ToeJam & Earl: Back in the Groove!
ToeJam and Earl have crash-landed back on Earth in ToeJam & Earl: Back in the Groove!, a funky fresh rogue-like adventure infused with old skool hip-hop and jam packed with awesome throwbacks to the 1991 classic. Original Funk Lord (and co-creator) Greg Johnson is back at the helm with the sequel that ToeJam and Earl fans have been waiting for! The iconic ‘90s duo is back in the groove with all-new presents to help them navigate this wack planet "Earth" and retrieve all the lost pieces to the Rapmaster Rocket. Team up for 4-player co-op play to discover secret locations, hidden presents and new friends as you make your way through a constantly changing and unpredictable world! ToeJam & Earl: Back in the Groove! is a mash-up of the very best features of the classic console games with a ton of fresh improvements. Grab some homies and get ready for a blast of funky nostalgia as you help ToeJam and Earl return once again to Funkotron.
Steam User 3
I ignored this game for quite a long time thinking I would not have as much fun as the original first episode which I'm a big fan of, but I was wrong. I'm actually having a lot of fun with this one. Never mind the negative reviews if you enjoyed the original, this one is very entertaining, and frustrating just as was the first one sometimes but it's entirely part of the fun of it.
Steam User 3
Great game. I'd go so far as to say it's even better than the Genesis original. However, the translation into PTBR was very poorly handled.
Steam User 1
ToeJam & Earl are odd games. Their structure is unusual, they’re most similar to roguelikes before the genre became popular. The style is drenched in 90s nostalgia and the gameplay still feels fresh thanks to elements such as stealth and how exploration is handled. I had a hard time getting into the older ones on the PS3 (ports of the first two games), but this one won me over after getting used to it with time.
The gameplay loop is finding 10 ship parts scattered throughout 25 levels. It won’t be easy as there are pesky earthlings trying to make your life harder. And the levels are connected, you can drop down from level 25 to 24. And if you’re unlucky, you might drop down further. You have tools to help you against the onslaught. There are gifts that contain unique skills, you have good earthlings that can make a huge difference and your stats increase every time you level up. XP is gained through different actions such as exploring a level, using gifts and doing some mini-games.
All of this comes together to create something very unique and addictive. It’s super rewarding to learn earthlings’ patterns. It’s impressive that the game has many different enemies to keep the gameplay engaging for a long time. The game also has a lot of personality in every facet. It scores high in art, music and originality.
The biggest problem I have with the game is how some of the achievements were handled, mainly the ‘have 10 gifts explode on you’ and ‘unlock all hats’ achievements. The later requires you to complete 15 runs on normal and 4 on hard difficulty. It feels super grindy on normal already but being forced to play hard 4 times makes things infinitely worse. I’ve completed hard twice and it wasn’t a fun experience. I was willing to put up with it if it wasn’t for the other achievement crushing my hope of getting all the achievements. Realistically, you are unlikely to get 10 broken gifts during a run and keep your stat for presents low (to make them explode). You would have to work against the way the game is meant to be played by not leveling up and put yourself in unnatural situations, and still you will not get far. What you will need is a hat of breaking and this one is incredibly RNG dependant. It used to be easier to get the hat you want (by removing it from your current run) but this was changed with an update (you have no control whatsoever now). This achievement shouldn’t be more difficult than completing a run with no deaths, killing every unique bad earthling, having 99 bucks, visit all backers etc. It’s the definition of an awful achievement and it makes me sad to end my time with the game on such a negative note.
The game is special, there is no doubt the developers are very passionate about ToeJam & Earl games. I can definitely recommend the game to players who are willing to experiment with something different. But completionist gamers might be better off skipping the game if they want to keep their sanity. Some of the achievements are just too brutal and it makes me question if one of them is intended to be that hard to get. The price of around €12,50 is definitely worth it. I spent around 54 hours getting all the achievements except for the two I mentioned.
Steam User 2
As an animator of hybrid 2D and 3D art, Toejam and Earl satisfies that itch for light hearted humor and adventure. Play it with friends or alone. The devs did a great job capturing the spirit of the original, while updating the gameplay and visuals to satisfy today's gaming. An inspiration and a loyal addition to the series!
Steam User 1
Delightful! First time getting to Funkatron really brought me back to 4th grade when I did it with my buddy way back when.
Steam User 0
This game has some serious 'tude. It's pretty fly. It's pretty tight. I'd rather play the original because some of the charm has been lost with the upgraded visuals, so I'm gunna bounce and play that.
Word.
Steam User 0
A rogue like take on the genre, but playing a space aliens. This is the sequel to the Sega Classic that fans wanted for decades. A great game