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Unexplored

Real-time Roguelite Dungeon Crawling at its Very Best! Unexplored is the roguelite that feels like a roguelike. An accessible yet challenging action rpg, praised for its fantastic level generator, real-time combat and a surprising amount of content and depth. Plus: free dlc which adds even more variety! Explore dangerous dungeons, solve mysterious puzzles and engage hundreds of foes, big and small, in intense melee combat. Easy to Play, Easy to Die Fantastic Generated Dungeons (using brand new tech) Real Emergent Gameplay with many Tactical Options Intense, Real-time, Dual Wielding Melee Combat Stealth Mechanics (dungeon crawling like a real rogue…) Over 50 dangerous bosses Challenging, generated puzzles Adaptive, original soundtrack the Words Of A Player: What Do You Feel Makes the Game Stand Out? Misery, one of Unexplored’s Early Access players, thought our description didn’t do the game justice. So, we asked: “What do you feel makes the game stand out?”
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Game Discussion

Review by Anonymous
Review from Steam

The best procedurally generated dungeon crawler in existence, ever. Sometimes you're lucky, sometimes you're cursed. Every time you either escape with riches or die in a gut-wrenching event. Bonus points: You can install this bad boy on that jalopy of a laptop your work gave you. The only drawback is it is buggy at times and that can be frustrating. But my 1600 hours - pretty much a full time job for a year - say it's worth it anyway. Grab this at any price and keep an eye out for Unexplored 2.
#roguelike #dungeon #lowend #i5

Review from Steam

If you have less than 10 hours in this I find it hard to believe you actually engaged with the game on its level. This a hard roguelike with a lot going for it - the generation is well put together and levels typically flow nicely. There are enough unique artifacts/enemies/bosses/rooms that I'm still finding new stuff with 2-3 dozen runs under my belt. There may be a few mechanics you are unaware of at first which you *need* to know about in order to progress, but you also have the option if you are genuinely stuck at praying near a door for it to open. The game has a pause system that you *should* be using when things hit the fan (this is very similar to people complaining about unfairness in FTL when there is almost always a way out of a problem). Everything is a puzzle- how do I fight this enemy, what are they weak to, *should* I fight this enemy? In terms of game knowledge to be successful, there is a lot you will need to pick up and some things you might not learn in 100-300 hours of playtime- the way I enjoyed and would tepidly recommend is go in blind, get a dozen or so good runs under your belt, and look up some things if you feel like you are grinding your wheels or a winning run would be dashed because you didn't know something ( I did this when I didn't want to lose a run not knowing the 50+ ways you can enchant gear for wildly different results, for example). Like most roguelikes, there are some levels that are just nasty or scenarios that are rather unfair (entering a new floor and immediately getting pelted with a potion, for example). Every death I've had however has been a learning experience in realizing choices I could have made to survive, damage is *usually* fairly low and you can almost always back out of engagements or reassess your approach.
The progression system is also fun, achievements are tied directly into more supplies and unlocking characters and I look forward to playing more on hard to permanently improve their loadouts. The most major criticism I have for this game is you are incentivized to backtrack A LOT to get the most out of the floors, and if you have a low tolerance for this it's a good reason to avoid the game. It's the sort of game I enjoy playing with some other media to watch on the boring bits.
Looking forward to my next 40 finally getting a win on hard :P

Review from Steam

Fun little game. Picked it up on the cheap; and can honestly say it was one of the better purchases I ever made.

Review from Steam

Wow, despite the lacking graphics this is one of the most enjoyable Rougelites i've ever played. It's punishing but fair all at the same times. Just don't squander your precious items so early or else you'll regret it...!

Review from Steam

It has become one of my favorite game in since the pandemic begone. Simply because of the autogenerated floors, ecnounters as well as the engaging combat.That added to the secrets and the way you learn something knew about each run (or how you unlock things) simply keeps me coming back to htis classic (at leats a classic in my eyes). Even tought i bought it recently I've played it before and i never was able to finish it, that may be another reason why it believe it to be sooo good

Review from Steam

Incredible. The problem of a procedurally generated metroidvania has been solved. We now have infinite classic zelda dungeons to explore! Speunky gave us infinite Mario and now Unexplored gives us infinite Zelda!