Warhammer 40000: Inquisitor – Martyr
Far from the guiding light of the God-Emperor, torn apart by the foul tempests that distort reality, the Caligari Sector is slowly rotting away from the inside, tainted by the Chaos Gods. Purge the unclean with the most powerful agents of the Imperium! Warhammer 40,000: Inquisitor – Martyr is grim action-RPG set in the violent 41st millennium, when the galaxy is at constant war. Become a mighty Inquisitor and carry out the Emperor’s will. The first Action-RPG set in the grim future of the 41st Millennium takes the genre to its next level: an open-world sandbox game with a persistent universe with a huge variety of missions, tactical, brutal combat encounters in destructible environments and a storyline influenced by the community of players. Use the cover system for tactical advantage, perform executions in epic boss battles and become a Protector of any solar systems with your glorious actions!
Steam User 108
First thing I will say this game has no business being Online-Only.
It's a massive restriction that's annoying and limits the potential of the game.
The game is good I recommend you get it on sale.
However most of the negatives you see from other reviews about the game are 90% true and real.
I personally love playing the game when listening to an Album/Podcast in the background.
The Graphics, Story and Gameplay is pretty well-done, even though the level design could be improved on.
The Game is absolutely god-aweful at explaining how the systems works.
I spent most of the time reading the in-game Journal to even understand what most of the things mean or do.
All the 'tutorial' and 'hints' are useless, they never tell you anything important.
Only when I was 40+ Hours in did I find out my 'Sororitas' can turn into an 'Embodied Saint' for a period of time because the game never tells you.
I had to find out about the 'Tarot Card' system from a YouTube video about the game.
So most of the charm about the will definitely be missed for new players like myself.
Buy the game on sale it's really fun but will be difficult and a bit repetitive later on.
Steam User 51
Got 90% discount including all DLC and it's completely worth it.
Let's face it, yes it's often repetitive, you just kill stuff over and over but this game is supposed to be a mindless hack and gun with a wh40k theme.
Steam User 47
EDIT for a change in the most important issue for many: THERE IS GOING TO BE TRUE OFFLINE as per the latest dev announcement. Moving on...
A quick overview of the game's post-release evolution. When this game released, it felt very sluggish - moving, engaging, looting all felt slow. The devs did a massive overhaul of combat, increasing movement speed, combat moves and cooldowns, and there are simple loot filter and auto-pickup options (neither of which need to be enabled. They are off by default). This level of attention after the release of the game, when other devs might have moved on, is remarkable to me. They took a game that was Not Bad and made it into something very memorable to me.
After that overhaul, seasons with unique season mechanics began. These have unique mechanics that cause enemies and/or anomalies to appear in normal missions and interacting with these give you progress toward season-specific boss missions. The season will also have a new type of affix that can now appear on weapons (such as one affix that allows you to release lightning on hit or being hit while other affixes combine to make it chain longer or do more damage, etc). There are also the equivalent of runewords (psalm-code doctrines) and the components can be removed at any time and leave both the item and components intact for use in other gear.
The sound is good, especially the fighting sounds of guns, melee, fire, explosions and more. There's nothing like jump packing into a mob that explodes as you use a las cannon or flamer to melt the survivors. The story is fine though nothing to write home about. Leveling is steady even at higher levels, making the tarot cards that give extra XP feel like viable options.
There are a couple options for endgame. You can continue regular missions (of which there are 10 types) that you can do to earn gear and reputation in the respective systems (of which there are 20). Acquiring reputation unlocks additional systems and, more importantly, tarot cards. Tarot cards are the difficulty + reward multipliers for any endgame map. A card will specify the type of negative and positive it will give you - I.E. melee enemies get a random damage or defensive buff but you have a chance to double the end-of-mission rewards. Some tarot cards also raise the area level until it is many above your own, allowing the game to continue scaling after level 100.
There are also random intel missions which are short quest chains with a reward at the end and it provides you 2-3 mission types to choose from at each step.
The main endgame option is Void Crusades. There are 9 different ones, each with its own static map creating a web that connects the nodes. You can path through the web differently depending on if you want the maximum reward chests at the end or if you want to save the nodes that raise the difficulty of all remaining levels so that you have an easier run overall.
I haven't touched on many things like the solid crafting/rerolling system (you can modify all but one class of item as many times as you want) or character classes (3 base classes with 3 specializations each in Inquisitor, the WH40K:Inquisitor - Prophecy stand-alone game has another campaign and character with it that can also be used in this game, and the Sororitas DLC that came out recently is a 5th class (class only, no new campaign/missions).
I've played this game on and off for years. I never bought into the random negativity in the discussion board. I just get on for a few weeks at a time and have fun purging heretics, xenos, and daemons.
Steam User 34
Aside from some occasional control issues when Items clutter the battle field during a fight and the game prioritizes looking at them instead of moving, or fighting, or pretty much doing anything other than staring at the floor and taking the beating, its pretty fun.
90 percent of the time the game is like firing a howitzer into a koi pond, but then again, sometimes its just nice to be fishing.
Ultimately, If its on sale and you're looking for some mindless mayhem with a coat of Warhammer paint on it, Inquisitor is worth the look.
Steam User 48
Thank you Blizzard for fucking up D4 season 1 so I can find this gem.
Steam User 68
I liked it more than Diablo 4
Steam User 33
Buy this game if you're a WH40K fan who likes ARPG. If you don't like ARPG or WH40K, you will probably hate it. There isn't much lore, and the story is okay, satisfying at least.
- For APRG fans: I didn't like PoE (Too complex) and Diablo 3 (Too simple). I liked Grim Dawn, Diablo 2, Last Epoch, and Titan Quest.
- For WH40K: If it's your dream to play an isometric game as an Inquisitor with different builds this is for you. If you're coming for the lore, don't.