Void Bastards
Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula? Will you make the right choices about what to do, where to go and when to fight? Master combat, manage ship controls, scavenge supplies, craft improvised tools and much more! Forget everything you know about first-person shooters: Void Bastards asks you to take charge, not just point your gun and fire. Your task is to lead the rag-tag Void Bastards out of the Sargasso Nebula. You make the decisions: where to go, what to do and who to fight. And then you must carry out that strategy in the face of strange and terrible enemies.
Steam User 23
It's decent for a single playthrough, but it's not the type of game I could sink a hundred hours into.
To summarize the core gameplay loop: you need to craft an object for story progression which requires certain parts, so you go on your map which lets you fly to neighboring ships through a branching map (similar to FTL, though this map goes forever), every ship will have a part needed for crafting something which you can see from the map so go look for the parts you need for story or for upgrades you want to make. Outside of parts the ships will also have materials which if you gather enough you can make the parts you need. Before boarding a ship you will see what enemy types are there, and what random positive/negative modifiers the ship will have (no lights on, lots of fire, enemies drop extra loot, etc.) and based on that you pick your weapon loadout and board the ship. Then go around looting everything quickly while dealing with enemies, some enemies you will want to kill while others you want to incapacitate/avoid.
The game is fun while you are still learning what every enemy does and what weapons are best, and learning what ships you want to target and which you want to avoid. But after you've learned it all the game becomes a grind for materials, and I don't feel the actual gameplay of dealing with enemies while looting is very exciting once you've essentially solved it. Fighting enemies is mostly in tight corridors so the action isn't high intensity shoot outs, it's mostly "oh this enemy is small and fast, let me use my shotgun" or "this enemy is tanky, let me stun him" and then you move on. I feel the game is missing something compared to say FTL wherein between the different builds and crews you get you can put in a lot of time testing out a variety of ways of beating a run, or compared to Gunfire Reborn where the fun combat can carry the game.
So I'm going to recommend it because I think enjoying 13 hours for a game is a respectable amount, but if you want a roguelike to put countless hours in I don't think this is it.
TLDR: game is fun to learn, but becomes tedious once you've finished learning.
Steam User 16
This game was so much better than I could have hoped. I ended up putting almost 100 hours into it and I still don't feel like I'm done with it at all. It calls to me every time I scroll by it in my games library. The only reason I haven't played even more is I don't want to burn out on it. It's the type of game you revisit every year or so to replay the campaign on hard, and that is my intention. I could barely stop myself from re-installing it again early, so I settled on leaving a review instead.
Basically you're on a prison ship stranded in a graveyard of derelict ships. You have a shuttle capable of visiting these derelict ships in sort of an FTL-style beacon to beacon travelling method. These derelict ships still have their crews aboard who have been corrupted by some kind of space madness and are hostile to you. If after looking at the scan of the ship, you decide the risks of boarding are worth the items you might find on board (fuel, food, special parts, building materiels, ammo, money, even augmentations to your genetic structure to give you different abilities), you go into FPS mode and raid the ship.
The core of the gameplay is finding what you need on the ship, while fighting/avoiding the many dangers awaiting you. It's very System Shock-esque. Then using what you've obtained, you can craft needed parts, new weapons, armours, devices.. all sorts of things to get you ready for further challenges when you decide to go for the really valuable stuff deeper in.
Anyway, that's just a summary of what you actually do in the game. It really doesn't do justice to just how intense it is boarding ships and how interesting it is trying out new weapons and devices and how much tension there is in the game just keeping your character alive.
Highly HIGHLY recommended.
Steam User 6
Short review: an enjoyable enough rogue lite FPS that manages to entertain for a time, with its colourful but bleak design and its scavenging system... unfortunately, after a few hours, the flaws of its mediocre shooting system begins to show... and it becomes repetitive (at least, for my taste), but! if grinding and keep looting stuff is your jam, then you'll probably have more a fun time than I have.
Steam User 5
This game is an underrated and underappreciated gem. Nobody talks about this game and it's a shame. Now, I'm not saying it's a masterpiece, but it is certainly a great game.
I played on the highest difficulty available to me in the beginning, and that made a lot of difference in my experience with the game. Despite the AI being lacklustre, being more vulnerable with less to work with starting off makes it a lot more stressful, allowing for that adrenaline rush when you get out. Many times during my play through, I went in confident and prepared and came out with little left. Some times I would audibly sigh 'Thank Fuck' to myself after it, because I only just made it back in one piece. The rouge-like elements work great here, as every ship has different variables to either hinder or help you in your search for parts. Managing fuel and food is important, and being out of either made me panic, as some runs I was near to getting the materials needed to craft an item needed to progress, and then end up starving to death or just float into space and then starve to death.
The upgrades in this game are okay. I never really was amazed at a new weapon, a part from a few exceptions, and upgrading them makes things really easy depending on the weapon, while others get outclassed later down the line, or even when they are first introduced. Primaries have this problem and secondaries have the same problem, but it's more prevalent there, but your weapons in the third slot are important for the sole fact that they can either be the most broken thing ever, or the most useless garbage. I'll let you guys figure them out, but some are actually insanely powerful. Other upgrades make the game a bit easier, with some making you faster and bulkier, some make things cheaper and others can give you more resources. They are basic, which isn't a bad thing, but some were really situational. I'd craft an item thinking It'd be useful to me in the long run, and then realising that it only works in certain situations.
I like the idea of every run having an different, random prisoner for you to control. It shows that the Void Ark has so many people on board ready to be re-hydrated, and makes each one feel like a tool rather than a character, which is really cool. It shows that in the future, human life is a lot less valuable to whatever space government controls the galaxy. I also really like that we start with random weapons, which means you might have to use a weapon you aren't used to using or to use a weapon that is generally just awful, giving yourself a handicap which adds to that tension you feel in the early to mid game. Each new prisoner can have positive or negative traits, and without these, I don't think the game play loop would be as entertaining for me as it is. These traits could make you really short, really tall, cough occasionally that alerts enemies, make the exit appear in a random spot and many more. You can roll your traits at certain ships on your travels, allowing you to build a character that could survive multiple parts of the story.
The crafting system is alright. I think using the scrap you find in your travels to make your tools are cool, and finding extra loot in containers is always a nice reward. Making certain materials out of your different types of scrap is cool, but depending on the item, it could take ages for you to even get the materials needed. There really isn't much to say about the crafting.The story is cool, but it doesn't really go anywhere. The concept is so sick and throughout the game, it never gets expanded on. I wish it did, as I think it'd be a better game for it.
Lastly, I want to talk about the DLC. It is pretty bad. I know it isn't supposed to be this big expansion, but for $7.50 AUD, it's lacking in all departments. You get one weapon, an upgrade to support that weapon, a new type of ship and a new enemy. Now the weapon itself is okay. It a fun gimmick weapon, but I wouldn't classify it as viable for your play through, and the ship itself doesn't have a lot going for it either. The enemy is fine, and it's gimmick is also fine, but all of this for $7.50 is just terrible.
This game is great, and it was made by a team that were obviously really passionate about the development, and it shows. The comic book style is amazing, and it makes the game stand out. Overall, I'd give this a 7.5/10. I wouldn't buy it a full price, however. as $42 AUD is a tad bit expensive.
Steam User 7
Only worth it on sale. A clean, crisp roguelike experience. Definitely a game that belongs in anyone's library for its standout presentation and performance.
Steam User 4
Void Bastards has a unique art style, an addictive gameplay loop and is balanced enough to make you want to play it more than once.
The game's main quest is well introduced, but it gets a little tedious. But I imagine that the main focus of the game is on surviving and using resources in the best possible way. In this regard, the game is simply surprising, with several immersive simulator mechanics.
Some ships will have very interesting modifiers that make you look for a way to overcome them effectively. Some of my most intense episodes were a stealth mission mixed with a giant shootout in a tight room. Choosing a good set of equipment is essential to progress in the game.
The sense of freedom to complete missions is very present and automatically trains you to adapt. The game's upgrades are very well implemented and balanced so that you don't get too strong too soon. Unlike many games of the genre, the grind in this game is not tedious or forced, I found that my interest in exploring the more difficult ships and their challenges was greater than gathering materials. In this case, they were another positive consequence of having explored well during the mission.
The variety of enemies is good and the game's art style makes you curious about what the next ones will be like. I strongly recommend that anyone who plays FPS shooters play on hard. Even though there is more than one strategy to approach combat situations, with good upgrades on my favorite weapons I could easily defeat enemies stronger than me.
The game has great exploration, a wide variety of scenarios, a very well thought out art style and sound design. It's definitely worth it if you're interested in rogue likes.
Steam User 3
A great game with surprising depth and replayability.
The unique art style and gameplay loop got me engaged from the start. It was fun even while knowing almost nothing and dying multiple times an hour. Eventually novelty was replaced by lots of opportunities for tactics and strategy. Even if you know a lot expect to find new ways of dying where you least expect it.
Void Bastards can be really hard. There are multiple difficulty sliders which have a huge effect. The extra sliders and higher main difficulty make sense for playthroughs after the first. Brownie point challenges give even more replayability. At 60 hours I finished my 3rd playthrough doing "Termination Bonus" challenge for max points including max difficulty and permadeath. Feels like there is atleast few hundred hours of replayability left.