Titan Quest
From Age of Empires co-creator Brian Sullivan and Braveheart writer Randall Wallace comes an innovative action role playing game set in ancient Greece, Egypt and Asia. The Titans have escaped their eternal prison, wreaking havoc upon the earth. The gods seek a hero who can turn the tide in an epic struggle that will determine the fate of both men and gods. Are you ready for the quest? Explore the Ancient World – Unlock arcane mysteries as you journey to legendary locations Conquer Monsters of Legend – Battle mythical beasts in a story-driven campaign that will determine the fate of all existence Highly Customizable Characters – Build and customize your characters with 28 classes and over 1000 pieces of unique and legendary items to create the ultimate champion Online Multiplayer Gameplay – Challenge others to experience the story in fast-action, 2-6 player online cooperative gameplay
Steam User 22
Its actually funny: Playing Titan Quest in 2025 feels like playing an early version of Grim Dawn (my, by far, favorite aRPG)
Titan Quest is a fun game even though it feels a bit more "simple" than Grim Dawn and more whacky at some points
Steam User 19
What's left to be said about this classic and yet modern(ish) game? I love it!
Sure I could go on and on about the fun mythology here. I could talk about the story. I could say how interesting the voices and accepts are. I could even talk about this cool spear I have. But instead I'll just say "Play this great ARPG because even after all this time it's still great!"
Although if there were a few extra QOL tweaks I wouldn't be mad.
Steam User 13
I have been playing this game since it came out in 2006, before even Immortal Throne was announced. I was 9, and had to share the computer with my mom and younger brother.
Let me tell you, this game is STILL AMAZING. Yeah, the engine has hiccups, but I'm amazed it still runs on newer machines. My whole family played this game RELIGIOUSLY, and when Immortal Throne was released, we bought it immediately and played it for years. It brought my family together during some of our most stressful times, to be honest.
Since then, seeing that it has STILL been updated and added on to? That makes me so very happy. I never thought I'd see people getting to experience just how amazing this game is, let alone get to see new classes and content added on.
If you're looking for a technical review, here it is:
You'll have to mess with settings to keep it from crashing or developing huge glitches. It's an 18 year old game, what do you expect?
Gameplay is a lot like other ARPG's, especially with the class-mixing system and skill point allocation. It's not super "innovative" if you've played other ARPGs. But you have lots of story, rich lore, and gameplay time.
Performance? Hypothetically speaking, if one were to steal a computer from your local high school (that probably is still running Windows XP), you could run this game just fine with it. It takes next to nothing to run the game. It runs on 1 singular cpu core if that tells you anything, and (unless you mod it) doesn't even approach using 4gb of RAM. doesn't matter what video card you have either. your CPU could have integrated graphics and this game wouldn't skip a beat.
Please give this game some patience, and love. Iron Lore and THQ Nordic deserve tons of respect and love for not only bringing this game to Steam and every other console, but updating the game and adding DLC well over a decade later for the players who loved this game before and continue to love it now. I feel like a happy kid again being able to play this game. And as long as the developers give this kind of love to the next iteration, I'm hoping that one will be played decades from now as well, maybe even by my kids.
I'm very definitely biased, don't get me wrong. But I'm sure you'll like this game and I hope you keep it alive.
Steam User 11
This is the best game in it's class IMO! Very good gameplay loop with areas and enemies that are diverse. I love the loot system (think old school Diablo 2) where rares and mythics feel like rares and mythics. When you find a good piece of loot it feels important and exciting. Love the ragdoll physics on enemies when you become OP! Love that drop what they are using or trinkets can only drop from their perspective enemy (Turtle shells only drop from turtles). Even up to 2024 the grind and game building stands up to the big guys like D4. Great mastery system with tons of options. I Can't stress enough to give this one a go over the competition. I've been playing it since release and they have been releasing expansions up into 2021! I have purchased it 3 or 4 times over (Consoles, Anniversary editions Etc) and am very excited for TQ2!
Steam User 10
Probably in the top 3 of best ARPGs I've ever played. Often considered the predecessor to Grim Dawn this game uses the (if done correctly) amazing class system of choosing two separate masteries to create your class. There is a lot I could say about this game but I'm going to start off with the negatives first.
-The Cons-
1. This is not your modern ARPG
Before anyone jumps on me and calls me out for not being a "true" fan of the genre or anything, I actually PREFER this. I LOVE that this game is not your modern, 1 button pressing, legendary loot at level 10, inconsequential builds ARPG. This to me is NOT a negative but it must be stated because if you are NOT interested in putting at least 10+ hours into this game you probably will not see what I see, and 10 hours is kinda low to be honest. I will get more into this when I talk about the classes/builds but just know you probably won't feel like a "strong" or "special" character for a much longer time then you'd be used to coming from modern ARPGs. Couple this with the hard bosses (Typhon WILL stop your run the first time you playthrough, that's fine, enjoy it, start a new character if you'd like, don't stress), rare loot drops, most abilities have cooldowns unless meant to be your autoattack, and you're going to be drinking potions like your life depended on it because it normally does.
I know this is a negative point but I must say from my perspective I'd really give this a try still. The bosses are meant to be slow burn events, loot is meant to be exciting when you get it (and many people have beaten the game with yellow, or uncommon, only gear), ability management USED to be a part of ARPGs and I'd wager the genre has gotten worse for moving away from this, and while drinking endless potions can be annoying 'E' and 'R" are your best friends.
2. Quality of life
While MOST of the quality of life features I can overlook the two I cannot defend is the game "remembering" what difficulty you last played on (many times I accidentally play on Normal with my Epic+ characters). Speaking of I'd actually commit ARPG blasphemy and say that APRGs SHOULD move away from the 3 difficulty system, while I understand the point of it and don't MIND the idea of running older zones with harder mobs, I just think forcing the player to "start over" 3 times is quite archaic. This is admittedly very minor but it is very annoying, however this game also ESSENTIALLY has no stash and this is a genuine concern.
The stash system in this game is SO extremely minimal that if you have even 2+ characters and would like to keep gear for either future runs or just for any sort of collecting you will run out of space probably by Act 3. There are work arounds TQ Vault is a great resource after I ignored it for years I now use it all the time. This is definitely a genuine complaint with the game that I can't defend or argue against.
-The Pros-
1. Classes/Builds
Arguably every ARPG lives and dies by its classes/class system. I could probably write a 100 page thesis on why classes are important for ARPGs but this isn't about that, it's about Titan Quest, just know that I cannot understate how important it is to have a compelling class system and Titan Quest definitely does.
So this game has a total of 11 masteries, with DLC, you as the player at level 2 choose your first mastery that can be leveled up to 40 with new actives and passives after leveling up your mastery. Once your character has leveled up to 8 you choose your 2nd mastery which then creates your class. While your class doesn't generally affect any stats (masteries do 'class' doesn't) most people understand what you're trying to do when you mention your class (for example if I say I'm playing a Conqueror veterans understand I'm probably building auto attack heavy character).
All this to say, just surface level, there's a lot of playstyles, but then I'd even argue each class has multiple niches to them. Want to play an archer with a lightning orb pet? You can. want to play a trap placing dual wielder? You can. Want to play a fire mage with wolves? You can. (disclaimer you CAN not saying all these builds can push Eternal Embers Legendary, I simply don't know)
Then we have.
2. Itemization
The gear/class system of this game makes SO MANY interesting combinations of fun things to do. I remember the moment I fell in love with the itemization of this game was the moment I found a shield (can't remember the name, sorry veterans) that had a chance to on block create a huge temporary pet ON a character that used shields and pets. There's many examples of this but especially in Epic+ there's many items that will seemingly validate your builds you've been working on.
Again, loot is rare and specific loot is even more rare, but there are so many items out there that validate dozens of different builds to at least make it TO Legendary, probably further.
5. Everything else
From the setting, to the enemy diversity, to the boss battles, to the heroic monsters, to the massive content available. This game truly is special and as I said before is top 3 ARPG of all time with a MAJOR argument it could be number 1.
P.S. I hope TQ 2 is half as good as this.
Steam User 13
Played it religiously in school. Still looks great, with an amazing setting and atmosphere. But the gameplay was repetitive, and the story was mid.
Steam User 16
Such a classic.
I remember not being able to come far in this game when I played it nearly 20 years ago, but still loved it quite a lot despite getting my ass handed to me. Revisiting it after a long time definitely doesn't make me like it any less too, still a fantastic game, even though it does feel a bit dated now. I still haven't tried all the classes though, because there's just so many to choose from, but I definitely intend to. In case you're wondering what that means, this game basically lets you choose 2 so-called masteries, which are something like specialisations/talent trees, and each unique combination of two masteries results in a different class for your character (there's a total of 11 masteries, so due to a lot of possible combinations between them, quite a lot of classes are available). I also love that there's no seasonal stuff like in many other ARPGs, here you have your character and you have it forever, it ports to higher difficulties and everything if you want to continue playing it, you don't have to make completely new characters for each of the new seasons and similar stuff. My only gripe with this game is that the higher difficulty isn't directly available if you want to play it. Some of the content is also only available on the highest difficulty, and to be able to play the highest difficulty you first need to beat the entire game and the expansions on each of the lower difficulties first. Basically you have to beat the entire game on normal difficulty first before you can do epic difficulty, and only after beating the entire game on epic difficulty as well you're allowed into legendary difficulty, which is very time consuming, especially if you intend to do it on more than one character. But generally I absolutely can only recommend this game, it's great and lots of fun. I've played through the entire campaign with another person recently, so I can also say that multiplayer works great as well and is super fun