Games of the Year

UnderMine

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Dwelve deep into the UnderMine and discover its secrets, one peasant at a time! UnderMine is an action-adventure roguelike that blends combat and dungeon crawling with rpg-like progression. Mine gold, die, upgrade yourself, and try again! Discover hundreds of items including relics, potions, blessings, and curses that all combo and stack for a new experience every run. Challenge dangerous bosses and rescue helpful characters that provide new upgrades for your adventure. Decipher the cryptic messages of the Undermine’s residents and unfold the mystery at the heart of the dungeon. Discover relics, potions, prayers, blessings, and even curses to forge that perfect run. Watch as items pop off and combo with one another to make a god peasant of destruction. Discover friendly (and some unfriendly) characters in need of rescue. After returning them safe to the mine's hub they will offer powerful upgrades that can be used from run to run. Explore every nook and cranny to discover hundreds of secrets. New relics, potions, characters, and story bits lay behind the statues, rocks, and walls of each floor. Each area of the UnderMine contains one (or more!) deadly boss that will test planning, patience, strategy, and skill. Prepare well, because a test awaits!
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Game Discussion

Review by Anonymous
Review from Steam

Undermine is a very well made rogue-like, where you need to defeat a huge amount of enemies and bosses by swinging and throwing your axe. On your way you'll discover chests and shops with useful potions, weapons, items, blessings (and curses) to make life easier (or harder) for you.
While I enjoyed the 16 hours I've spent in this game, I decided to stop playing because it's such a HUGE grind. To upgrade your health and damage or to unlock new stuff, you need to gather a ridiculous amount of coins by playing the same area's over and over again. Without these upgrades and better unlocks, it's almost impossible to beat the next area because of the very high difficulty. I'm aware this is a common thing in rogue-likes, but I felt like it's more extreme in Undermine than in other games I've played in this genre.
Only recommended if you're willing to spend many, many hours in grinding coins before being able to make some decent progress. With hundreds of games in my backlog and on my wish list, this is obviously not for me.

Review from Steam

Super easy to pick up and put down, not too complicated. I love it. If this is on sale it is a steal.

Review from Steam

I hope this helps against the reviews that say its grindy .
My new savestate is at 19 hours and has been maxed out a few runs ago. I am still playing because i havent seen all relics in game yet and the relics have so unique interactions that literally every run feels so different. One run you have cash, but no keys to open shops, another time u overflow in keys and bombs but cant get ur hp up again, another time you have such insane relic combos that u just cruise through and cash out big time. god i love undermine.
My only actual point of criticism is that the dungeon feels a little more alive in the early hours of the game cuz u still have the NPC-unlocks running around and the few minibosses. Once every story element has been found, there is only the gameplay left. ...which then again still kicks ass so who cares really.
Some tips (and maybe spoilers) against UnderMine's grindyness:
1. Focus on maxing out the GOLD UPGRADE (the gold kept after each run). Always take your money there first and then u can spent the rest on other upgrades.
2. This sounds a little obvious but finish the game. If u survive through all stages, not only will you keep 100% of the money, but u will have a lot. My worst finish was 60k and my best 170k so far. and there shouzld still be headroom. And with that kind of money u will max out the upgrades so quick that you (or at least I) could wish for more grindyness.
3. Do NOT skip stages. once you found ur way through 4 levels of a stage u will unlock the library that can teleport u to that next stage in future runs. You get WAY more stuff and preperation for the rest of the game if u just start play through the game. and once u start doing that u will start to appreciate all the relic interactions, that you will find. if you teleport to lets say the caverns (stage 4) u only get a handfull of items and relics from the librarian, but if u play through the stages to get there u will have so much stuff.
4. thats hard to explain, but u will see what i mean when playing more undermine: focus your strat on money. i know u cant really control ur relics, but u have a choice at the altars. Focus on getting the WEALTH blessing and when its not available get rid of the curses. Even if u can manage to play with your current curse(s) u might get a curse that limits ur income or makes everything more expensive, and if you have 4 curses its hard to get rid of that specific curse since they will be cured at random.
5. that kinda mixes with point 2. but play the game and get better. once u learned the way the mobs attack or just generally how to stay alive, you will earn more money and therefore have more to spend on the upgrades.

Review from Steam

First off I like Rougelikes/Rougelites. As I get older I enjoy simple game play and the ability to just pick up and play without a lot of complex controls and can stop immediately when my toddler trys to throw herself off something crazy. This is one of those games, it just fun, there is ample rewards and simple mechanics. Ill probably never be skilled enough or take the time to complete it but i am enjoying it in between preventing my kids from doing something silly. Its just plain simple fun, I like it.

Review from Steam

This game is my first rogue-like, rogue-lite experience and i'm so glad it is. I honestly cannot recommend this game enough it has a lot of replay-ability and it's pixel art is phenomenal. Although i have finished this game story line wise i still can go back to it and play it for other stuff. One of my favourite game, i really really enjoy my time when i play this.

Review from Steam

This game is quite a lot of fun. Despite not loving roguelikes/roguelites, I seem to play an awful lot of them. Some I find extremely frustrating in a lot of ways. This one I did not, probably because it is VERY roguelite. The progression felt quick and fluid. One of the things that annoys me about other roguelites is the lack of consistent progression. It lets me know that it's only a matter of time and upgrades before I beat the game. I found myself able to learn the mechanics of boss fights fairly quickly, and was able to outpace enemies with damage in a reasonable timeframe. Towards the later levels, the enemies/rooms can get quite challenging, and I struggled for a bit, until I learned to stop skipping to the last zone I was on and just start fresh runs. The longer the run, the more relics you can accumulate, the more powerful you can become.
After I beat this game, and investigating what the remaining content was, I felt uninspired. I played this game alongside Hades, and the way Hades provides continued story after each escape, and a constant stream of dialogue progress from characters, made continuing to play it more meaningful. I didn't enjoy Undermine enough to continue to increase my summoning stone, get all of the relics and upgrades, etc.
The atmosphere in the game is charming. Music is simple yet good. Sound effects are satisfying. The pixel art is nice and the style of the characters fits well. All in all, this is a solid game that is worth playing. Asking price is fair for the amount of content, especially if you play a lot of endgame. If it's on sale, it's definitely worth picking up.

Review from Steam

Under the mines basically

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