Unexplored
Real-time Roguelite Dungeon Crawling at its Very Best! Unexplored is the roguelite that feels like a roguelike. An accessible yet challenging action rpg, praised for its fantastic level generator, real-time combat and a surprising amount of content and depth. Plus: free dlc which adds even more variety! Explore dangerous dungeons, solve mysterious puzzles and engage hundreds of foes, big and small, in intense melee combat. Easy to Play, Easy to Die Fantastic Generated Dungeons (using brand new tech) Real Emergent Gameplay with many Tactical Options Intense, Real-time, Dual Wielding Melee Combat Stealth Mechanics (dungeon crawling like a real rogue…) Over 50 dangerous bosses Challenging, generated puzzles Adaptive, original soundtrack the Words Of A Player: What Do You Feel Makes the Game Stand Out? Misery, one of Unexplored’s Early Access players, thought our description didn’t do the game justice. So, we asked: “What do you feel makes the game stand out?”
Steam User 3
Kind of hard and good for playing in short bursts. Like a side job, not the main game to play. may be during updates or if something is being installed. Gets frustrating in the long run. Once in 9 hours I got a bug that made me stuck inside a room without any means to get out, was only able to get out because I had a descent scroll which is a bad way to get down floors.
Steam User 1
Years later, I still think about this game a lot. It has a lot of clever aspects and it feels unlike any other game out there.
A great sense of exploration, challenge, learning the game's mechanics and mysteries is satisfying, exploring the levels all feel quiet immersive, the random generation is well done.
Steam User 0
beat the game and did a couple more runs. It is review time baybeee.
Below are listed selling points listed on the steam page, I will comment on them
+ Fantastic Generated Dungeons (using brand new tech) +
yes, unExplored is 8 years old by now and the procedurally generated dungeons are still quite impressive. My first couple of runs that made it around halfway into the dungeon I felt a sense of genuine magic. These kinds of games are always best when you dont yet know how far the rabbit hole goes.
on further replays i do feel the puzzles especially get a bit repetitive. Also the level generation can still cause some stupidness like a locked room and the only lever to open it is inside that same room with no other way to access it. Ive never seen this happen on the critical path though.
Still, usually the dungeon levels are good, sometimes fantastic.
+ Real Emergent Gameplay with many Tactical Options +
Thisss is the best part of the game for sure. I guess you could say this about any game but unexplored is a game about problem solving and with all the interesting interactions between enemies, the environment, spells, potions and scrolls you have a good amount of tools for getting yourself out of a pickle. Throwing harmful potions into a swarm of enemies that have cornered you, casting disarm on an ogre and beating it to death with its own club, finding a corner to hide and perform a critical sneak attack on a boss that is chasing you. This is what its all about in my eyes.
+ Intense, Real-time, Dual Wielding Melee Combat +
the combat has a surprising amount of depth. it is also fun! Healing is scarce so your mistakes have consequences. you have to weigh the pros of cons of running into enemies or going for a risky swing. some enemies are immune to certain damage types and weapons have different attack speeds, ranges, swings and stats so you have a lot of reason to use different weapons and switch between them in combat instead of using the one sword with optimal stats or something
Stealth Mechanics (dungeon crawling like a real rogue…)
stealth mechanics are simple but cool. I dont think a full stealth build is feasible though... I wish daggers got an extra bonus on sneak attacks.
Over 50 dangerous bosses
The bosses are... okay? They are usually a slightly stronger enemy with a gimmick ability.
Challenging, generated puzzles.
mmm, no. The puzzles are kind of ass. You find notes that say "go to a room and do a thing". You do the thing and if you did it right you get a reward. Thats it for the most part. I guess opening doors can kinda also be considered a puzzle because you have to weigh down pressure plates or drag a wind generator to a thingy but most of the puzzles in this game are only cool once.
Adaptive, original soundtrack
the music is okay
also, crafting/alchemy is very underdeveloped
Steam User 0
Fantastic solo adventure game. Always different but still the same. One of my favorites.
Steam User 0
its the only (somewhat) traditional roguelike I even finished, it's really good. super addictive.
Steam User 1
The best real time traditional roguelike, for people who hate grid movement like me. The combat, art style and atmosphere are all amazing. It's so satisfying to charge, strike, and see enemies spinning around
Steam User 1
Excellent dungeon crawler with optional extra puzzles or bosses... not sure why you're an orange cyclops, but here we are.