Torchlight III Screenshot 1
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Torchlight III Screenshot 5

Torchlight III

It’s been a century since the events of Torchlight II, and the Ember Empire is in decline. In Torchlight III, Novastraia is again under threat of invasion and it’s up to you to defend against the Netherim and its allies. Gather your wits and brave the frontier to find fame, glory, and new adventures! Brave the vast wilderness of Novastraia and all of its dangers either alone or with a group of friends! Whether it’s armor, weapons, or even new pets...there’s always more to find as you battle through dungeons and take on dangerous foes. With four unique classes to choose from and five available Relic subclasses, there are many different ways to build your hero and maximize your damage. You’ll also gather epic gear along your journey that you can customize to work with your hero’s unique make-up. It’s time to rebuild – and that includes you! Enjoy your very own fort, where you can upgrade gear and renovate your fort to show off to your friends and the world. Fight your way to fame and glory with your loyal companion! Add skills and equip them with gear to make them stronger. Each species comes in a myriad of colors and styles, so make sure to collect them all!
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Game Discussion

Review by Anonymous
Review from Steam

It is a good Torchlight?
- kinda of, 6/10
It is a good RPG?
- could be more customizable, 5/10
Have good action?
- loved this part, the pace and flow are really nice, 9/10
Good players interaction?
- worst of most RPGs out there, you cant trade, shared instances are bugged as hell, 1/10
Enjoyable mechanics?
- it is simplified af. but is pretty good actually, 7/10
Good difficulty and balance?
- I only played the Ridiculous diff, and it is really Ridiculous with some classes and at some points in the game, 8/10
The lore makes you want to see what is to come?
- no, pretty unexistent, they just trashed the lore and style of the antagonists, the lore is VERY shallow and bad written. 1/10
Is it stable?
- almost, there are a few bugs but, until now, nothing that renders the game unplayable for me. 6/10
What about the equipments? Drops? Leveling?
- the leveling is really balanced imho, I could feel my character getting stronger and the equipments drops followed up correctly, could be much more variety of legendary and set items, but the drop rate (in Ridiculous diff) are OK, the bad part is that you cant trade. 8/10
Can you make a unique/smart build?
- not really, every skill are balanced to the point where you dont need much combo, the combos are not much worth it, you can just spam your main AoE skill and you are good to go, a few skills colaborate with each other but not too much relevant and single targeted frenzyed builds are useless, and you cant customize your attributes/talents either, just skills and equipments, the Legendarium system are OK, but dont contribute against the overall system's simplicity. 4/10
Overall rating
- tl;dr: 6/10
It is good and fun to play if you just want to pass time and dont give a sht about what torchlight was like, neither story-wise nor mechanics. Previous torchlight games was very slow paced and boring at some points, where Torchlight 3 excels imho, because the gameplay is very fluid and fast, I like it. You can finish the game quick, but you also die quick so thats a plus for me, specially because I love hardcore diff in any ARPG. Still they could improve it a lot, the game could be much more customizable, I love weirdo builds I can make in Path of Exile, Grim Dawn, Titan Quests, even at Diablo 2 I could fiddle with a mix or two of different exotic builds, but TL 3 character progression are so simplistic that you have basically the same gameplay with a range of classes and builds, but the current system gives you a bit of freedom for combining equipments with certain skills.
Well thats my personal review, this game have TOO MUCH potential, but I dont think the current devs would make any effort on it. The Torchlight title may be dead on the second iteration, and TL 3 just started something based on that, but far different. Good at some points, worse on others.
*Sorry for my bad english, not my main lang.

Review from Steam

This is a love-hate game.... I`ve got it because my best mates were into the Torchlight mood but I ended up getting the 3rd installment on my own. To be honest it was a mistake even with all the hours put in it and more that I will put in, not because the game is that great but because I like completing all achievements.
When it comes to the love part, well it is mostly if you enjoyed the 1st and 2nd one, then you`ll have to love this one and really important if you are a casual hack and slash gamer with tons of skill points added to the patience bar, the hate part will soon kick in after you commence the game....
Huge improvement in the graphics section, extremely flashy, many colors, kinda minimalistic but at the same time too many things happening.
Improved movement and controls, this one is a huge bump over the other installments, but you can swap to the old ways if you prefer.
Good voice acting.
It started with 4 heroes / classes, now it got bumped into 5, all different in play style.
Skill tree is split into 2 per class and the 3rd one is you picking 1 of the 5 relics, which gives you 5x5 different builds. Most abilities are newish and many you can recognize from the previous TL1-2.
Great responsiveness and combo combinations.
Improvement for pets and their skills.
Base building, crafting, bonus collections.
Difficulty is nice you can feel the difference but it is not putting you down if you wanna play on the hardest from the start.
After you complete the game you get an infinite dungeon challenge to min-max your items.
Steam achievements
Steam trading cards


Typical story, total copy / paste from the previous one.
LAG!!!! I can`t stress this one enough, when I got the game it was running smooth for me, while others complained, few small updates later.... the game lags, not fps, the game lags, now it has transitioned into a random annoyance, where the game starts normally until I need to check the inventory then it`s a dice toss whether it`ll start lagging or continue normally, I feel like there is a background timer that after 30-40 mins it`ll start lagging no matter what.
You have to be online, you cannot even play singleplayer without being connected to the internet, this might be the main reason why those lags happen but who knows.
This one also adds to the LAGS, remember when i said responsiveness and combos? Well you can do 1-2 and maybe a 3rd thing then it is impossible to do anything even though you can see that the hero is starting the animation but nothing is happening.
I did say you have a total of 25 builds? Well it is not that.... Relics force you to play a certain play style as they require certain weapons to work, and they are more suited to be added to certain heroes, so in the big picture it is not freedom it is pre-builds where you choose to have something that works or to put your self in a disadvantage because you love a certain effect which is the only thing you can use.
Legendary set hunting is pure grinding, don`t get me wrong certain grinding is a requirement for these type of games, but this is something else, you can get periods of 0 and then you suddenly hit that sweet random timer where any boss / unique you kill it give you one. And there is devs playing games where you can only get weapons to just annoy you to the point to stop playing.
The never-ending dungeon gets boring real quick, all the levels start to look the same, the main campaign is a fixed layout, and the dungeon maps are either just parts of it or rotated and that`s it no randomness.
Base building and crafting is a joke.... you need 4 bonus totems, re-skill items, never ending dungeon and the pet stash... the rest is if you are that bored of the annoying lags but you wanna play the game so you have something to do which is definitely not the point of these type of games.

Well I would recommend this one if you are a casual gamer who likes hack and slash, especially the Torchlight saga, even with it`s all downfalls I had enough fun to put it in the positive, barely positive to be honest. DO NOT PAY FULL PRICE, not worth that at all, at least not in this condition. I made the mistake to even get it during a sale and that was also a mistake based on how much it`s killing my will to complete all the achievements. There is like 70ish hours of gameplay, to test all classes and all ways of play styles, after that it`s GRIND MODE ACTIVATED!

Review from Steam

Its not torchlight 1 or 2. It is a different game. The customizable fort for crafting, the quality of life improvements for farming are nice.
It feels like a paid service game, delayed loot drops, many different currencies, lots of obscene conversion rates via constructions that require more grinding.
The music is great, aesthetics are disney good, the multiplayer implementation is good, the loot doesn't feel that meaningful early game but it builds on itself.
Mechanics of fights are MUCH harder than torchlight 1 or 2. You are physicaly dodging spells, ground effects and hits. This was aged well with current gaming meta.

Review from Steam

Well, I would like to start with some thoughts of mine (30 years+ of active gaming, most games of the ARPG genre). WHY IS THIS GAME SO HATED? Why do people downvote it after playing 1 or 2 hours - barely scratching the surface or the mechanisms? I waited for months, biased by the negative criticism, and went in the game expecting a huge flop - Game came out great, far far better than described by most reviewers. At this point I believe the game was review-bombed for no obvious reasons!
I expected the game to go on heavy discount, and only then I dived in. Most of the times I follow bad critics and negative reviews with a grain of salt, but in this case it was about my favorite genre, and one of my most beloved game series, so I respected the community. I was wrong and I shout out to everyone of you to think if you are wrong too! The game is NOT a masterpiece, but is more than a descent approach to the genre, with great visuals, battles, smart gameplay mechanics. It is lighter and not as deep as T2 was but IMO it is far more complex and enjoyable than T1. I went in very cautious, and I have spent 25 hours in 2 days time! And YES IT'S THAT GOOD!
Graphics and general presentation is great. Flashy colours, smooth animations, Chaotic battlefields. Far better than the previous two installations, a bit on the goofy side, but Torchlight series was always the casual-diablo-clone. Gameplay is very engaging and addictive as always. Follow the questline, grab the loot, advance various micro-mechanisms that work very good when embedded on the game. Some good new ideas, others not so interesting, nothing that can affect a hardcore's experience.
The only things I found missing was the stat management (you only pick perks for your various skill trees), and the diversity of choices for various optional quests (where T2 shined). I haven't reached the endgame yet, but I'm sure it's there, even if a bit limited compared to T2 (it's there, just different).
So, why all this criticism and the game still stands with mixed reviews? I honestly don't get it at all. Even if the game had a rough start (which it did obviously), most problems were shorted or ironed out of the game. Now it plays like a good old Torchlight that you knew and probably loved.
I suggest to try it and see for yourself. Game plays great and runs with 0 problems (only single player tested and that is good enough for me to suggest it). I understand constructive criticism when it occurs, especially if you are an enthusiast of the franchise, but in this case the game has been falsely accused and slaughtered! See for yourself.....
EDIT** Thank you for the awards!!!!

Review from Steam

I came here to the do some justice to the 'mixed reviews'.
It is not like TL1 and not like TL2 eiter, because it is TL3.
It isn't that complex, but at the end of the day I played TL1 and TL2 for the same reason:
Pew-pew and slash-slash.
The graphics are gorgeous, I love the fact you have your own fort you can customize any way you want, that you can transmog your equipment and dye them as well. It has nice new traits and to be honest, this is the first game in the last year that I actually enjoyed playing.
Maybe I'm just special or lucky, but I have not bumped into many bugs so far (singleplayer works fine, multi is a bit buggy sometimes, I agree with that, but nothing major).
Repetitive, yes, but at the end of the day Diablo wasn't better either from that aspect.
I have a day job and when I finish my day I'm tired as fudge, Path of Exile sucked the life out of me with it's complexity, I don't need that.
I log onto TL3, pew-pew, slash-slash and I'm happy. Maybe fort pimping time, and that is all I need.
I'm sure there are a lot of people out there who did not buy the game because of the mixed reviews and everyone being so negative here, so I hope I can defend TL3 from another perspective as well.
The only thing I do not like is the fact that single and multiplayer characters are saved separately, therefore if you want to play with someone at some point, do not make a singleplayer character, because you have to make a multiplayer one. Wish the game told you this earlier.
PS. 'There is no alpaca level'

Review from Steam

I see a lot of negative reviews for this game but I honestly disagree. I will explain why I enjoy this game as briefly as possible.
My ARPG Background :
Diablo 1 + 2
I like this game because it is not as complex as the above games or as deep. I don't believe that is a bad thing and I believe it was the intention for this iteration of the franchise. Some folks will either enjoy this mechanic or not.
I play this game with my son and we have a great amount of low stress hack and slash fun. I dont need to stress/plan for hours about what perks/items/abilities will work best with a specific build or feel the need to grind for hours to find the perfect item that will give complete said build. (You can in this game, but it is a much more watered down process than POE or GrimDawn) That said there is just enough complexity to the builds and item mechanics that makes the game accessible and enjoyable as we progress through its different phases.
We log on we kill stuff we laugh and we have fun. That is what this game is about. I enjoy the accessibility, art style, combat mechanics that this game has to offer. Honestly I don't need all the intensity and depth that comes with the other games, those games already satisfy that niche.
This game is not POE, if that is what you are looking for play POE.

Review from Steam

Should you buy it? only when its on sale.
And here's why:
Play time: -Short-
-Finished the game twice in 26 hours, and I wasn't rushing. Replayability is only in the different classes, and the maps don't offer much to explore, which I'll get into. Time can be spent on your fort, but that depends if that's something you really like, I personally spent an hour or two on fort decor.
Maps: -Average-
Are they good? well, a bit of both. First, I love when these games make the maps vibrant and colourful. Which it does, but then also doesn't. Personally hate when everything is mostly a shade of brown, green, red, or blue. It just visually dull.
BUT, the maps do lose several points because they do feel a bit empty. There are barely or no side quests or even hidden locations. So it doesn't encourage exploring every corner of the map.
Classes: -Great!-
I think the classes is the biggest thing that ups the points for this game. From the two and a half I played, they have all rather unique playstyles that I REALLY appreciate and what helps playing the game a second, or third time.
Skill tree: -Depends on personal taste-
Now this will depend from person to person. Personally, I don't mind the smaller skill tree.
But, for some reason they decided to make the hotkey number lesser- y'know- the 123- to 0. You lose 8-9 and 0. SO, You end up losing or having to sacrifice the option to use the more defensive long cooldown skills.
Bosses: Average.
So, what do I mean by average? Well, the big 3 bosses weren't as fun as the main bosses that led to the big 3. Honestly don't know how else to put it without spoiling to much.
Enemy types: -Great, but also not so great-
This is a weird one, or hard to explain. Designs and movement for some are great, especially with every area having their unique baddie. I loved the design and movement for some, I mean, you got your regs-skels-zombies- and spiders, which is fine.
BUT then you got your goblins, Spanning into almost all the maps, with very little variety(same with spiders but at least its more then a color swap- which most of the goblins are. You got your green, off green, red and purple goblins that just end up all looking almost the same with very little design and/or combat difference that you don't spot. Basically you got bad guys that could look different, but don't really.
The fort:
No problems here, lol. Really a matter of preference.
Now, these are things that stuck out to me the most, I could probably share more, but this is starting to get a little long so I'll stop right here.
Overall I wish the fanbase gave the devs some more time, as they were putting out updates and patches and new character classes. But the fans were too hard and the game was dropped. Hope it gets picked up, because I can really see the potential. At the end of playing Torchlight 3, just found myself feeling a bit sad and disappointed.