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The Technomancer

The Technomancer takes you to Mars, where you live as a mage-warrior. You’re capable of harnessing destructive electrical powers amplified by cybernetic implants. Feared and respected by all, you are on the verge of completing your initiation rite to become a fully-fledged Technomancer. This action-RPG offers four different combat skill trees focusing on three distinct fighting styles, as well as the potent electrical powers. Of course, brute strength is not suited to every situation. Dynamic conversations play a major part in questing, and your decisions will dramatically alter the story and world. You can also craft equipment, weapons and armor for yourself and any companions you recruit along the way. Undertake an adventure through forgotten paradises, lost cities under ice, and dystopian shanty towns that sprawl across Mars' dusty embrace. Will you survive long enough to uncover the truth behind The Technomancer?
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Game Discussion

Review by Anonymous
Review from Steam

ORIGINAL POST - 08-13-2021:
I've been playing one of Spiders' games lately: The Technomancer.
Surprise, surprise; it's really good so far. It seems like in every single way - writing, technical performance, graphics, story, character stuff, design, way more polished, voice-acting quality, combat feels much better, etc etc - this is just overall a much better game than Mars: War Logs.
I'm some 6 hours in, at least. I liked Mars: War Logs, but it took a bit for it to really get going, has too many side & main quests in similar areas, had some minor issues (with stilted writing and some "meh" voice-acting here & there), and lacked polish. Technomancer just feels like they corrected & improved in every avenue, even though there's still a bit of backtracking here - but right now, that feels super-minor compared to the rest of the improvements all across the board.
Technomancer feels like a cross b/t both Batman Arkham's combat system; and Mass Effect's quest, area & level design. Combat actually feels and runs really good here, feeling very similar to Arkham's system. I should note, I'm playing mostly with a gamepad here; X360 for Windows GamePad.
You also have multiple skill trees and classes/stances. There's stances are like classes - but you can change have these different loadouts (one for each class) and swap on the fly. So, while in combat, you can swap b/t different styles: a warrior (which usually uses a staff); a rogue (which uses mostly knives); and a technomancer (mostly magic). In a way, switching stances/load-outs reminds me of how you can switch stances in say Yakuza 0 while in the midst of combat, all on-the-fly. Also, when you're at workbenches, you can upgrade, modify, and even also create new equipment.
You also have reputation systems, factions, decisions to make for a good deal of quests, and whatnot - yes, just like your usual BioWare and Obsidian RPG...so what you say and do, it does matter here.
You do also have companions that can tag along with you, who also do react to your decisions and will banter to you - yes, like a typical BioWare and Obsidian games. You can even equip what you want for party members and even set their AI to more aggressive, more laid back, etc etc.
Seems like if BioWare won't make these type of games for a bit or even anymore, since they are/were too busy w/ EA having them chase UbiSoft (see ME: Andromeda) and Destiny (see Anthem) - seems like we've also got Spiders now, finding their way & improving immensely, tackling the BioWare and Obsidian formulas...and also doing their own thing w/ them, with interesting settings and other stuff going on too.
I'm running Technomancer at 1080p on my RTX 3070 desktop - it's getting over 120fps easy; all maxed-out too. Looks quite good technically, too. Looks even better, if you look at it more on the artistic side, with their take of Mars here in a sci-fi world.
I'm going to play this some more, for sure.
ADDENDUM - 08-25-2021:
The Technomancer is now in the books, after approximately 45.6 hours sunk into this one, according to Steam. I really enjoyed their take on the Batman: Arkham series' style of combat w/ some of other RPG elements & Spiders' twists on all of this. For the most part, the story & narrative is pretty good, even though it does feel like it rushes itself to the end in the last chapter & section of the game.
Regardless, my original final ending choice at the end was interesting and also so were the other 2 choices, which I checked-out after doing my 1st choice for the ending. Though, it is worth nothing: your entire play-through is also factored into this, so...it's possible there are different permutations in these endings & slides based on what I did much earlier in the game for decisions.
Despite lots of back-tracking, respawns of mobs in the same areas, and lack of Fast-Travel game mechanic - this game still shined b/c of its story, narrative, characters, dialogue, and voice-acting. Despite the few minor steps, this was still really good and much-improved over Mars: War Logs.
Certainly, I will look forward to eventually getting my hands on Greedfall and any other games Mars-based games in their Mars Universe that both Mars: War Logs and The Technomancer both live in.
When its all said and done about The Technomancer: this one's definitely worth the trip to Mars.

Review from Steam

l love this combat style - you need choose extreme to feel it.
some ppl dislike that there are no "teleports", guys, you have "teleports" between cities and places ))) to chapter 3 you learn all shortcuts and manage your errands better.
the ending is kind of predictable, but anyway i liked this universe with all fights against or with regime.

Review from Steam

TL;DR Buy it on sale. Rough unpolished gem. Is cursed with jank and may not run on modern systems. Decent experience and has gay option. Worth the trip. 6.5/10
Overall, I enjoyed The Technomancer, though I played it back in 2017 and then took a break, only coming back to finish it today. The game is decent enough, the combat is fun, though a bit clunky. I played the warrior (staff) combat style with lots of technomancer flair and I found the animations to be pretty smooth and gorgeous. That being said, your AI companions are more of a distraction for you than fully able to pull their own weight, and they'll get dunked on if left to fight on their own.
The story is reasonably predictable, nothing super stunning and a few parts were a little obvious. There are some parts of clever writing and well-made characters but for the most part it's a bit flat. The villain is pretty much just like "I'm super evil! Muahahaha!" and some of the plot leaves something to be desired. Though it never felt truly like a "conflict only existing because people become temporarily stupid" or similarly, so that's a plus.
Visually the game is decent enough, I did enjoy the aesthetics for some of the cities and for how the technomancers look. It's definitely a gritty kinda of feel with some desert culture themes in some places which is a nice touch,. I was pleasantly surprised by a few areas as I had gotten accustomed to the same ol' same ol' red rocks. I still would've liked for the level design to be streamlined as the backtracking in this game gets tedious and it's easy to get lost and spun around if you're not careful.
All in all, the game was a decentish Sci-fi RPG experience. It could do with a good polish and streamlining but it's a good time and it's a journey from start to finish. I got that good completed game feeling after finishing it which is more than I've gotten from some bigger games. Buy it on sale or similarly, and have a good run with it. I recommend looking into health potions, energy potions, and explosive traps to augment your arsenal. Check out a few of the guides, and give the red planet a good spin.

Review from Steam

This game has issues, mostly QoL stuff and sometimes level design that makes you run around too much.
But all in all i enjoyed it and if you enjoy action RPGs, you will probably enjoy it aswell + story isnt half bad.

Review from Steam

Giving this a positive review was in some ways tough. My journey with The Technomancer was not first spent playing the game, but trying to figure out how to get the game to work. This was one of many frustrating things with game. After hours of research I finally figured out that because I have more than 8 CPU Cores, the game would always crash after trying to start up a game. Not being a super computer geek, i then had to do research on how to limit my cores. Using MSConfig was the solution.
Now once I got the game up and running, i began to actually not hate it for the difficulties it first gave me. The game ran beautifully on my computer and the graphics were enjoyable. Every step of the game i had to bear in mind this was not a AAA game. But that didnt take away from the enjoyment. Everything was above average and that was ok with me. The most enjoyable thing in the end was the music, specifically in The Exchange. It reminded me of a cyberpunk theme mixed with the labor of a steelworkers. It was a definite pump up.
One of the many things that thoroughly bugged me towards the end, was the back and forth running around. That really started to get annoying.
All in all this game was worth finishing it to the end.
Final Score: 7.5/10

Review from Steam

The graphics are a bit dated and the world does not seem as lively as in other games, but it was a small budget production. The choice and consequence system is nice, as well as the option for romances.
And while they tried to be progressive and include a homoerotic relationship, the choices are still mutually exclusive and thus mono-normative.
The crafting system is nice and does neither waste (lots of) resources, nor the slots. You can always change the improvement and will get back some of the invested resources.
The fighting system is pretty straigh-forward. I recommend to pick a style and stick to it - otherwise your points won't be enough.

Review from Steam

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After enduring the mess that was "Mars: War Logs" to get a glimpse of the universe of "The Technomancer", we are rewarded with an underrated gem that's certainly not for everyone.
"The Technomancer" takes place on Mars, after it's been colonised and inhabited for a few hundread years. You take on the role of Zacharias Mancer, a Technomancer from the chapel who starts out as a rude, teenage-behaving entitled brat who'd grew into a fantastic young man (of course, depending on the choices you make). With your vow to make contact with Earth and the whole army of Abundance on your trail, you are forced to make shady alliances, back-alley deals and questionnable friends to survive the harsh atmosphere of Mars.
This is a sequel only technically, as some events in "Mars: War Logs" take place in parallel to events in "The Technomancer". The voice-acting, graphics and combat mechanics are way, WAY better than in the previous entry. Zacharias can master a ton of different skills and you've got 4 different skilltrees with what I perceive to be endless combinations you could go for. There are a lot of factions you'll need to side with as well, with each embodying a playstyle. The Chapter's Technomancers represent Magic, The Vory represent stealth/rogues, The Noctis Merchants represent Guardians etc... Joining any faction has no bearing on your playstyle however, as you can mix, combine and try different skill upgrades.
What I loved the most about the game is the Staff-play; you can dodge kung-fu style and faint-hit enemies with your electrified staff! I lost myself in it so much that I thought at some point that I was a Jedi in StarWars. The game really captures that Sci-Fi side in this aspect.
However, the characters like... well... character, as even after upgrading on the voice-acting, the bugged desynchronised cutscenes that play will have you go "meh" in times where you should be clenching your fists. "The Technomancer" is still an amazing Sci-Fi RPG that adds a new meaning to your typical Electro-based Mage; its focus on the Spark-element will electrify you... haha, see what I did there? I'd give it 7/10... and I highly recommend at least a playthrough!