Games of the Year

Wandersong

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A musical adventure where you use singing to save the world! Play as a silly bard who embarks on a globe-trotting journey to learn about the mysterious Earthsong, said to be able to prevent the universe’s imminent end. Along the way there’s a huge cast of characters to meet, puzzles to solve and songs to sing! In Wandersong you're a walking musical instrument, and you use song to interact with everything. Different things respond to your music in different ways, so it's up to you to sing your songs, unlock the world's secrets and make new friends! FEATURES: 10-12 hours of adventure! Use singing to interact with the world! 150+ characters to meet and discover! 150+ characters to annoy with your singing! The DANCE BUTTON... dance anytime, anywhere! Whimsy! Fully accessible to color-blind and deaf players!
Promote for 50G

Game Discussion

Review by Anonymous
Review from Steam

Ever wanted to play a side character in somebody else's story?
No? Fair. Doesn't sound all that appealing now that I think about it.
And yet this cute little indie title manages to take that silly idea and create a lovingly crafted story around it, full of witty writing and interesting personalities.
Now, comedy is subjective and I'm generally not a very humorous soul, but this game had me loudly cackling in the middle of the night more often than I care to admit. It takes just about every RPG trope and shatters it completely, all the while refraining from cheap cynicism.
But it isn't just all silliness, the game can lay out some emotional real talk if it wants to. Pretty sure I've learned a thing or two about myself by playing this. Hence why I have to recommend it -- especially during these times the main message here resonates more than ever: Being nice feels nice. ♥
Truly a wander-ful experience. *slide whistle*

Review from Steam

Miriam

Review from Steam

-Launching the game goes straight to your last checkpoint.
-Great story.
-Fun level design combined with musical elements.
-I got stuck a few times, had to restart the game to fix it.
-A few puzzles can be confusing.
-No option to adjust text speed.
-Chapter selection after finishing the main story.
-A bunch of pointless achievements.

Review from Steam

Beautiful game.
This game leaves you satisfied. There is no other ending, there is no sequel, there is no cliffhanger. It is what it is, and it is the result of a journey that you experience yourself as the character who is a bard. You experience hope, failure, and most important of all, knowing how to deal with friends and enemies. It is something that makes you think for a bit. I truly loved going through this game (although some of the puzzles I thought were never-ending). Would play again.

Review from Steam

Just leaving this here for somebody to find:
963CJ-C36HB-0C4H9
Activate this code in steam (under "games" -> "Activate a product on Steam..."
First person to use this key will get the game, if it has already been used, somebody took it before you.

Review from Steam

Good
- Refreshing themes
- Charming art style
- Great characters
- Tiny details
- So much fucking music its insane
Not Good
- Could use a bit more polish, particularly on the physics / platforming
- Puzzle themes always just barely overstay their welcome
Can the game be finicky at times? Yeah. Can the story be kinda cheesy? For sure. Is this still my favorite game I've played this year? Definitely.
I had seen snippets of gameplay from this game and at a glance thought, "Oh, it's one of those gimmicky puzzle-platformer games, like Ibb and Obb or Unravel. I'll check it out if it comes in a humble-bundle or something I guess." And lo and behold, eventually it appeared in a humble bundle, so I nabbed it and tossed it on the top of my list of games to set a quiet afternoon aside for. I kinda expected it to be decently above average considering how much I had heard people talk about it but I definitely hadn't expected it to be my favorite game I had played this year.
The world carries the game, with every tree, building, animal, fence, rock and flower reacting to you singing, not to mention the characters and creatures that populate it. Originally I was indifferent about the characters since they seem so generic, but they quickly rise above the expectation with dialogue and developments that are very heartfelt, even if a little cheesy, and it's just the perfect tone-setter for the rest of the game.
It's helped along by an amazing amount of details, and I just have to gush about it for a second because the attention to detail is amazing. Your singing gets affected by a ton of things, turning to a whisper when sneaking around or being distorted in any of the more exotic environments. The main character is a complete open book and watching his facial expression change throughout the game can be equal parts hilarious and heartbreaking. Unless you meticulously keep track, many of the changes are subtle enough that you could not notice them for a while or miss them entirely. It doesn't seem like much at a glance but it's like finding an mnm every 25ft along the sidewalk, like sure they don't seem like much at that moment but woo boy they add up quick.
Compared to many other games where you're encouraged to constantly refine your strategy or keep track of a to-do list so as to be efficient, it's refreshing to go on a nice world-saving adventure without having to spend time in menus planning which talents to pick or what stats to focus on. The lack of things that have become traditional for so many story-driven RPGs allows the game to dive deep into what I loved about it, a story about a cool little wandering bard that's just trying to save the world and maybe help some people along the way. With 9/10 story-focused games recently being various shades of gray, it's nice to just be able to play a Good Guy™ without a sub-plot about juggling morals.
It's definitely a game that's best to go into blind on the specifics, so just to address a few things:
- I finished the game in one sitting, and the game is probably best played in a handful of sittings, since some of the later parts have much more impact if the earlier sections are fresh in your mind.
- The game has it's bugs. I have been yeeted off of ledges by wonkey physics more than a couple of times. Holding down the move key while changing screens has gotten me stuck behind objects more than a few times. Neither of these nor any other bugs significantly impacted my experience or lasted more than like a minute at most.
- Every puzzle was super intuitive and I never got stuck on any, though there were a few that I went "Oh, that's all I have to do?" Most of the (small) leaps of logic have a hint-giver for if you get stuck.
- You can control your singing with the mouse or the numpad. While the mouse was more useful in certain situations the numpad was by far better to me.
- When the game stutters (not often), the music, arguably one of the best parts of the game, stutters with it which kinda sucks. It only happened to be a handful of times, and honestly it's probably because I was running OBS, two windows of chrome, two windows of firefox, who knows how many tabs of each, sony vegas, discord and probably 13 types of malware.

Review from Steam

I cried for an hour at the end of the game. It's one of those games you really can't even comprehend before playing. Greg, Em, Gord, from the bottom of my heart, thank you for an experience I'll never forget

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