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Titan Quest

From Age of Empires co-creator Brian Sullivan and Braveheart writer Randall Wallace comes an innovative action role playing game set in ancient Greece, Egypt and Asia. The Titans have escaped their eternal prison, wreaking havoc upon the earth. The gods seek a hero who can turn the tide in an epic struggle that will determine the fate of both men and gods. Are you ready for the quest? Explore the Ancient World - Unlock arcane mysteries as you journey to legendary locations Conquer Monsters of Legend - Battle mythical beasts in a story-driven campaign that will determine the fate of all existence Highly Customizable Characters - Build and customize your characters with 28 classes and over 1000 pieces of unique and legendary items to create the ultimate champion Online Multiplayer Gameplay - Challenge others to experience the story in fast-action, 2-6 player online cooperative gameplay
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Game Discussion

Review by Anonymous
Review from Steam

A fun but deeply flawed game that is helped by its workshop support.
Game has tons of content and a very nice variety of talent paths to invest points into. Graphics are nice, music score is good and sound effects are up to par. Co-op really makes the game a great investment although the short distance to acquire XP from kills makes it a bit frustrating, often leading the tank or leader to overlevel the follower.
The real problem with the game is in its seemingly random approach to both loot and enemy difficulty. Weapons and Armor have level requirements which seem to be completely pointless. It is incredibly common to find items that only require you to be level 8 yet it will drop halfway through the game when you are level 30. Many items that require very low levels also require incredibly high levels of dexterity or strength that would be impossible to have at that level. It makes me question what was going through the head of the developers when they made this system. Even worse, the game litters every battle with grey and white quality items, something that is only useful within the first 20 minutes of the game. Luckily it allows you to filter out the terrible gear from view but why is it included at all?
The enemy levels are not consistent like many games. Large crowds of enemies can vary about 15 levels with seemingly no rhyme or reason. Boss fights range from way too easy to way too hard. Yet both boss fights can be cheesed by simply spamming health potions and running around in circles when you are about to die. The sheer amount of passives that my warrior acquired made the combat mostly a matter of holding the left mouse button but I acquired skills as I went along that made the game less tedious.
Finally, the worst part of the game is the overall quality and consistency of the loot. You can spend hours going through an entire Act without finding something that is better than what you already have. In Act 4, the best items that dropped were all worth 60,000 exactly for no apparent reason. Rare items started to pile up in my inventory and upon inspection were never better than what I already had. After playing for an entire afternoon and not finding any gear upgrades it becomes quite frustrating. Luckily, the games bizarre difficulty made the game quite easy despite having not found better gear for such a long time.
As I write this I am on the border of finishing the game with vanilla settings or restarting the game with mods that adjust XP gain and Loot Balancing. I don't understand how a game could have so much gear and have released an anniversary edition and then added expansions onto that and have such a terrible loot system. The problem with tweaking any of these settings is you run the risk of making the game too easy or way too damn hard. Increasing the amount of enemies in a game will mean repeatedly dying to crowds of level 1 enemies and having to return to areas to fight the doubled boss fights. Increasing XP will mean the game will be too easy. Increasing the quality of loot will likewise make the game way too easy. These kinds of basics of balancing should have been performed by the developers themselves rather than hoisted upon the community to fix a broken game. Regardless, the game is fun if you have the right mindset going in and can enjoy it despite its flaws.

Review from Steam

You know a game is old when you can’t tell what anything is even with max graphic settings.
A truly epic game that is able to stand on it’s own, even after all these years.
I think the most important thing about Titan Quest is that it realizes that Indo-European mythology is just as interesting as any Tolkienesque high fantasy. It is refreshing to see a CRPG/ARPG/Isometric RPG that isn’t just spamming the same D&D and D&D wannabe setting and story. Give it a try, you won’t regret it.

Review from Steam

Solid and competent Hack-n-Slash, if you're tired of Diablo and Path of Exile, I'd say this should be your next choice if you want some more H&S.
So what's good about this game? First, its obligatory H&S gimmick is its classes. You have a choice of 9 classes, of which you can take two, which gives you 36 possible class combinations, and all of which have viable builds with good synergies, you're not gonna be just an archer or just a fireball-throwing mage - you can be an archer who also casts storm magic, or a fireball mage who's also good at getting surrounded and tanking hits with his shield while blasting monsters with AOE.
The second fun gimmick is enemy drops - anything that your enemies wear, you can pick up and wear too, and on the other hand, if an enemy has a legendary weapon, you'll experience its effects on yourself. It does not add that much to the game, and the ground will be littered with garbage equipment you wouldn't even think of picking up, but it sometimes does lead to interesting situations and adds a tiny bit of emergent gameplay.
The game is pretty for its time, and does not look half-bad today. The environments are vibrant and diverse (except for dungeons), and you'll be traveling all around the world from Greece to Egypt to Babylon to China to Greek Heaven to Hades. Monsters and equipment will also be changing according to the region where you encounter them.
Now about the things I don't like about the game. First, it is too long, around 25 hours to finish the game once on easy. Medium and Hard act like New Game+ and New Game++, so that's maybe 50 more hours to reach the end-game content. The game has artifact crafting, and for that you need to farm for specific randomly-dropped legendary equipment, which will add up to a lot more hours. With this game having 36 class combinations, they could have made its pacing faster so that you'd be able to experience as much of the game as possible, and even if you're fine with touching only the basic classes, that's still 5 playthroughs. The game absolutely does not have enough content to warrant replaying it so much and for so long, especially considering the map layout is static, it is not generated randomly. You will have fun with your first playthrough though.
Second, the plot is about NPCs throwing boring scrolling textboxes at you (they are voiced though), there's really nothing interesting about it, no deep concepts or anything, the lore is a very sparse retelling of ancient mythologies, and the characters are dull static NPCs with historical or mythological names floating above their heads.

Review from Steam

For an RPG involving ridding monsters from countries, it is unmatched. Story-line, weapons, graphics are quite pleasing. It is quite addicting though.

Review from Steam

Diablo 2 set in ancient times has never been so much fun.

Review from Steam

It's like Diablo, but more mythical...and greek.

Review from Steam

Finally added controller support!