The Station
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5.00
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How would you react if we discovered a sentient alien civilization, challenging everything we know about biology, chemistry, physics, religion, and answering the questions man has asked throughout history? But what if this alien world was discovered in a state of civil war? Determining that the rewards outweigh the risks, an undetectable space station with a small three-person crew deploys to research the alien culture in search of a means towards a peaceful relationship. Unable to contact the crew, a recon specialist to sent to uncover what happened. What players discover will challenge their view of surveillance, imperialism and moral law.
Steam User 7
This is what I consider to be in the real 'Goldilocks' zone of narrative adventure games ("walking sims").
For every second of the two-hour play time, you have something interesting to do. The environments throughout the station are all distinctive and excellently realized, and there is never any doubt of where you should go next despite a relatively light amount of guidance and hand-holding. That alone is an incredible feat of level design. I have a terrible sense of direction. The in-game map does you the kindness of implicitly showing you which doors you can enter, which you have already entered, and those that you cannot open just yet. And this came out a year before RE2 remake, a game that was lauded for its extremely similar map design.
One of the best things that a narrative adventure game can do is make you feel close to characters that you never actually meet. Games like Gone Home, SOMA, and What Remains of Edith Finch are the best in class at this, and The Station is right up there with them. At a brisk 120 minutes, they do not inundate you with too many characters. There are three people that were aboard this station, and by the end, I had a good sense of who they all were as people and I was genuinely invested in their stories.
The game also does a fantastic job of fleshing out the world of its story with tactful usage of audio logs, written documents, and environmental storytelling. The company that dispatched the station on its mission clearly had its own motives, and the three characters all had their own reasons for signing up. And yet, as is sometimes a danger with more indulgent narrative adventures, I never felt hindered or bogged down by an obligation to sit and listen to an extensive audio log or to read through pages and pages of documents. There is no waste here. They do not overwhelm you with things to read, and everything is worth reading.
I'm a firm believer that any good narrative adventure should have some element of puzzle-solving, and The Station does not disappoint in that regard. This is not Myst, but there are three or four excellently designed puzzles that will not take you hours to solve while also making you feel pretty clever once you figure them out. Again, they nailed the sweet spot between overly-complicated and overly-simplistic. The designers of this game knew exactly what they were doing. I especially loved the puzzles in the Engineering Bay and in Silas' quarters. They both put a big dumb smile on my face.
Regarding the story, I thought that I had figured out where this was going within the first two minutes of launching the game. I have never been so happy to be wrong. I will not say anything more than that on the subject, because I truly believe that this game is worth going into blind with no expectations of how things will turn out. Please just give it a try.
Finally, regarding the price, I will concede that $15 is quite steep for a game of this scope that came out in 2018. I purchased this for $1.50 on sale, and I think that is an absolute steal. Everyone has their own valuation scale, so you can make your own judgment on what price you believe is fair.
It is a shame that this team has not collaborated on anything else! I wish that I had 20 more titles like this in my library. I think I could play a game just like this every day and never get tired of it.
Steam User 2
It is extremly short. I liked it - walking simulation and exploration. I have not encauntered any bugs. It is good game for easy evening. I recommend it.
Steam User 1
HonestR
Every room of the ship is maticolously design
PROS
-Unli stamina
-Can Save anytime
-No cancer achievements (Speedruns etc)
-Relaxing game
-Voice is soothing to hear
-Free roam after finishing the game
-Story is amazing
CONS
-Short game
"Forget the humans. Forget the earth. You can't let them find us."
Steam User 1
It's okay. The puzzles are a bit tedious and the game is very short, but it's otherwise quite good. Visually very good, and the story is decent.
Steam User 1
An above average walking sim with some puzzle elements an a compelling story. Short, but that's okay. It oesn't outstay it's welcome. Voice acting an graphics are top tier. A good game for dark room, and a quiet chill night.
Steam User 3
A bit short, but fun and a good story.
Steam User 0
Outrageously short walking sim. Heck, if you don't stop around to read everything and investigate every corner you will finish it within the refund window. Hah! 1.50 was a fair price and I can actually recomend it for that much. If you like Sci-Fi and some mystery experience/investigation then go ahead. It's more of a virtual experience than game. Puzzles were incredibly simple and easy but somewhat satisfactory and didn't break the pace.
Story is servicable but nothing special. You'll figure out the "twist" really fast, with more and more obvious clues as you keep on exploring. It would have worked 10, 15 years ago but at this point I am just tired of self-hating oikophobes taking over the entertainment industry. Rather than self-reflect or feel cathartic, I was like "eh, it's this same thing all over again." Sorry writers, you're not profound; you're just preachy and pretentious.
The "show, don't tell" approach that was promised kinda delivered in a way. The locations and rooms managed to tell a story. There are audiologs and text notes but, compared to other games, they are sparse. The attempt was appreciated but it felt like that the devs just decided not to overload the place with audio logs and notes like everyone else does, and just that alone did a lot.
For 1.50 go ahead. Otherwise, you absolutely don't need it in your life. But the investigation and exploration itself was pleasant, even though there was no sense of any danger, dread or unease you'd expect from a derelict space station. There are few scripted "moments" but I never felt watched, stalked or pursued (yes, I noticed the cameras tracking me).
It's okay. For 1.50. To be fair, if it went on any longer it risked falling off in quality.