Trailmakers
Build a car, a plane, a boat or maybe a… carplaneboat? With Trailmakers intuitive builder, it is as easy as snapping together real building blocks. Take your machines on dangerous exploration missions, breakneck rally races, or go to the sandbox and build that hovercraft you have always dreamt about. Build intuitively with modular blocks – it is easy to get started, and the possibilities are almost infinite. Explore a vast open world and escape the planet in the survival game mode “Stranded in Space” Go on breakneck rally races with vehicles of your own making. Create without constraints in two sandbox maps full of jumps, half pipes, an aircraft carrier, catapults and other crazy obstacles. Compete on the global leaderboards in rally and race mode. Four player drop in drop out multiplayer game modes. An active and growing community with tons of premade vehicles ready to test. There is always something to do: Join the Trailmakers Rally, take on challenges, play in the sandbox, race your friends or shoot each other to bits.
Steam User 81
This game is really fun on its own, it kinda sucks that some stuff like larger plane engines and sails are locked behind a paywall, but this game is still good.
Steam User 63
This game is really fun, I love building different cars to play around with
My only gripe with this game is that the really cool, and lets be honest, the better blocks to use to build with are locked behind paywalls in the form of DLC. I wish that there were better ways to go about that, but all I can say is that the DLC's are too much for blocking creativity behind a paywall.
All in all, 7/10
Steam User 51
games full of either autistic toddlers, or autistic engineers. Love the game 10/10
Steam User 31
great game I have spent too much time on
I do think some things would be nice if they were added, although unlikely the devs will listen to a sole person:
1. I think it would be nice to add a wind setting to maps similar to the wave setting (so we can actually use sail boats on maps other than high seas)
2. maybe add an option to change the amount of atmosphere a map has
3. I kinda miss the older damage mechanics were weapons could break blocks in 1 hit and such (this could just be an optional server setting)
Steam User 32
Its a good game in its own respect, but I have a few complaints:
1. All/most DLC's cost money, just seems a little money hungry (Coming from someone who has bought a LOT of the game's DLC's)
2. The game is/can get really buggy, espeically with logic gates and/or with moving parts
3. I have found the mechanical parts of the game to be limited, you don't have much control and mechanic freedoms to make complex or sometimes simple mechanisms (Like you can in a game like scrap mechanic)
4. The lack of different angled triangular aero blocks, and this is purely the game's fault. Like there is a free game on roblox (Plane crazy) That does this and so much more better then Trailmakers. Its embaressing on trailmakers side.
Tangent: Plane crazy is honestly a free copy of this game and some how so much better, Its not as flushed out but its not nearly as money hungry and has more mechanical freedoms. Due to it being a roblox game it doesnt have the same multiplayer player run server problem. And it has so many more blocks and active multiplayer players.
Im not saying don't get the game, I just wish the dev team did stuff that improved the game (In the listed aspects) rather than adding dumb skin packs)
5. No preset multiplayer servers. I get this game isnt that big, but it annoys me that all the multiplayer servers are player run. This usually means there are little to no servers that are playable at more than 3 people.
6. Also the 1 decal per surface thing is so annoying. Like I know they do it on purpose so the skin packs will sell more but its just cheap and an a-hole move.
Im starting to question how much I actually like this game.
Steam User 18
Is the game fun? Yes. Do I want more people to play it? Yes.
Do I think it deserves a positive review? meh, not really?
Sure the game is fun and enjoyable, and there's no singular thing wrong with it to ruin the experience, but there are *a lot* of small and/or minor things which all add up into a lack of polish.
Most of these things aren't gameplay blockers or major annoyances, so I still can recommend it, but there are just *so many* small things adding up that I never had a chance to forget about the problems, such as:
- Unexplained deaths and/or vehicle damage: for the most part the game is quite forgiving and you don't often take 'accidental' damage, but when you do it is always severe and unintuitive or unexplained
- Unreliable part controls: putting multiple parts working together or using them in a way the game didn't expect can often lead to controls simply not working, or very weird behavior that doesn't make sense. I found myself having to *delete and re-build* and re-configure the part controls to fix it in some cases.
- Obviously wrong physics behaviors: in multiple occasions I have had situations where the physics simply break down, such as the main chassis of a solid vehicle splitting in half and rotating *instead of* the turret on the aiming servo, which somehow remains still???
- Missing keybindings and controls options: in a game all about configuring your own vehicle and the way it works, and in every other game I've seen of the genre, I expect to have simple things like being able to bind extra mouse buttons (4/5, forward and back, etc) or reconfigure all of the game's own controls.
Luckily, none of these issues were major enough to stop me from enjoying the game, so I can still click 'Yes' for Steam, but I really hope that the devs will spend some time cleaning up the edge cases and making the foundation of the game rock-solid before moving on to adding fanciful new campaigns or content.
Steam User 22
Trailmakers is an entertaining building game. There is a sandbox mode, but the real fun is the campaign. The main campaign has you crash landed on a alien planet. The pieces of your ship and cargo are now scattered all over the planet. In order to escape, you must find all the salvage and use these pieces to ultimately build a rocket ship to escape.
There's virtually no story, the planet is quite lifeless and mostly unremarkable. What's fun, however, is finding and using the salvage scattered around the planet to build all sorts of devices to help you achieve your goal. You'll start with a simple car but as you get more pieces, you'll end up building more complicated and fanciful machines. By the end, I built a monster truck and floats on water with a retractable tractor beam arm, a hover ship (multiple versions that got better over time) that helped me fly into a volcano and retrieve a critical piece of salvage, and a submarine to explore the deep tranches for loot. It was a blast. And you'll need to be really creative because some of the salvage can be deviously hard to get to and bring back to your salvage nodes.
The game gives you templates to build some basic crafts, but the real fun is building your own. The sky's the limit because you're given a large array of blocks and tools to make just the right machine for the job.
I played the entire game with a controller and it worked pretty well, which surprised me as games like this are usually MK only. The game also ran very smooth even with complicated machines. There is also a lot of game packed in, with different campaigns, modes, and a previously mentioned sandbox mode. You will absolutely get your money's worth.