Tres-Bashers
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Tres-Bashers (like “trespassers”) is a 2D monster-bashing adventure featuring a big interconnected map full of cryptids, secrets, and more! Find 40 different monster types, and whack ’em with your baseball bat!
CONTENTS
- 40 monster types, including jersey devils, mothmen, yetis, apparitions, cassowaries, and many more!
- Moveset upgrades including a back flip, wall climb, and double jumps!
- Collectible bestiary profiles for each monster (lore!)
- 6 (or 7…) formidable, monstrous bosses!
- a catchy 60+ song 2a03/NES chiptune soundtrack, written to fit the spooky atmosphere!
- 10 backyard ninja weapons in the shops, including a slingshot, crowbar, meteor hammer, and nunchucks, if you don’t prefer a bat!
- Branching paths allowing for non-linear approaches in repeat playthroughs.
- 18 achievements to tackle!
FEATURES
- Tight, responsive (fully bindable) controls. (XInput & DirectInput support)
- Vsync, fullscreen and window scale options.
- HUD offset and fill-screen options (for CRT gaming enthusiasts)
- Way too many save files!
Steam User 4
There are many horrors in the world, and you are a rat with a bat.
It's a lot of fun! Takes a little practice to make good use of controls (don't forget that you can dash!), but don't you worry - it doesn't take long before you can get some mobility options, and then more weapons, and other things as well.
I do quite like how the game's achievements (and different ways to beat the game) form a trail of breadcrumbs leading you to doing a speedrun.
Also... the game's really smooth? Doesn't seem to cheat its NES-ish resolution and it runs at 60 fps, and yet!
Steam User 1
in a world where the interconnected nature of metroidvanias feels like a lost art, tres-bashers surprises the player with its exploration freedom and simple-but-satisfying action
the way a certain achievement pushes you towards obtaining upgrades and beating bosses in a specific order is a thing of beauty
Steam User 1
Phenomenal game, I really enjoy building on my skills while upgrading parts that really build on exploring. Ondydev is quickly becoming one of my favorite developers after this and Peter Shorts.
Steam User 1
*chuckles* its a good game, sir
classic-feeling game with tight controls (once you get used to them) with a wide variety of monsters, weapons, and upgrades to find. the areas are distinct and the music is also banging
also, its genuinely a fun game to speedrun with interesting routes and is super easy to learn!
Steam User 1
This was a wonderful metroidvania with great movement! The game feel is strong on this one, and it felt the right length as well. I even went so far to 100 % it.
Great work on the game!
Steam User 0
A very fun nonlinear ghost hunting adventure with great music and a very charming atmosphere.
Game’s always hiding something, and that is one of its greatest strengths. The map isn’t technically that big, but feels huge in density. There’s a large variety of amusingly themed enemies to bash, too, which is very welcome indeed.
Reminds me a lot of Metroid 2 in how you’re encouraged to eliminate a big list of dangerous opponents. Tres-Bashers has a lot more on it’s counter by a factor of 10, but you don’t need to defeat anywhere near the full amount to beat the game.
As far as weaknesses go, i’d say the biggest thing for me is the game’s combat started to drag by the middle point. This was partially bad luck, because I had managed to miss every shop with a new weapon, but found all of the mobility stuff. But even after getting them, I didn’t feel a massive improvement. It’s mostly just waiting for the monster to become vulnerable and swinging at em in a loop. Rarely did it feel worth taking evasive action, as killing the thing ASAP reduces its ability to hit you.
This is also not helped by how annoying it is dealing with multiple enemies in a room at once. You kinda have to take em one at a time or really slowly, and I found the game’s strongest encounters only featured 3 or 4 cryptids that compliment each other’s abilities to create an interesting situation. Near the end of the game there weren’t as many of these as I would’ve liked… and if I have to see that Wizard enemy any more I’m gonna lose it!
Another issue with the game is how underbaked the coin system is, though this is far more minor. You are given a metric ton of coins and all of the items in shops are cheap as chips.
But don’t let my negative points sway you too much, the brilliant exploration and the “cute-creepy” atmosphere of this game is far more than worth the little foibles. I will almost certainly replay this game again.
Steam User 0
I love this game. Someone made a really cool version of the game Monster High for the NES and not enough people have playhd it. It's got style, it's got class, it's got a bunch of cool monsters, it's a little janky