UnderMine
Dwelve deep into the UnderMine and discover its secrets, one peasant at a time! UnderMine is an action-adventure roguelike that blends combat and dungeon crawling with rpg-like progression. Mine gold, die, upgrade yourself, and try again! Discover hundreds of items including relics, potions, blessings, and curses that all combo and stack for a new experience every run. Challenge dangerous bosses and rescue helpful characters that provide new upgrades for your adventure. Decipher the cryptic messages of the Undermine’s residents and unfold the mystery at the heart of the dungeon. Discover relics, potions, prayers, blessings, and even curses to forge that perfect run. Watch as items pop off and combo with one another to make a god peasant of destruction. Discover friendly (and some unfriendly) characters in need of rescue. After returning them safe to the mine's hub they will offer powerful upgrades that can be used from run to run. Explore every nook and cranny to discover hundreds of secrets. New relics, potions, characters, and story bits lay behind the statues, rocks, and walls of each floor. Each area of the UnderMine contains one (or more!) deadly boss that will test planning, patience, strategy, and skill. Prepare well, because a test awaits!
Steam User 26
why cant i just recommend and not have to write a review
Steam User 9
Well, I'm having a blast with it. (A little over 9 hours in)
I don't really understand the people saying it's like a poor version on Isaac. Imo, it's not trying to be anything like Binding of Isaac.
Also, people saying they don't like running after gold, that actually turns into a really cool mechanic. (Small spoiler here:) Once you get Geckos Foot (One of the very early permanent upgrades you can buy) You can throw your axe to pick up gold (Given, that's not actually explained, but again I kinda like the discovery aspect of it. Like, hmm, what does this new item do) Anyway once you figure that out, it's really fun. When you mine for gold little weevle things come out of the walls and try to steal it before you can pick it up, if you've killed all the enemies first then that's easy, but sometimes in the chaos of the room fight the gold might get sprayed everywhere and you've got to make a quick decision as to continue the fight and lose the gold or take a chance dashing for the gold but possibly taking damage instead. Equally, if you're nearly dead, you might just want to rush to pick up as much gold as possible before everything gets you, or play it safe in the hopes there's health in the next room. It's definitely an intended thing that adds risk/reward to the game, not just some lazy oversight.
Also, I love all the little secret puzzles n stuff. I personally love the way the game slowly drip feeds new stuff and makes you discover the next bit. Some people might find it obtuse. Though, I would definitely say (Again, minor spoiler:) you should absolutely buy the bomb upgrade as soon as you beat the first boss.
It is pretty unforgiving, and the air controls when jumping are donkey dick.
I don't know, it might become repetitive, but I doubt it. Will update this review after another 10-20 hours in anycase.
Steam User 10
Very good roguelite game. so good that i had to repurchase this on Steam after putting hours into the Nintendo switch version. System progression for your profile, meaning each run and each death will reward you as you level up abilities. The longer you last, the more you play the better your character will get. The game still require skills and fast reactions, though. Be ready. Well worth owning and playing.
Steam User 7
No time for a detailed review so I give this game a rank A.
Great game - you should definitely do it!!
See my profile for more details about my reviews.
Additional notes: my goodness, this game was a complete surprise! I bought it a few years ago, never thought about it, and when I installed and tried it, I was completely hooked for dozens of hours! That little game here is HUGE in content, replayability, attention to details, combos, addictive gameplay. Imagine a bit of a mix between Isaac, Spelunky, and Rogue Legacy. Of course it does not reach the heights of a narrative masterpiece like Hades, but it is still a GREAT game in terms of gameplay. The infinite possibilities you can have between your combos of powers, skills, blessings, curses, enemies, is insanely huge, and has nothing to envy from Hades. I can not believe this little game did not make more buzz than that! It got out in August 2020, and last updated in November 2021... after that nothing. If you ask me, that game did not get the attention it deserves. The addiction this game creates is totally fair, as you WANT to go deeper, you WANT to finish it.
Sure, the visuals are fine, they are cute, almost a bit casual, and maybe that did not help for the hype around this game... but in terms of game design? My god, Thorium did a real goldsmith work here. I will follow these guys! It has a nostalgic feel in its exploration and level system, but it is completely up to date in terms of rogue like gameplay and features. Why didn't this game go more successful!? Such a shame, a REALLY great game.
Steam User 4
I generally recommend Undermine but be warned that late-game is MISERABLE. It takes 100k gold (at least one full dungeon run worth) to access the final secret area ONCE, where the enemies are so powerful they'll typically kill you before you get past the first floor. That's what happened to me twice before I realized I was completely done with the game. Enjoyed my ~25 hours with the title but won't be playing it any longer.
Steam User 3
I love this game, it reminds me of zelda a link to the past for SNES but modern / better
Steam User 4
Great roguelike, really rewarding really fun to play, really fun to learn. Made me fall in love with the whole genre yet again. All around amazing game