Titan Souls
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Between our world and the world beyond lie the Titan Souls, the spiritual source and sum of all living things. Now scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with but a single arrow is once again assembling shards of the Titan Soul in a quest for truth and power.
Steam User 8
good game but walking to each boss is a bit annoying especially on deathless runs
Steam User 7
Titan Souls is admittedly a flawed game, one that I dropped back in 2016. Returning to it over 8 years later to beat it I'm convinced it's a good game, just not a great one. And god is it frustrating for the wrong reasons.
First, the good/an overview;
The player instantly can die to anything, and the bosses instantly die if their weak spots are hit. So every boss fight is now a puzzle where you have to figure out what the weak spot is, and how to expose it or get a quick hit in. This works pretty well with most boss fights - while a few were a bit confusing, it was really satisfying to figure out how to beat each one. Each boss also has a unique achievement to kill them in a stylistic/fast way as an added bonus.
There's some good atmospheric world building & credit where credit is due, all the bosses have really beautiful designs for things you're killing in just a few seconds. Solid points here, and the usage of 3D elements for some bosses to make them 'pop' out was a really smart design decision.
Now, the bad, or why I dropped it back in 2016;
Yeah it's way too frustrating to have to walk to a boss arena over and over again from a checkpoint each time it kills me. While it doesn't take too long, this adds up and if a boss is particularly confusing, it makes the walk each time aggravating. Especially if you die in 2-3 seconds and then spend 20-30 seconds until you're back in the fight.
The other issue to me is how easy to get lost. My first playthrough attempt I wasted far too much time just trying to figure out where the bosses were with how big the map is - second playthrough I used a guide and found an area I've never even seen before.
So, yeah, I feel this is a good game being weighed down by some design choices. It regularly goes on sale for very cheap anyways, so it's worth checking out if these aspects sound like they wouldn't ruin your experience.
Steam User 4
Still better gameplay than DS2's frigid outskirts
Steam User 4
VERY addicting game, as you literally always one shot away from victory or defeat. It reminds of me how I feel when I fighting a Souls like boss, where both you and the boss are at very low heath, and every action therefore feels significant. During a boss fight in this game, I always, in this mindset that victory is just around the corner, I just need wait for my opportunity to strike the boss' weak point.
Steam User 3
Titan Souls - a delightful blend of frustration and triumph, where every tiny pixel counts!
Battling colossal bosses with just one arrow feels like a game of high-stakes dodgeball—except you’re the ball.
It’s punishingly fun, and each victory has you dancing like you just won the lottery. Bring on the rage!
Steam User 3
This game is not bad in terms of quality. It’s challenging like it’s supposed to be, but without gamepad and on hard mode it’s just frustrating. You trying to beat boss for hours, but if you were on gamepad it could have been minutes only bc keyboard have 8 directions. I bested this game 3 times(2 on hard mode) and I can say that playing on keyboard is another hell.
P.s.
I hate stairs in this game.
Steam User 3
I have fond memories of this game. Well, fond memories and a few controller shaped holes in my wall. But mostly fond memories.
Simple concept, great execution, can be a bit of a walking simulator but I am a determined masochist so I don't mind the psychological warfare of walking back to the guy that just kicked my ass just for it to happen again and again. One of the first games I played on my own PC in middle school. One of the first I 100%d years later (took me almost 90 hours) so I will continue to have nostalgia for the challenge.