Games of the Year

Trailmakers

Trailmakers Screenshot 1
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Build a car, a plane, a boat or maybe a… carplaneboat? With Trailmakers intuitive builder, it is as easy as snapping together real building blocks. Take your machines on dangerous exploration missions, breakneck rally races, or go to the sandbox and build that hovercraft you have always dreamt about. Build intuitively with modular blocks - it is easy to get started, and the possibilities are almost infinite. Explore a vast open world and escape the planet in the survival game mode “Stranded in Space” Go on breakneck rally races with vehicles of your own making. Create without constraints in two sandbox maps full of jumps, half pipes, an aircraft carrier, catapults and other crazy obstacles. Compete on the global leaderboards in rally and race mode. Four player drop in drop out multiplayer game modes. An active and growing community with tons of premade vehicles ready to test. There is always something to do: Join the Trailmakers Rally, take on challenges, play in the sandbox, race your friends or shoot each other to bits.
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Game Discussion

Review by Anonymous
Review from Steam

Why is there no space doe, I made a rocket for nothing?

Review from Steam

As my first "creative construction game" I highly recomend this game as a introduction to engineering games such as Besidge, Kerbal Space Program, Scrap Mechanic, and so on. As well as a great way to use your time playing a non-mindless well made video game for all ages. -Jovani 11 years old

Review from Steam

the building mechanics are pretty good but the driving mechanics are very sensitive at high speeds i think there should be more tracks but with mods ill be fine

Review from Steam

It's shameful it took me this long to give this game a review. A Thumbs Up well deserved and a long time coming.

Review from Steam

Had the game for 12 hours, already got an 8 hour playtime on it, so yeah I guess you could say it's pretty damn good.
The freedom that this game provides for the players is honestly fukin' unbelievable, like I know that you've probably heard the line "The only limit is your imagination" before, but its srsly the case with this game. xd
From creating simple cars to making of da mudafukin' Optimus Prime, you can do it all in this game.
If you like Minecraft redstone but the mechanics are too hard for you to learn, buy this game now!
GLHF!

Review from Steam

This is a great game, for building/testing/racing. There are acceptable physics problems such as. Tires do not deflect but rather "sink" in to the ground, they will pop/bob back (deflect back). Clipping exists yet it may not always, you will just have to test the Structure/vehicle. servo stacking (the only way bionic league can be fun).
There is quit a lot shapes, vehicles, and mechanisms you can make with just blocks (objects inside a six sided cube/rectangle, size dependent)! You can must of your fantastical designs. For all that, the meta for fast cars, boats, and aircraft is well established (it dose variate between the three).
The power system (showing how much power a propulsion-tech/motor has) is odd and not fallowed though for all systems, but it would be hard to implement a accurate system in for such a creative game.
Now in to the negatives. Trailmakers is a fun game to even when avoiding the, moderately excepted exploits/glitches. The game braking/stopping glitches can seen when stressing the systems, other wise the game runs fine.
There are two main glitches, the inverted hover-pad simulated ground proximity engine (known as the ufo engine or hover-pad glitch) and the detachable aerodynamics/drag (known as the 0-drag glitch).
Some failing's of the game are the spoiler's (rear wing), aerodynamic display (at the low-drag/slippery end), number accuracy (decimal places), and the two cosmetic blocks that fall out of the fair range.
The in-game rear-wing (spoiler) gains it's activeness from the open space (the eight 1x1x1-cubes) above it's surface, not the front or rear section.
The aerodynamic display is based off the color and speed of on coming arrows, at low drag (green in color) the arrows are moving at speed with only slight variation.
The accuracy is only up to one decimal place (10th's), advanced settings for this would be nice.
The 1x2-Chrome-bumper and 1x2- chrome-bumper-detail have three plains of contact with at least one point, this with no drag allows increased size without the penalty of drag.

Review from Steam

I dont have big physics knowledge

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