Touhou: Scarlet Curiosity
Select Either of Two Playable Characters for Twice the Adventure Choose to play as the titular vampire, Remilia Scarlet, or her devoted maid, Sakuya Izayoi. Each offers a different gameplay style with unique mechanics: Remilia’s attacks hit hard, while Sakuya’s are more technical. Use Five Buttons to Carve Out Countless Swaths of Destruction The game’s controls are simple, fun, and endlessly customizable: you’ll learn a variety of skills as you level up, which you can assign to the game’s action buttons however you’d like. Build Hit Combos for Greater Success in Battle The more you’re able to hit enemies in rapid succession, the higher your attack power will be, and the more experience you’ll receive per kill. The effect will wear off over time, however, or when you’re struck by a foe – whichever comes first!
Steam User 3
Probably one of my favorite Touhou fangames. Definitely worth the play if you can't get enough Scarlet Devil content. I found myself wanting to play more, even after I finished the game & got all the achievements.
The story is simple. Remilia Scarlet, the charismatic vampire mistress of the Scarlet Devil Mansion, finds her home has been destroyed by a mystery monster while she was out, and now she must go on a quest to uncover the culprit, alongside her maid & trusted companion, Sakuya Izayoi.
The gameplay is simple but fun, especially when you start wracking up combos. You have a handful of skills to mix-and-match to fit your own unique playstyle, as well as an "ultimate" skill. I'd suggest using "Spear the Gungnir" for big single-hit damage on bosses, but there are other ults as well, including AOE ones.
The music is great. I learned about this game through their rendition of Patchouli's theme (composed by Hachimitsu-Lemon). As with every Touhou game, I came in with high expectations for the soundtrack, and I was not disappointed here.
My favorite thing about this game is probably the character art. It's simple, yet very charming. You don't always have to go overboard with a character design for it to be good. In this case, simple = cute.
The achievement grind wasn't bad. A lot of the achievements you'll get just by playing the game. The achievement you're most likely to put the most time into getting is getting Remi or Sakuya to lvl 99, but if you play with that goal in mind, by the time you finish the main game all you'll have to do is grind the extra boss a few times and you'll get there. The roughest achievement for me to get was increasing my critical rate to 50%. I was playing as Remi, who has less crit rate than Sakuya, so it was frustrating. But, other than that, I had no real trouble.
Touhou: Scarlet Curiosity gets the Nori Stamp of Approval. Play it if you're looking for a fun Touhou fangame to pass the time.
Steam User 1
honestly luv how they blended in bullet hell elements with rpg, just the right amount of both. it also requires a bit of experience in bullet hell, but otherwise amazing game and def worth my money :D
Steam User 0
gameplay is pretty fun, feels like the best wii game you never played. It is way better when you play low resolution fullscreened on a high res monitor. And look who made the music... ! ! The game is a bit lacking in details though.
Steam User 0
Really cute game, the art and 3d models are charming, music is cool and recognizable, and the dialogue is pretty funny at times.
I played through once as Sakuya and did the first two missions again afterwards as Remilia. If you're going to play through once I think I would recommend Remilia since her basic attacks flow better for pot breaking, she can glide, dive bomb attack to go FAST, and delete bullets way easier compared to Sakuya. Feels like the game was designed primarily around Remilia and Sakuya was somewhat of an afterthought. I did enough of the post-game to know I wasn't interested and the second character's campaign didn't seem different except some dialogue changes.
A bit easy compared to the previous entry starring Youmu that was re-released recently. I think the only time I died was once on the final boss since there were no healing pots. Apparently there's a "bullet hell mode" which I didn't know about until reading the store page just now. It's hidden in the game's launcher under the misc. tab. I might've tried that on my first playthrough knowing what I know now. Maybe if I go back to play Remilia more.
The character/build customization is a bit shallow but I don't think that's hugely important here. I mostly stuck with item drop chance equipment and swapped to real stats for boss fights. There are a dozen or so skills mostly breaking down into different flavors of projectile, thrusting, or character-centered area of affect attacks. Just give me the thrust with invincibility frames and the enemy vacuum attack that also has iframes, everything else felt less useful.
Kourindou is crazy. If I read the credits right it makes sense that they had one person only work on the shop. Tons of modeling and little knickknacks to look at, really impressive.
Steam User 0
i really liked this game, even though it was a 3d game it still had that bullet hell feel to it which i though was cool, I really enjoyed the characters and the story as well not a bad game quick and fun
Steam User 0
honestly, probably my favorite 3d beat em up. Happy to own this after not being able to play it after it getting removed from ps+. oh and btw, pay attention to the options window before the game starts, youre gonna need it.
Steam User 0
Very chill game with chill music and ok progressing system.