Tower Hunter: Erza’s Trial Screenshot 1
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Tower Hunter: Erza’s Trial

With features of roguelite,players of Tower Hunter: Erza’s Trial fight their way up in the world of a giant tower with random modules. Different terrains are found in the towers, and there is exploration to do and challenges to overcome. Due to a contract between our heroine Erza and a demon, Erza is beamed back to the original start every time she dies. As time loops, Erza, becomes a strong fighter who can make her way to her target. In the world of Tower Hunter, countless warriors have already gone before you to challenge the unsolved secrets of the tower, but they failed. A mischievous god is lord of the tower. Cards appear after bosses are defeated. The empire grants different levels of licences to the warriors exploring the tower, according to the rarity of the cards they have collected. These licences bring with them status and power. Nobles have gone to the tower to compete for status and glory, but none have been as fortunate as our heroine Erza.
Promote for 50G

Game Discussion

Review by Anonymous
Review from Steam

A good game with broken mechanics.
Mostly simple, kill hordes of enemies and move forward. The game doesn't really help with any direction on things that can be done, it's mostly up to us which means a player can probably go through the entire game without knowing some very basics mechanics that can be done. There is hardly anything in the game to read or explore more on, sometimes even the minuscule help it offers will be hard to understand. One simply has to hope they understood the message it conveys.
- "Cling to Walls", the broken skill. It is basic and easily accessible, the problem - your character will now cling on to any platform horizontal/vertical alike. You'll constantly clip through platforms because your character is always trying to latch on to something, the game actually has quite a difficulty spike with each level after floor 3. This skill will make the game twice as hard with a high chance of getting sucker punch and yeah if you die, it's back from the start again and you have redo with this stupid skill. I went to floor 5-2 on my first run and gave up because of this skill, had to start anew. This is not even a skill you'll ever need for anything, it is just there to break the game.
- Another negative to add would be the cheap way to halt player by dumping in too many sub-boss level enemies in tight spots. I didn't even know which one was hitting me because of how densely packed they were. This just happens, like a trap when everything up to that point might have been easy or manageable.
A few basic tips to help without exploits -
Chips and Weapons can be broken down to gems by holding the button used to pick.
Keep an eye on the mini map to navigate, also breakable floor or wall will show up blank on main Map but not in mini.
Items can be found in Vases, most of it looks like they are in the background without a clear indication.
The game has a free DLC which for some reason didn't add/download automatically with the main game, oddly the outfit that came with it felt flimsy with no weight to it. It looks great when standing still.
A good game to try, just have to know some basics which the game sorely lacks at explaining. Fighting mechanics is way too simple, doesn't need much skills. And totally avoid Cling to Walls skill, it pretty much makes current progression useless.
Edit: This is going towards more of a Mobile Game category, has needless grind to unlock upgrades. The difficulty level SS, S, A - E is just there padding game time. It doesn't add anything to the game, only difficulty above B has "chance" to drop more crystals but even that won't be enough. The actual run-time for this game is around 2-2.5 hours at best including the secret boss who has like x20 times more stats compared to every other enemies before making him difficult.
For people thinking of getting some quick achievement out of this game, not easy. Even after some 15 runs there is still lots left to unlock. This actually makes the game feel shallow, it's not like Devil May Cry which gives off a whole range of difficulty but a good fighting system + rewards. Every enemy in this game seems to have their own unique move sets and magic skills but none of it matters because they die too fast even in a new game. Making it even more boring is the roguelike mechanics which makes none of the floor select-able and you have to go through floors one at a time, it adds nothing interesting because you'll never die. They should have just let the floors select-able at least. Most of the time I just end up watching a movie or checking other game review in the background while playing this.
I quite enjoyed the game for the first few runs, but the game padding mechanics is making me want to give a neutral or even lower. The game has lived long enough to be a villain.

Review from Steam

For a 70 taka game, it's worth it. It's a metroidvania style platformer. The game is also a bit on the difficult side. Visuals are nice too. The game also has character customization.
I can't complain about anything for a 70 taka game.

Review from Steam

7 things;
- Attractive
- Sends you right back to the start to grind more out of the levels
- Inappropriately pervy in what is otherwise quite an innocent setting
- Slightly too expensive (on sale, go for it)
- Surprisingly deep customisation and buffs
- Appalling English
- Sequel on the way

Review from Steam

A much nicer looking Dead Cells with an ATROCIOUS translation. They really need to hire an English speaker to do the translation. Often, you can't even tell what a tutorial is telling you because the translation is so bad. They really should have been embarrassed to release a game with such a terrible translation.

Review from Steam

It's a fun platform game. It falls apart at the end with an underpowered character for a boss run.

Review from Steam

This is a fun, but extremely shallow game. Don't come here expecting a good story or a sensical progression of events or even aesthetics. It feels like a game project rather than a full game *but* it's a fun game project. The combat is satisfying (though the enviromental hazards can be pretty bullshit) and just moving around is fun. There's an unparalleled freedom of movement (once you buy those admittedly cheap upgrades) and there's lots of ways to engage enemies.
The game is lineal and you restart from 0 when you die but by upgrading your chips you can recover your strength very easily just by exploring.
Good if you just want a turn-off-your-brain experience or don't have the patience for an actual metroidvania.

Review from Steam

pretty neat game