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The Station

How would you react if we discovered a sentient alien civilization, challenging everything we know about biology, chemistry, physics, religion, and answering the questions man has asked throughout history? But what if this alien world was discovered in a state of civil war? Determining that the rewards outweigh the risks, an undetectable space station with a small three-person crew deploys to research the alien culture in search of a means towards a peaceful relationship. Unable to contact the crew, a recon specialist to sent to uncover what happened. What players discover will challenge their view of surveillance, imperialism and moral law.
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Game Discussion

Review by Anonymous
Review from Steam

A really great, atmospheric game of exploration and discovery, trying to piece together what happened on a space station, while solving some mild puzzles. What makes it work is the atmosphere, and the excellent detail and little touches throughout that results in some great environmental storytelling. All the clues are laid out in front of you, if you pay attention. While I figured out the main plot twist early on, the ending still left me with some interesting questions. There's more nuance in the conclusion than first appears, and I love endings that make you think and reflect. There are a couple of mild jump scares, but this isn't a horror game.

Review from Steam

How many millions of hours have been spent studying space in the pursuit of finding life in the universe? Now, this search has finally come to an end. We detected a sophisticated alien life form on a distant planet. Unfortunately, the aliens are engaged in a widespread civil war. Is this the right time to make first contact? How violent is this species?

It was decided to study them first. A crew of three upon an undetectable space station is sent to research the alien world. Halfway through the mission the space station's navigation, communication, stealth, everything mysteriously shuts down. Prove that we were spying on a potentially violent Alien civilization now floats helplessly above their planet.
In a panic to understand what happened you are sent to investigate and coordinate a rescue with the crew.

‘The Station’ is a short but very atmospheric walking simulator. The game concept is simple. Solve a few puzzles and find and read audio logs from the crew to gradually uncover what happened. Additionally, there are some e-mails and chat messages to complete the story.
It's a fine little game with beautiful graphics and very good sound effects that's quite enjoyable if you play it at night with headphones that help underlining the menace mood on the seemingly abandoned space station and increases the intensity of the few jump scares that will give you the creeps. But although it has some scary moments and the whole setting is nerve wrecking ‘The Station’ is not a horror game.

The game shines with an incredibly beautiful design of the space station. The crew's compartments, the lobby, the different type of stations, it all looks fantastic.
But the play time to finish the game is only about two hours. I like these kinds of short games but in my opinion the current price tag of 14,99 Euro is too high. ‘The Station’ is an OK game. It's interesting and enjoyable but nothing outstanding. Therefore, I recommend buying the game on sale if you’re interested.

Pros
- Beautiful graphics
- Very good sound effects
- Great atmosphere
- Easy achievements
Cons
- Short
- Predictable end (at least for me)

Review from Steam

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the station is yet another 'explore an empty space station' walking sim, not unlike tacoma, though in this case you're on a crew rescue mission, not there after the fact to collect data.
only a few light puzzles, otherwise you just go from room to room, look around, examine items, open locked doors, listen to voice logs, etc. since it's not a post mortem visit, there are voices in the background sometimes, as well as random station noises and a prank by one of the crew members that might make you jump, but it's not a scary game, just a bit tense near the end. I didn't find the characters particularly interesting or memorable, and not because they're only present in voice logs. if done well, they're enough, just look at system shock. the story was okay though.
there's a map and inventory for the select few items you can carry, otherwise it's just picking them up, zooming in and dropping them. the latter doesn't always put things back in their place, just leaves a mess, and having to hold two mouse buttons to examine something up-close is awful. and that's on top of a barely visible crosshair/in-game cursor that makes interacting with the world and your ar pop-up thing frustrating. and for some reason, I couldn't open either locker. entered the correct patterns, nothing happened. based on a quick search nobody else had this issue and a progress-critical other door opened, these were optional, but still not cool.
the rest of the controls are far from great and they're not rebindable. movement is with wasd/arrows, mouse to look around and interact, controller is also supported, you can run and crouch, basic stuff. the option to read handwriting or other in-game depiction of text as plain text is always appreciated, but again, having to hold two mouse buttons to do so is awful. and if all this wasn't enough, opening drawers and such by dragging the mouse is incredibly painful. making the whole interface click-based instead of relying on holding buttons for everything would've made the experience a lot more enjoyable.
graphics are fine, voiceovers are a mixed bag and there are a bunch of settings. separate volume sliders, resolutions, windowed mode, subtitles and languages, various graphics settings, brightness, invert mouse, headbob toggle, fov and look sensitivity sliders. I assume some autosaving happens in the background, no indicator though, but manual saving is possible anytime over a a single slot.
if you're into exploring pretty much empty space locations and going through people's stuff, this is as good a choice as any for about 2-3 hours. you can even forgo the puzzles and play free explore mode, but due to problematic controls even half price would be way too much to pay. interestingly, the vr version is cheaper, nearly half the regular version in euros, but it obviously needs pricey extra equipment.

Review from Steam

Game takes about three hours to complete and is entertaining. I recommend seaching for a story explaination video on yt after playing the game to get a recap and see if you missed something.
7.5/10

Review from Steam

A brief description:
The Station is a very short sci-fi mystery puzzle-lite walking simulator, with a splash of horror. Your planet has sent 3 crew members and a fancy space station across the universe to study beings on another planet. There was some kind of incident on the space station that caused your planet to lose contact with the crew. Your job is to figure out what happened.
Why I do recommend it (on a 75%+ sale):
Though I regret the brevity of the game (about 1 hour of playtime), and the puzzles being a bit overly simple, the story itself is pretty good. The game is heavily focused on its storytelling, so be prepared to look for and read through all the documents scattered across the station. Thankfully, the game’s story is also told through dialog spheres (easily identifiable blue floating orbs spread across the station), so the reading doesn’t get too intensive. The game is playable in about an hour if you’re really looking through everything, reading all the documents you find, listening to all the voice spheres, and working your way through the puzzles without the assistance of a guide (not that you should need one, the puzzles are quite simple). If you’re looking for a fun little game and like sci-fi/thriller stories, this is a good one for you to try out.
The Good:
Maybe a “good”? Short game, quick to play through.
Interesting storyline, though I wish it was longer
The ending of the game’s story was good, (spoilers) though I wish it was clear whether or not I was experiencing the events of the game as the memories of the crew members or in real-time, as though the crew members were actually alive on the ship but somehow always in a different room from you. More thoughts on this particular spoiler in the “clarity issues” on “The Bad” list.
For how short the game was, I was surprised with the decent voice acting. In fact, I wasn’t expecting any voice acting at all. Pleasant surprise.
Station felt appropriately big for the size of the game. It let me explore a lot and didn’t force me to repeat rooms. It might have made the puzzles more interesting if I had to solve puzzles across rooms, though, if the devs had leaned into the puzzle aspect of it a bit more. There’s just not a lot of gameplay without the puzzles, and they’re just too few and too easy.
The Bad:
This game is extremely overpriced at $15.00. Wait for it to go to 80%+ off, or try to find it cheaper/free elsewhere. You seriously won't get more than about an hour out of it. $15 is just nutty for how short this game is. Absolutely not worth the store price.
I mentioned the game has a “splash” of horror to it. There are definitely a few tense moments that I found more intriguing than scary. But for the love of crap – and I don’t care that I’m potentially “spoiling” anything here – CAN WE PLEASE STOP WITH STUPID CHEAP JUMP SCARES. Just because you got an instinctual reaction out of the player does not mean you are making a good horror game, for the love of god! I’m so tired of games adding jump scares as a cheap, lazy means of making something a “horror” game.
Maybe a “bad”? Short game, quick to play through. It almost felt more like a demo for a longer game, which I would have liked to see them make. I actually think this would be a great VR game if it was longer and built for VR from the ground up.
Possibly more spoilers about the story, so I’m hiding this whole thing: I guessed the full story of the game - specifically, the “plot twist” within the first 15-20 minutes of play. While it’s good to leave clues for players to find, some of them might have been too obvious. When the whole game is its story, it’s important to not give it all up front.
Some clarity issues around the story itself (spoilers), such as whether or not the story is the “memories” or the real-time events, as mentioned earlier. I think it’s supposed to be that I’m experiencing memories, but I found it really confusing when, at the end of the game, you see Mila crawling toward an escape pod and dying right in front of you. It’s one thing to hear ghostly voices shouting in the hallway, but it’s another to actually see the crew member. It’s a small complaint, I think, but I would have liked some clarity.
Another small complaint about the mystery aspect of the story, and one I’d say I lean toward feeling more ambivalent about, but I don’t totally love that the game developers intended to leave the story somewhat open-ended and open to the player’s interpretation. That can be fun sometimes, but in this case I would have liked more definitive closure. I feel like the game also points you toward a pretty clear ending (i.e., the corporation that built the space station blew it up to cover their tracks when the crew/Mila disobeyed their unethical orders), but then also says it’s open to player interpretation? I don’t know, just feels a bit strange to me.

Review from Steam

Wonderful game. Atmospheric but short. Interesting puzzles. Engaging story.

Review from Steam

Recommended if you get it cheap. A 70/100 effort.
The good
Tells a good story including that twist ending
Does the space station trope well without resorting to Dead Space/Aliens type scenarios
Well-drawn environments and effects
Good use of the Unity engine
Moody music
The bad
Doesn't go above 1080p graphically
Short
Minimal replay value