Games of the Year

They Are Billions

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They Are Billions is a strategy game in a distant future about building and managing human colonies after a zombie apocalypse destroyed almost all of human kind. Now there are only a few thousand humans left alive that must struggle to survive under the threat of the infection. Billions of infected roam around the world in massive swarms seeking the last living human colonies. Campaign: The New Empire - Available now! Lead the campaign under the orders of Quintus Crane, ruler of the New Empire, and reconquer the lands devastated by the infected. 48 missions with more than 60 hours of gameplay. Build fortified colonies to survive in infected territories Destroy the swarms of infected with the Imperial Army. Make your colonies evolve with more than 90 available technologies. Explore the ancient human fortresses with your Hero. Discover the story behind the apocalypse... how did the pandemic start? Survival Mode In this mode, a random world is generated with its own events, weather, geography, and infected population. You must build a successful colony that must survive for a specific period of time against the swarms of infected. It is a fast and ultra addictive game mode. We plan to release a challenge of the week where all players must play the same random map. The best scores will be published in a leaderboard.
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Game Discussion

Review by Anonymous
Review from Steam

After reading the various other (great btw) reviews, I tend to agree with the general consensus that this is a game whose addictiveness is matched only by the amount of frustration it generates.
Its been 100+ hours and i still am stuck on the last mission (on easiest level btw). Tremendously irritating to think after retrying again and again for hours at a time that "this is it, i got it in the bag this time!" only to fail spectacularly yet again....
Crazyiest part is that it could all have been avoided if it just featured a basic save system.
I really don't get why this was so verboten to these developers. I am a big believer that games like this should cater to all kinds of gamers. If you like a difficult challenge, fine! Have a game mode where you can do that. But there should also be a mode where you can save your progress for gamers that have jobs/school/families/life obligations and don't have the time or desire to spend redoing a mission 10 times for hours at a go.
That huge complaint aside, this is one of the better modern strategy games out there. The ability to model thousands of zombies on screen is really impressive and the steampunk ascetic is cool. Game is also stable with no set up nonsense.
If your a fan of strategy games and also a glutton for punishment, this game is for you!
Overall I give this title a somewhat reluctant recommendation. You'll enjoy it.... but don't blame me when you throw your screen across the room.
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Review from Steam

For 50 days I prepared my walls and troops. Layers of fortifications and turrets. Constant troop rotations to ensure veterancy of all units.
The predicted hoard arrived, a literal wave. The layers of traps, I spent weeks preparing, lasted moments against the pressure of rotting flesh. My wall lasted a few more moments before the hoard exploded into my first line, like water into a submarine. An orderly retreat behind my second line saved the majority of my force.
It was not enough...
Successive retreats and mounting losses. At the final line of defense the last of my troops held. The tidal wave of flesh showed no end. I used the last of my taxed resources to hastily construct one final wall around the command center. Sacrificing half of my remaining army as a rear guard, I sent the elite core into this final layer of fortification.
It was just enough...
The rear guard held nobly. Each taking dozens of the fallen with them, before they succumbed and fell themselves. They had bought all of the time possible. The last elites, backs touching the command center, held the line. As sections of wall fell, so did they begin to fall. Twenty-five became fifteen and at last the wave came to an end.
This game is excellent. I have never had such close victories in an RTS as I have in this one. I sincerely hope that Numantian Games capitalizes on this success.

Review from Steam

pretty solid but would be way better if there was a co-op mode.

Review from Steam

The game is cool af. It's a bit tedious though and there is no saving and each map ends with massive wave, so If you are not in a mood of replaying a given mission from scratch dozens of times, don't play this game.

Review from Steam

TL/DR: Game could be great with minor changes. Buy it on sale. Expect MK Ultra level suffering.
I've sunk a lot of hours into this game- but it's *not* worth full price, and I can't recommend it to anyone looking for anything short of an intensely punishing micro management half RTS, half city builder nipple clamping nightmare (why I still recommend it, if you're looking for that, well good news- your ball crushing simulator is here).
I understand difficulty. But there has to be a middle ground between too forgiving and watching multiple hours go down the drain from ten seconds of error- with the entire map being gone forever in the case of survival games, weekly challenges, custom levels, etc. Add to that, most of the difficulty just comes from poor balance, with buildings being ripped into by infected like they're made of paper mache, friendly unit's path finding rivaling the most babyfaced of boy scouts, a haphazard targeting system wherein defensive structures sometimes just flat out ignore your specified targets (IE, the venom actively coating them with more vomit than a college dorm), and infected who apparently went to ninja school with solid snake as they'll sneak right outside your patrolling unit's vision (they were likely busy looking for where they left their one remaining brain cell). Randomly generated worlds also mean that any guide will tell you if you spawn and certain immediate surroundings aren't found near your base (ie, trees, water, choke points), you should just re-start as you'll be too far behind the curve to work with any pre existing build guides from lack of resources.
If they added the ability for units to prioritize specific enemy units, added the ability to save mid mission MULTIPLE times (not just one autosave that LOVES to occur immediately as the game lovingly eyes you cheeks) so you can still go back if you screw up and do something about it, and overhauled the path finding then the game would be one of the best on the market, not just a niche punishment dispensing software that you'll likely uninstall more times than your high school "homework" folder.
There's a great game in here, it is just in desperate need of polish- it's so rough around the edges, it could be confused for a cheese grater.

Review from Steam

I CAN'T STOP PLAYING IT DEAR GOD SOMEONE HELP ME THE GAME OPENS ITSELF AS SOON AS MY COMPUTER TURNS ON
IT IS WATCHING ME SLEEP

Review from Steam

Fun game. But be warned, this game will waste a lot of your time. And not in a good way. No ability to save and revert mid game. Basically means if a single tent is destroyed your whole colony will be overrun and you will have to restart your 40+ minute game. Really bad design decision.

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