Tower Hunter: Erza’s Trial
With features of roguelite,players of Tower Hunter: Erza’s Trial fight their way up in the world of a giant tower with random modules. Different terrains are found in the towers, and there is exploration to do and challenges to overcome. Due to a contract between our heroine Erza and a demon, Erza is beamed back to the original start every time she dies. As time loops, Erza, becomes a strong fighter who can make her way to her target. In the world of Tower Hunter, countless warriors have already gone before you to challenge the unsolved secrets of the tower, but they failed. A mischievous god is lord of the tower. Cards appear after bosses are defeated. The empire grants different levels of licences to the warriors exploring the tower, according to the rarity of the cards they have collected. These licences bring with them status and power. Nobles have gone to the tower to compete for status and glory, but none have been as fortunate as our heroine Erza.
Steam User 3
It's...okay.
As others have said, it's basically a bastardized Dead Cells. I'd call it baby's first roguelite if the genre actually had any barrier for entry.
It's way too easy, even playing on roguelite mode. Combat lacks depth, but then again so does Dead Cells'. It pretty much boils down to whether you can stunlock the enemy before they stunlock you, and believe me, it isn't hard to do.
I don't know where the budget went (or if they even put money into development to begin with), but it certainly wasn't the sound design. Good, stock sound effects exist. This game doesn't use any of them. It's also really, really loud, and despite turning down SFX, there are certain sounds that just, don't get any quieter. The music isn't bad, but definitely forgettable. Also, the dialogue bubbles use the skype notification sound...yeah.
The graphics are just, fine. The game looks okay, it certainly isn't an eyesore. Animations are a little janky, mostly with enemies or the environment, at the very least, they did okay with the one thing the player will see the most, the player character.
The story doesn't matter. You don't play this game for it's story, you play it so you can dress up the cute blonde in a bunny suit and attempt to get any semblance of an experience out of this poor purchase. If you're some poor soul that actually cares about the plot, good luck. Whoever translated the dialogue to English likely found it more difficult than the game itself. Now, I'm all for broken "Engrish," it's at least a good laugh, and I can usually tell what the writers were going for. I can only assume with their $0 budget, that they chose to hire google translate to handle the English dialogue. There's a reason you don't use google translate for long, spoken sentences. It often results in direct translations. Direct translations are bad. Here's an example, pop quiz time. Tell me what this item description means:
Super Potent Energy: Do not need basic weapons for 5 seconds; from then on the ensuing 3 attacks of those weapons must critical hit
Seriously, my discord is xDress#5256, if anyone can decipher that shit, please, PLEASE send me a message. I'm begging you.
Anyway, the game is fine. I'm probably gonna finish it, and who knows, maybe once you beat the game you unlock some secret, hidden knowledge, like the meaning of life, or how to get bitches. I dunno.
Don't buy it at full price.
Steam User 2
Cookie cutter but fun. Sometimes a little buggy but worth the cost IMO