The Technomancer
The Technomancer takes you to Mars, where you live as a mage-warrior. You’re capable of harnessing destructive electrical powers amplified by cybernetic implants. Feared and respected by all, you are on the verge of completing your initiation rite to become a fully-fledged Technomancer. This action-RPG offers four different combat skill trees focusing on three distinct fighting styles, as well as the potent electrical powers. Of course, brute strength is not suited to every situation. Dynamic conversations play a major part in questing, and your decisions will dramatically alter the story and world. You can also craft equipment, weapons and armor for yourself and any companions you recruit along the way. Undertake an adventure through forgotten paradises, lost cities under ice, and dystopian shanty towns that sprawl across Mars' dusty embrace. Will you survive long enough to uncover the truth behind The Technomancer?
Steam User 61
I bought this game almost right after release, but decided to complete it only now :)
Also before playing "The Technomancer", you should play "Mars: War Logs", it's part 1 of this game.
I think this game is underrated and misunderstood. I think that Spider developers did a great job here, the game has great animations, great mars environment, great voiceover for all characters and NPC's, most RPG's just ignore these things. Gaming community is very wild now and wants only dumb action games nowadays.
If you like games like KOTOR, Mass Effect, this game might be for you, but when playing "The Technomancer" you should not compare it with other games, is's not just a copy of something else, it's different in all ways, just immerse with the story, try to understand the world. Don't ignore questions and dialogs with NPC's, their answers will help you to understand relations between cities, organizations and companions.
I see many negative reviews, but based on achievement completion ratio, only 13% who purchased the game, finished all 4 chapters and only 5.9% finished companion quests, this rate is very low. I don't know how people can rate the game at this point. Which means, most players who reviewed the game, don't have any clue about the story and companions.
I think it's amazing, the ending is promising, they should continue to work on part 3 for sure.
Small bug:
Sometimes if you use health injection while being poisoned and electrified you can lose all health injections from your stock, this happened to me multiple times, best way to avoid it is just wait until all damage effects on you disappear completely and then you can use it safely.
Steam User 41
Me: Can we have Mass Effect 3?
Mom: We have Mass Effect 3 at home.
Mass Effect 3 at Home: Basically this.
This is a competent game. It barely earns my thumbs up because - for me, at least - the pros outweigh the cons. If you've already played every other well-known Western RPG in existence, Technomancer is an entirely serviceable distraction to play exactly once and never touch again.
This is not Deux Ex. This is not Fallout. This is not Dragon Age. But it's pretty OK.
The RPG elements and combat are the best things about it. Nothing to write home about, but it definitely kept me very engaged and I never had a "WTF GAME MECHANICS" moment. My only complaint is that there isn't enough practical rock-paper-scissors difference between the three styles of combat to be worth mastering all three - the rogue style is easily the best, except for a few situations where staff is marginally better (facing multiple weak enemies). I never found a situation when mace + board was ideal, and that really should have been easy to make happen if they tried.
The plot is decent too.
Now for the less-than-glowing stuff:
The dialogue is extremely amateurish. Not "bad". Just amateur hour. People regularly say things that don't make sense in-character or use an awkward word when another would make more sense. Perhaps it's subtle, but I'm a writer and it definitely grates on me. Not sure if English was the writer's second language.
The voice acting is usually mediocre except for the rare times when it's nails-on-a-chalkboard terrible. The voices of the first two guys on your squad sounds enough like the MC's voice that, after playing for an hour or so, I realized that I had no idea who was saying what lines. It didn't help that I totally didn't give AF because not enough work was done to humanize them so that I WOULD care.
The setting is kinda cool but in a "my buddy's homebrew D&D campaign" way. Takes itself extremely seriously, except when it doesn't. Some parts of it don't quite make sense - like how nobody remembers how technomancers became a thing or what happened to Earth. Or how there isn't a functional spacecraft anywhere on the planet or a space station in orbit - things that would make sense to have on a serious Martian colony. Maybe that stuff is explained in other Spiders games... I honestly don't care to check.
One of the problems is that, while a lot of attention is paid to the different gear for different factions, very little is done to humanize them so you get a real feeling for why some people support Aurora vs Abundance etc. Also, since their names both start with A and I was really bored with the plot exposition, several times I caught myself mixing them up.
And technomancers themselves just reek of Mary Sue energy. Better than humans in every way. Trained in all styles of fighting. Serve as cops and soldiers and priests and leaders. And, somehow, nobody for centuries ever guesses their extremely obvious secret. It doesn't quite get to the Superior Species trope, but it's pretty damn close.
The UI is garbage. I can't think of a less intuitive system in any game I've ever played - and that includes alpha states. Here's an example:
About a third of the way through the game I found out that the reason why my inventory was always near-full is because crafting materials have weight and I was lugging 100 lbs of Poor Leather because it's the most common crafting loot in the game, which you get for skinning most animals. Also, when I tried to sell the stuff, I found out that neither CTRL or ALT or SHIFT would increase the speed of the "how much stuff to sell" counter.. which was going up at a leisurely 1 unit per second. Nor was there an option to enter the value.
These two things - crafting material with weight and no way to mass-sell items, fail at the bare minimum that every other RPG on the market passes. Having to spend about a minute rapid-pressing the "-->" button in order to unburden my party is something I will never forgive this game. That is a minute of my life that I will never get back.
All in all, Technomancer is a fun enough game and it was worth the money to me (pretty sure I got it on sale). But it's extremely unpolished and, in many ways, fails to measure up to dozens of other RPG's that have come out many years before.
Steam User 19
yo, this is an underrated gem, if your a fan of KOTOR, def check this out
Steam User 15
For all Mass Effect lovers out there. I can't shake the thought how similar this game is to the masterpiece. A bit more dark and gloomy but the rest is there: team of three, character development, armor and weapon upgrades, many sensible dialogues, intense combats, good story and adequate quantity of side quests, location-based world, building relations with teammates. Not yet have I seen any romantic line but I keep my hopes up. Enjoying this one a lot so far.
Steam User 9
As a mainly single player rpg lover,be it turn-based or third person,was really impressed by this game.Glad to see there still exist game studios like Spiders still making quality stuff (even for a game made way back in 2016 I definitely enjoyed this one way more than any of the soulless / mind numbing / looter ridden AAA rpgs we get today.If you enjoy classic bioware-esqe type titles you will definitely like this - plays like a mix of the witcher and mass effect.
Pros :
- Interesting game world & ok characters
- quality writing (story)
- choices matter
- graphics still hold up well
- played this on a modern 6 core i5 paired with an rtx 3060 without any problems
Cons :
- plays a bit 'janky',but this is highly subjective
(don't really have an issue with this,reminds me of the witcher)
- abrupt ending (could have been more added / better finale)
Conclusion :
Definitely recommend The Technomancer - a true diamond in the rough
Steam User 9
I could play these type of games my whole life, its like reading a solid book.
Steam User 11
It's hard to play, but worth it, CPUs with more than 8 cores use Windows ADK and follow the tutorial in the forum to make this game run otherwise the loading screen will loop forever.
It's like Mass Effect + Red Faction Guerrilla + The Surge = The Technomancer
Game has new words to get used to like mancer and other stuff. 7/10 Recommended.