UnderMine
Dwelve deep into the UnderMine and discover its secrets, one peasant at a time! UnderMine is an action-adventure roguelike that blends combat and dungeon crawling with rpg-like progression. Mine gold, die, upgrade yourself, and try again! Discover hundreds of items including relics, potions, blessings, and curses that all combo and stack for a new experience every run. Challenge dangerous bosses and rescue helpful characters that provide new upgrades for your adventure. Decipher the cryptic messages of the Undermine’s residents and unfold the mystery at the heart of the dungeon. Discover relics, potions, prayers, blessings, and even curses to forge that perfect run. Watch as items pop off and combo with one another to make a god peasant of destruction. Discover friendly (and some unfriendly) characters in need of rescue. After returning them safe to the mine's hub they will offer powerful upgrades that can be used from run to run. Explore every nook and cranny to discover hundreds of secrets. New relics, potions, characters, and story bits lay behind the statues, rocks, and walls of each floor. Each area of the UnderMine contains one (or more!) deadly boss that will test planning, patience, strategy, and skill. Prepare well, because a test awaits!
Steam User 51
I generally recommend Undermine but be warned that late-game is MISERABLE. It takes 100k gold (at least one full dungeon run worth) to access the final secret area ONCE, where the enemies are so powerful they'll typically kill you before you get past the first floor. That's what happened to me twice before I realized I was completely done with the game. Enjoyed my ~25 hours with the title but won't be playing it any longer.
Steam User 27
I had fun playing this one, mostly. Fighting mechanics are simple without being too limiting, often when a run fails it's not down to RNG and enemy variety is reasonable. The story is nothing to write home about but it doesn't get in the way of gameplay.
However RNG can sometimes make or break a run, especially as you unlock more and more items that can spawn in. You're just as likely to get items in one run that:
- increase/multiply gold
- make gold heal you
- make gold explode enemies and
- magnetise gold to you
as you are to get random items that synergise in no practical way.
What to do in that situation? Mothball the run? Persevere knowing you could be having more fun? It's a tough choice and not conducive to an enjoyable experience.
Also post-game content is extremely grind-heavy and adds very little in the way of fresh new experiences.
Steam User 32
why cant i just recommend and not have to write a review
Steam User 20
UnderMine
UnderMine is a pretty underrated action roguelite that has a lot of charm.
It's definitively worth your money if you enjoy playing action roguelites. The progression system is somewhat unique-ish since your progression is bound to the gold which you collect during the runs. If you die, you a lose a bunch of it though & you play as a new character after every death which is pretty neat as well.
Oh, you can pet the dog by the way and that's all that matters.
Steam User 16
Surely recommended!
I completed the main game today, after 50 hours, and the game kept introducing new elements till now. There is another New Game+ type mode I have unlocked today, and I am going to play it now.
A 2D indie game that successfully keeps itself interesting and new for 50 hours is certainly awesome.
Steam User 7
As much as I enjoyed beating the game, I believe it's one of the fun rougelites out there but for the love of all that is holy, I DO NOT LIKE ACHIVEMENTS BEING LOCKED TO A SPECIFIC POINT IN SAVE FILE.
Having to make separate save files just because you cannot unlock a specific item because your item pool is already big, or the fact that some things just don't have a good chance to spawn because you unlocked too many items so you're just f-ed... Like, no, that's a bad game design and I have exactly three things not unlocked because of that issue. For any achivement hunters, do Masamune imediatelly as your first unlock, otherwise you're going to have a bad experience realising that you can't do it anymore because of that.
Other than the achivement rant, the entire game is really fun, big recommend.
Steam User 10
Very good roguelite game. so good that i had to repurchase this on Steam after putting hours into the Nintendo switch version. System progression for your profile, meaning each run and each death will reward you as you level up abilities. The longer you last, the more you play the better your character will get. The game still require skills and fast reactions, though. Be ready. Well worth owning and playing.