UnderMine
Dwelve deep into the UnderMine and discover its secrets, one peasant at a time! UnderMine is an action-adventure roguelike that blends combat and dungeon crawling with rpg-like progression. Mine gold, die, upgrade yourself, and try again! Discover hundreds of items including relics, potions, blessings, and curses that all combo and stack for a new experience every run. Challenge dangerous bosses and rescue helpful characters that provide new upgrades for your adventure. Decipher the cryptic messages of the Undermine’s residents and unfold the mystery at the heart of the dungeon. Discover relics, potions, prayers, blessings, and even curses to forge that perfect run. Watch as items pop off and combo with one another to make a god peasant of destruction. Discover friendly (and some unfriendly) characters in need of rescue. After returning them safe to the mine's hub they will offer powerful upgrades that can be used from run to run. Explore every nook and cranny to discover hundreds of secrets. New relics, potions, characters, and story bits lay behind the statues, rocks, and walls of each floor. Each area of the UnderMine contains one (or more!) deadly boss that will test planning, patience, strategy, and skill. Prepare well, because a test awaits!
Steam User 20
Played it for a fair bit did a few runs and its good to ok depending on how much you like the core gameplay loop. So far it's decent but like all of these progressive roguelikes it can get way too grindy to keep playing just to unlock better and better equipment so you can incrementally descend further and further into this mine.
Plays well on both gamepad and M&K at least. On a deep discount it's worth a shot if you like action roguelikes with grinding but there's so many great ones nowadays it's hard to find time for any that don't meet a high standard of quality,
This one is a bit on the fence depending on your slant.
Steam User 15
Undermine might look like a typical roguelike at a first glance, but there is more behind it. It might even be disliked by roguelike fans. Undermine’s approach is more suitable for RPG fans. The game emphasises stats, potions, earning money, buying meaningful upgrades, having helpers with their own skills and the progression is done in a satisfying way. The game might be perceived as too grindy for roguelike players but it doesn’t really register as such for RPG players. Undermine doesn’t just encourage learning by experience, its meta progression will definitely make you a powerhouse. This ensures you will get something out of every run and you will definitely ‘finish’ the game because it’s very well balanced. I find this far more appealing compared to roguelikes that lack meta progression, make things ridiculously hard/punishing and you need to be incredibly lucky with the right combination to get anywhere.
But that’s not all, the game is incredibly polished and made with care. The graphical style is very reminiscent of Super Nintendo RPG, the music is pretty catchy, the character designs of NPC are memorable, many builds/combinations are different yet viable, some of the achievements are very rewarding, unlocking new artifacts/blessings/curses/etc is fun, you have choice whether you want to add certain artifacts/etc to the pool and the game’s extra mode (othermine) is also a good addition. I find it hard to come up with many flaws but if I must, I will mention two. The game crashed a couple of times when I closed the game after reaching the main menu. You don’t lose any progress out of it but it is weird when it happens. One achievement is too grindy, it requires the player to increase the challenge 30 times after completing a run. 15-20 would have been fairer even though it would have still been quite the challenge.
I absolutely adore Undermine. I didn’t expect much from it initially, I was worried it would be like the other roguelike games that I tend to dislike. It wouldn’t be a stretch to say this might be my favourite roguelike. I highly recommend the game to players who want meta progression and enjoy grinding with a good structure. I got the game when it was on deep sale once but it’s one of those games I can confidently say it’s worth the normal price of around €17. I’ve played it for more than 110 hours and got all achievements except for the one that is too grindy. The sequel is currently in early access, I hope it will be as good as Undermine and I hope it will keep the same approach with progression. I’m definitely following that one!
Steam User 6
OOOOHHH!!
never thought that this game is like this..
got attracted to the game when i saw my friend played this. the cute graphic art is number-one-thing for me when chossing a game. but after i tried this game.. it amazed me!
the idea of marathon-y, always-changing mine is like AWESOME!! there's nothing like it, i've never found such unique idea in a game before. this game is actually too hard for me to even go down to level 5 mine.. but, i'm assuming, that's the very basic idea of it! you don't have to speed run to get to the bottom of the mine. you can just use your own pace to slowly collect the treasures and unveil the mystery inside the mine.
everytime the character i played die, i came up with another one and the NPC just realized that i weren't the same person. slight humour that i found in this game is refreshing! YOU HAVE TO PLAY THIS GAME, I IMPLORE!!
such an addicting game i don't wanna put down like ever!
bought the first series just out of curiosity, yet bought the second one cuz i HAVE to have it. it's gonna be my game of the year this year! WHOOHOO, i'm so excited to jump back into it again after writing this, so.. adieu~~
Steam User 3
Its a decent game. Its like if The Binging of Isaac was better looking, but less complex and with less content.
Steam User 2
UnderMine completely hooked me with that dangerous “just one more run” energy. It looks cute at first, but the deeper you go, the more the game turns into pure greed, chaos, and questionable survival decisions.
What I love most is how satisfying the progression feels. Even failed runs still matter because you’re constantly unlocking upgrades, new items, NPCs, and permanent improvements that slowly make future runs stronger and more interesting.
The combat and exploration are also really fun because every run feels unpredictable. One moment you’re carefully planning resource usage, and the next you accidentally trigger complete chaos because you opened one suspicious chest you absolutely knew was a bad idea.
I also really enjoy the humor and charm throughout the game. The world has a lot more personality than I expected, and the combination of dungeon crawling, relic synergies, curses, and upgrades makes every run feel different enough to stay addictive.
For me, UnderMine is one of those roguelikes that perfectly balances progression, randomness, and chaos while constantly convincing me I’m “definitely done after this run.”
Steam User 2
Very fun roguelite, dungeon crawler! Solid art, good mechanics, no complaints.
Steam User 2
I'm a sucker for a roguelite with so much losses and winning after countless trials. and if you do too, Undermine may be just for you!
The art is incredible, the event encounters are vast amounts, the upgrades and artifacts are chef's kiss, the music is perfectly fit and relaxing for the theme, and the game mechanics is fun and challenging.
Anything can happen each time you run and there's so much events and hidden things to discover each time you do a run. I have finished the storyline and yet, there's still so much to discover even after reaching the end game. One thing for sure, I can say that, luck is definitely involved each run, and I'm digging it. Many accidents happen too (like accidentally getting a curse because of an unexpected explosions), but that's part of the challenge and the fun! There are curses you can actually take advantage of and sometimes all it takes is a little adjustment or you have to crawl deeper into the depths to look for a way to get rid of it. And that's also one of the amusing aspects of the game.
The only concern I have is that there are vague descriptions in certain artifacts or features that need a little explaining and experimenting. I'd understand if it's probably designed that way because it's for the mystery aspect of it, however, each run there's just so many artifacts being obtained and it would be very much appreciated if there are notes or more description on those since there's already so many things need to consider to survive.
Despite having multiple run fails, you always bring something back with you. Experience and a few things you can add to your next run. I love the roguelite genre so much, I believe Undermine really checked off most of the things I'm looking for.