Void Bastards
Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula? Will you make the right choices about what to do, where to go and when to fight? Master combat, manage ship controls, scavenge supplies, craft improvised tools and much more! Forget everything you know about first-person shooters: Void Bastards asks you to take charge, not just point your gun and fire. Your task is to lead the rag-tag Void Bastards out of the Sargasso Nebula. You make the decisions: where to go, what to do and who to fight. And then you must carry out that strategy in the face of strange and terrible enemies.
Steam User 38
One of my favorite rougelites our there. Collect materials, upgrade weapons, unlock new ones, and an unforgettable world. I'm not gonna lie- I finished this game ages ago and I still constantly think about it. I desperately wish there was more for me to do. Absolutely fantastic gameplay, style, worldbuilding/story, and fun-factor. I highly recommend this game. It's a must-play.
Steam User 194
My cat, Marshmallow, died of old age while in my lap while playing this game.
She was 15 years old, and just after midnight on Nov 22 2023, she passed away while tucked into my hoodie.
We knew the time was near, we thought we had somewhere between days and a week left with her, but she went peacefully.
She sat on my lap for gaming for all of those 15 years.
Both Dead Space and the remake, from Brawl to Ultimate, Dragon's Crown and Spelunky to Risk of Rain 2 and Void Bastards.
I think as far as last moments go, being in my lap, warm and cuddled up in my hoodie, playing a game of this calibre, is about as perfect a way to go as we could have hoped for. And I think that's worth a thumbs up and a proper description.
The starting health is a little low if I had to make a complaint, but after the first health upgrade the game really takes off.
I love you Marshy,
My lap will hereafter be colder than I'd like it.
Steam User 14
A really solid, incredibly stylish, and highly refined roguelike. I don't often go in for games in this genre - generally because I come down really hard from the whole "I just lost all my progress" thing after death in many roguelikes - but Void Bastards has enough of a metagame (and was rewarding enough to master) that I had a great time sitting down and learning to play by its rules. An overall fantastic game, and well worth the entry.
Steam User 13
A lot of games have tried the whole "explore a derelict space vessel full of danger" thing. Of the ones I've played, this game does it the best.
It asks you to lock monsters behind doors, escape with your life leaving loot behind, dashing for an oxygen supply, going on suicide missions to get fuel, getting creative with weapons, duck to avoid fights, everything you would hope for. Every minute of the game is a series of interesting decisions that go deeper than mere shooting.
After a few hours I thought I had the game figured out, but descending deeper into the nebula (go down on map) proved me wrong. I've been on the edge of my seat using every trick, and every tool available to survive.
Steam User 14
I think this is a great game to get if its discounted like I did, other wise I would only half recommend. I enjoyed to game play loop of going from ship to ship and slowly getting stronger and stronger. All of the weapons were fun in some way to use, especially the one where you just delete a person out of existence and put them where ever you feel like, and progression felt good. My only complaint was that the ending was super lackluster. I felt as though I was prepping and becoming god, hoping to fight some cool boss but was let down. I felt I had become very powerful but almost for no real reason. I no longer saw a reason to continue to game play loop as I was no longer being tested unless I went on a ship with a rough combination of effects. I still love being able to pick a guy up and put him in time out though.
Steam User 7
In this game, janitors never do their job, and they chase you everywhere. If you see very friendly tourists asking you for help, you gotta go and never listen to them. Those lil guys are quick and they will call you some ugly names. Stompy dudes look scary but they are slow and once you get out of the room, you lock them inside, and they can continue to stomp there. Spooks are spooky. Patients are the most annoying ones but I'm sure you guys can handle them with spikes. Once secbot is your ally, he's the cutest thing ever, you can even give him a hug. And lastly, please don't step on Scribe's shit.
Steam User 8
I've played and finished the game on another platform (GOG I think).
I am a bit saddened that this game never really got much updates, exposure or appreciation it deserves to be honest. Everything it set out to do it did so spectacularly:
Amazing artistic comic style/direction
Humor fringing on both silly insinuation and dark themes
Roguelite gameplay with emphasis on randomization of characters/traits/environments
Extremely smooth and functional gunplay and movement as well as enemies and hazards to keep things interesting
Many MANY little nuances that add up (Enemy noise onomatopoeia, footstep noises on different materials, ship's design reflective of what type of areas/resources to expect)
Many variation of skills/perks that change your playstyle (Both good and bad!)
Meta progression through death and knowledge
Finally dystopian theme and lore that integrates your gameplay progress with the story
Combine all the above, the overall gameplay loop is extremely addicting, simple and whilst technically unforgiving will reward those with good planning and skill with great rewards.
My only gripe with this game so far is it's linear nature; After hitting a certain point where you've completed the main storyline, theres almost no reason to revisit this game which makes me very sad.
Considering this was released 4 years ago im sure there are no plans to update it any further but honestly this game would do very well with a true rogue-like mode that resets your progress everytime you replay it.