steam User 5
It's good enough for a mobile card game. You can get to a good placing on the leaderboard without spending money, but if you do and want to compete it's either pay2win or spend as many hours as I have patiently grinding missions and being careful how you spend the ingame resources. The devs would be smart to keep their target audience by increasing the support for it instead of trying to get a vampire game off the ground.
If you are a warhammer fan who dabbles in TCGs or OCGs, or a card game fan who dabbles in warhammer - try it. I highly recommend NOT playing on Steam, at least until they fix how unstable it is.
I have to mention that despite my misgivings I have a lot of fun with this game. Also, the discord community support and especially the in-game support are fast and gave me a little bit of that old-school helpful DM feel. There are bugs - but when they do affect you support is quick to respond to tickets.
Steam User 5
As far as F2P games go, this one's a winner. I haven't spent a cent, and have been able to accomplish a lot of fun things in the game. Just know that if you choose to stay F2P, you'll have to be willing to spend time instead to progress fairly well. The P2W aspects actually aren't that big of a deal, I'd estimate that I only get matched up against a couple P2W decks each month, although if you want to be competing at the very top, you'd be facing them a lot more.
The studio behind the game is small, so there are technical issues from time to time, but they really do care and try to solve those issues as they pop up, as well as compensate players for downtime. I highly recommend joining the Discord for the game, there's good dialogue there between the players and devs, as well as helpful guidance for newer or more casual players.
This game isn't perfect by any means, but I genuinely have had a lot of fun with it, and would highly recommend trying it out as a F2P, before deciding if you want to get into the monetized aspects of the game.
Steam User 3
The game is free-to-play and genuinely fun, but like any card game, there’s a pay-to-win element.
You can buy packs to get more cards, and duplicates let you upgrade stats or abilities of the cards, especially on rarer cards the boost really matters. That said, there are plenty of free codes floating around for booster packs, and daily rewards (including legendaries!) keep things moving without spending a cent.
Also you can play the game on Steam and Phone, on the phone you can get an "watch an add get cards" every 4 hours. Also by playing and winning you can get packs you can open after waiting 4, 8, 12 hours or now by paying the ingame currency Plasma, Campaigns you get cards just by participating, I say cards but also ingame currency, Coins for upgrading cards and buying an select amount of cards every day and Plasma for buying packs etc.
As a tabletop player who builds and paints miniatures, I absolutely love that every card art is based on the actual miniatures. It makes the game feel authentic and connected to the hobby, which is a huge plus for me.
There are campaigns and special events that give you extra rewards, and you can earn cards just by playing and winning matches, even outside ranked play. So if you’re patient, you can grow your collection without spending money.
Matches are quick but surprisingly tactical if you dig into the mechanics. It’s not all about “big guns = auto win,” and that’s what I enjoy most. Perfect for passing time while still scratching that Warhammer itch daily.
Steam User 2
Pros:
Cards are initially easy to get and not beholden to P2W methods.
Both forms of In-Game currency are easy to get without paying for it.
'Free Stuff' codes, time-based card rewards, and match-rewards are plentiful, building your cards quickly. I'm 60 hours in and have just a little over half the cards, and all but maybe a handful are rank 2. Most are rank 3-7 depending on how I like them.
Daily login rewards are worth it (just got multiple Primarch Warlords in mine yesterday).
Guild structure is super simple, not deeply committal, and the bonuses are worth having even if your just minimally active.
I have noticed 0 lag issues during a match outside of PVP.
Game Dev's are communicative, are constantly tweaking balance, and being generally hands-on.
Cons:
The lag while navigating menu's can be terrible. If your not a patient with it, you will hate it. Because it doesn't affect actual match-making outside of direct PVP-Events I'll let this pass as that is where the bulk of the time you'll be. But unfortunately, this lag will likely never go away, its a 'feature'.
Card Leveling becomes intrinsically more difficult by card level 7, even for commons. Without spending $$$ or in-game currency for lucky daily options it becomes a real grind. Expect 3 months of minimal of daily gameplay (unless someone is just feeding you free Wh+ sub freebee codes) to max-level a whole deck.
Not sure how match-making works. At times it doesn't seem balanced. For Good or Bad.
Psykers seem to have the greatest advantage in most cases, especially with DPS auras in conjunction with their actual attacks, that can, in addition, be buffed my other cards and Warlords. Its not impossible to beat, but fight Greyfax and you'll learn quickly why hard-counters are typically necessary, which isn't viable for lower-level players. So why anyone is allowed to fight a dedicated Greyfax list until they are at least rank 20 (with a passable deck build) is a limitation.
Most Rare Warlords are okay, with 1-2 that stand out but compared to legendaries, are middling, or down-right useless in comparison. I get the whole 'legendary = better' but when your average fight is against a legendary Warlord, it gets annoying when all your fighting is against Primarchs
The "MEH":
In my experience 'PVP' is basically fighting the same 3-4 deck types and hoping your particular deck type is the hard-counter to it. Statistically, it usually isn't, or its not high level enough to make it so. You won't really get into this unless you've dedicated a few hundred hours into the game to fix that problem (normally), until then its a slog just to get a few ranks in for middling rewards.
Tips:
Hoard your currency for daily Warlords. Warlords are usually 100 gold or 75 plasma. Way more if you want multiple copies, and if you like the warlords mechanics, you will want it to start at rank 2 or 3, which usually takes 500 gold and some plasma, or a lot of plasma, to get up a few ranks.
Save your Legendary upgrades for your favorite Warlords. These are the slowest cards to level as they are the hardest to get. Even Legendary cards outside your Warlord are easier to get copies of then these.
Steam User 1
graet card game. really like it. nice and simple but fun and not over the top.
Steam User 1
well as of right now the lag seems to be a lot better... still slow to change between scenes but not nearly as bad as it was,,, if you play it on cell you dont have this issue. I am f2p and enjoy the game immensely ,, the lore is great , the stories about the cards on the back usually awesome.
If they could do a "Raid" style of fight scene when in the battles would be better than just the card clash. great satisfaction in pulling out a win from a superior team by good use of strategy and card bonuses.
One of the few games |I try and play at least a round or two every day...wihether in campaign or tourney.
Steam User 1
Pretty fun game. Also you can link your account on your phone and pc. That way you can play on your phone as well. On pc it is a bit laggy but it's fine.