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Void Bastards

Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula? Will you make the right choices about what to do, where to go and when to fight? Master combat, manage ship controls, scavenge supplies, craft improvised tools and much more! Forget everything you know about first-person shooters: Void Bastards asks you to take charge, not just point your gun and fire. Your task is to lead the rag-tag Void Bastards out of the Sargasso Nebula. You make the decisions: where to go, what to do and who to fight. And then you must carry out that strategy in the face of strange and terrible enemies.
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Game Discussion

Review by Anonymous
Review from Steam

Void Bastards is simple fun, but to be honest it's a little overpriced as-is. I enjoyed the gameplay, the aesthetics, and the strategy of navigating the nebula and figuring out which ships are worth salvaging and which ones aren't. The way the procedural elements change it up is a nice touch, and even when the RNG gives you a ship that kills you in the first or second room, you're back up and running fast enough it doesn't feel like much of a loss (most of the time).
But it's real thin for $30. There really isn't any plot to speak of, just excuses to go deeper into the nebula to find more salvage to bring back to your ship to fix the next macguffin, and eventually you do get free. I mean, I guess the target audience would be the folks who love roguelikes and want to mix that peanut butter up with some FPS chocolate, so some people might consider it worth $30 to just endlessly run through the procedurally-generated ships with challenges on to up the difficulty or make things more interesting. But I'm personally not as much of a fan of 'now do this same thing again, but harder this time for its own sake' mechanics. I got it on sale at half-off, and while I did have a good time with it I'm glad I didn't pay full price.

Review from Steam

Didn't mind this game, a bit different and at times quite challenging.
You end up doing a lot of sneaking or a lot of running on the harder levels or as you're running out of Oxygen. Formula is pretty simple, if you go down the ladders and increase the levels, the rewards are greater but the missions are harder.
It should be noted that you need to complete the entire game 6 or 7 times to complete all the achievements. This becomes tiresome as there are only a handful of variants of both ships and enemies, so becomes a bit of a slog facing the same foe and exploring the same corridors.
I got it for 60% off and I think that is still overpriced considering other games you can get for the same price.
So a bit of fun yes, if it's on sale then give it a go, if you want 100% achievements...well settle in for a bit of a grind or play it over months rather than days

Review from Steam

Extremely fun game. Feels like just the right length, the art style is really enjoyable, and the gameplay is rewarding and balanced. If you like fps or survival games, this is definitely worth the money.
Fun fact: Kevan Brighting (voice of the narrator from The Stanley Parable) also voices the main companion character in this game, which is definitely a plus.

Review from Steam

Fun and addictive with a great art style. The only bad point is the respawning enemies.

Review from Steam

I really enjoyed this game, in fact I didn't play anything else for the week or two after I first loaded it up. It's balanced very well and there are lot of choices in how to approach different situations. Limited resources constantly force you to adapt and find new solutions to problems and you're constantly weighing up risks against rewards.
Sadly I didn't feel any need to replay the game once I'd completed it. I'm not sure why, there's certainly the opportunity to play again with different play styles or approaches I just wasn't feeling it and I'm sure the majority of players who enjoyed the game would do. Despite the short amount of time (compared to some games in my library) I've spent with this it was thoroughly worth it. This game does a lot right and you can feel the effort that was put into it in every aspect, I'd recommend this to anyone who thinks it looks like their sort of game.

Review from Steam

This is a game where I'd wish for a "neither" button for the "do you recommend this game" question.
It has some very strong plus points and some things that utterly annoyed me.
Pros:
I very very much like the entire soundwork of the game. Awesome atmosphere, very well done and certain pieces of the soundtrack gave me actual goosebumps.
The character(?) art on the enemies ("Citizens") is very well done. Even tho the game in general has a dark humorous tone to it some of those honestly creeped me out, specifically the Outpatients by their look and the "patients" by their screams, very well done.
There are certain game elements that I find extremely nice ideas that deserve specific praise, like for example the way enemy movement noises are noticeable by floating sound effect texts in doorways and corridors in the direction where these sounds come from. After a while it feels quite natural in the game's comic style and allows the player to keep some situational awareness that would otherwise be lost on them in the heat of combat, aside from allowing for easier identification of hostiles simply by the word for the sound they make.
I also very much enjoyed the basic concept of the game, a mix of stealth/shooter action game in a sci fi setting in procedurally generated ships. Awesome idea, however on the matter of it's execution...
Cons:
Bullet sponges and ammunition scarcity. Right from the get go the player is confronted with certain enemies they can't possibly want to actually kill because it would use up all their very sparse ammo reserves. And there is (in my personal experience, playing on hard) entirely too little ammo to be found relative to the sheer staggering amount of hostiles present in later missions.
Stealth isn't a functional gameplay loop. There is precisely 'ONE' stealth weapon in this game, and given it's combat system it's a well designed one. It's a poison dart gun which doesn't get noticed by enemies when they are hit by it, it can be used to slowly, methodically kill them off over time, however this approach is hamstrung by the very restrictive oxygen supply that forces the player to hurry basically every time.
Therefor the bulletspongy nature of enemies in this game pretty much precludes an effective use of a stealthy playstyle.
Traits. The player gets to play a randomly generated character (a prisoner) with a random selection of character traits. Some traits can later be gained from certain other events in the game for the current character but the selection of these is rather small.
Since I only ever died twice in the entire game and I didn't want to actually go and kill myself just to see more varied characters I think the entire character cycling system was a bit of a wasted effort, sadly, because I think it might have been great. Also I have no idea if the pool of possible traits is significantly larger for fresh characters,
All the guns are just ugly (opinion), tho technically well 'made' of course, and as stated before ammunition is so scarce you hardly get to use them the way they appear to be intended. I can't remember having more than 20 rounds for the shotgun at any point during the game for example, (granted I was actively using it whenever I felt it was appropriate) but that's not an adequate supply. I only ever got to use the automatic weapon (a rivetgun *sigh*) for about HALF a mission, Then I remained entirely out of ammo for it for the rest of the game, I've not even ever used the Nebulator (which I suspect is a rocketlauncher) for lack of more than 2 shots. That all said, still had fun but it seemed like an awful waste of content to me.
Worst part of the game tho:
The Ending
After the game sends you across the entire map collecting McGuffins again and again and again with a story scenario that is barely at all explained and seems utterly random and uninspired, the player wins, the ship with it's thousands of dry-stored prisoners returns to it's home base and.... all prisoners are dumped into space, effectively killed.
So after sending me through all that repetitive, uninspired McGuffin retrieval nonsense the game tells me "all you did was pointless anyway". <--- I hate that soo much.
Bottom line:
The game made me oscillate between loving and hating it. I would definitely not play it again and definitely not get the DLC. However, if the things I listed here don't put you entirely off, or you may want to find out if I'm exaggerating (I think the game might be a lot more player friendly on lower difficulties but I lack the patience to try) I would still recommend checking it out, as it is still a piece of art and an experience I wouldn't want to have missed all things considered.
Take from that what you will.

Review from Steam

I adore the art style of this game,it is like blending of Prey + Bioshock + XIII.