Vincemus – Air Combat
The Game
Vincemus is an WW2 arcade semi-realistic air combat shooter, with the aim of having a balance between realisim and arcade, developed for the use of mouse controls. Its goal is to give large expansive maps with multiple combat experiences fighting air, ground and naval targets of different origin.
Missions.
The game is centered around 3 different theaters of war encompassing Africa, Europe and the pacific.
Shoot down enemy planes, destroy supplies and defend your allies, choose the right plane for the job modify its weapons and payloads, upgrade your aircrafts combat effectiveness based on your mission.
Aircraft
Fly an assortment of aircraft and modify them to suite your playstyle. Each flyable aircraft have an assortment of payloads and weaponary, customise your aircraft to suit the needs of the mission, each aircraft fly differently with some better in dogfights and others boom and zooms, interceptions and/or ground pounding.
Details
The in-game UI gives an assortment of details on your weapons, payload and your aircraft of choosing and giving insight on what aircraft and weapons are needed to respond to missions, and how to deal with different threats through a change of tacticts.
Steam User 5
it's fun and the developer clearly cares alot. it is on the more basic side in terms of graphics but that doesnt mean its ugly; it is is not.
that said, and to his credit he does state quite clearly this fact, it is designed primarily for M&K. You CAN use a joystick or gamepad, but you have to keybind and the game still feels like two kids whose parents are forcing them to play nice. Hopefully in the future, gamepad and/or joystick support comes more easily w/o a lot of tinkering.
it is not a bad game and it is clearly in early access as i believe its the work of one, maybe two people. I might be getting my games confused on that regard to be fair and it was fun absolutely. Just know that if you dont like M&K controllers or want your joystick to work without fuss, youre gonna have to spend time binding and whatnot to find out if you can tolerate it.
But its also $15. It's not fair to expect it to be DCS or IL2. And frankly, Steam gives these smaller dev teams, or in some/many instances, sole developer, an opportunity to work on their passion projects that sometimes we need to remember to be patient and see what they're cooking. This feels like a case of "let the man cook, and check back in every 6 months or so."
Steam User 5
As a long-time fan of WWII flight sims and arcade games, having grown up playing titles including the likes of the B17 Flying Fortress games, Combat Flight Simulator, Air Warrior 2 and Warbirds, let alone some (in my opinion) all-time greats in the form of MicroProse's European Air War and the IL2 series, this game has great promise for and interest to me, given it's been many years now since I last played any WWII flight sim/arcade game worth my time, with the IL2 series being the last one, and that was about 12-14 years ago now.
That being all said and done, my single biggest concern right now, after trying to play through just the 1st 2 tutorial missions, which has become a strong concern and which is solely keeping me from really getting into the game, is plain and simply the lack of any permanently saving and clearly intuitive option to toggle on or off any sort of "inverted" Y-Axis controls for upwards and downwards pitch, like how a real aircraft actually behaves, for any control input chosen (i.e. controller/joystick, or mouse and keyboard combination) along with a more stable and intuitive way to look around independently of whatever direction the aircraft is actually flying in.
This concern for me is applicable to both the aircraft's primary Y-Axis up/down pitch controls themselves, as well as for being able to look around to track what's going on around you, regardless of which viewing mode preference you are playing in. I believe that being independently able to accurately and stably look around, and having that ability to do so made to work accurately but separately of the primary controls themselves would be a huge improvement for maintaining orientation in even the thickest of combat situations, particularly for spotting hostile threats that are looking to target you.
If improvements were to be implemented in an upcoming patch for these observations I've made, along the lines of a more 'realistic' or intuitive way to look around independently of the primary controls (i.e. having an option to enable using a joystick's hat switch to be used for this, or allowing the keyboard's keypad buttons to be able to be set to stably look in a specific direction, like directly looking 90 degrees to the right or 180 degrees to the left along the wing, or 270 degrees to your 6 o'clock/tail) and not having to rely on the risk of hypersensitive mouse inputs occurring that can cause the screen to spin out of control and therefore causing you to quickly become disorientated, then I believe this game has strong potential to really stand out in what is now a sparsely populated genre of gaming.
I'd like you to think of my suggestion for how to actually implement this recommendation as being just like how you independently can/will move your head and body about the place to look around and outside your car, all while you're still driving your car in a straight or forwards direction.
If this suggestion for improvement can be implemented then this game without doubt will become an absolute must play for me, as after many years of not playing these sorts of games I really hunger to shoot down enemy aircraft, in huge numbers and as quickly as possible...
Steam User 1
WARNING! Wall of text incoming!
I like this game, it's fun! But if I have to make a complaint, or a piece of advice for a future game, it would be the size of the levels. The levels are way too big, it takes so ungodly long to even get in reach of a target. I know that there is a fast forward button but that feels like a compromise, as if I'm cheating. For example, level 7 of the africa campaign. It's this giant map and you have to track down cargo planes and shoot them down, but they fly basically as fast as you. I have to put the game a ×16 speed to get in reacht, which also takes some time. Then I get shot down by a plane I couldn't see which I guess, my bad. But I have the problem with other missions too, giant maps, I turn up the speed and I feel like I'm cheating.
I think if the maps where a little smaller, It wouldn't necessitate the use of the "turbo" button.
Anyway I really like this game and I highly recommend it to anyone looking for a fun arcade dogfight game with ww2 planes. You unlock the other campaigns after playing a couple of the one so if one bad level has you stuck, you can change to a different campaign.
If I am correct it was made by one person (plane models too? cause they look really nice) which is pretty cool. And I wish you much succes with future updates and or projects :)
Steam User 0
All the fun of a certain popular online semi-realistic to realistic MMO platform with none of the idiots that ruin it. At $15, I'm far more likely to hop into this game to scratch that air combat itch than I would be IL-2 or similar. An extremely accessible sim with a pleasingly immersive level of realism. Hop in for a mission or two and get a quick fix, or settle down for an afternoon of banging your head on the desk as you almost but not quite make it to the end of a mission.
No big bugs (edit, misleading, no bugs at all), no crashes, runs smoothly and consistently. Graphics are certainly better than the price point would suggest. My only complaint being that those late to the sim might feel like a significant amount of aircraft are locked out, but it is nitpick level and certainly within the realm of developer preference. If I experience (or don't) significant issues moving from M&K to HOTAS, I'll update my review accordingly. A 9/10 if it were $30+, a solid 9.5/10 at its actual price.
Took a half a point off as the only carrier based fighter is behind the EA wall, and a Pacific campaign without a carrier based fighter kinda cheeses me off.
Steam User 0
A fun game, scratches the itch for a game like Warthunder, but without needing to be online and without an excessive grind. The prices for new planes and upgrades can seem steep at first, but the upgrade tree for each plane is fun to sink time into and experiment with.
Steam User 0
A neat little arcade game with lite-sim elements. If you played War Thunder Arcade or similar, you feel right at home. You cant do wrong if you have an interest in that!
Steam User 0
Hi All,
I have played the Desert and European Campaigns. I don't have the Pacific Campaign. Why didn't I receive the Pacific Campaign when I bought this game. Does the Pacific Campaign need to be purchased or did the installation of the game neglect installing it. Can somebody please give me an explaination!