The Station
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5.00
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How would you react if we discovered a sentient alien civilization, challenging everything we know about biology, chemistry, physics, religion, and answering the questions man has asked throughout history? But what if this alien world was discovered in a state of civil war? Determining that the rewards outweigh the risks, an undetectable space station with a small three-person crew deploys to research the alien culture in search of a means towards a peaceful relationship. Unable to contact the crew, a recon specialist to sent to uncover what happened. What players discover will challenge their view of surveillance, imperialism and moral law.
Steam User 10
Only twice in my life have I correctly predicted an ending from the start. This was one of those times. Still, I enjoyed my self-guided tour of the Espial and the story which unfolded.
There were some graphical artifacts which would remain no matter how I configured the settings. Those settings were also not always persistent between launches.
The few puzzles were decent and not too abstract or difficult. My simple mind could figure them all out with just a bit of thinking (no guide needed). I spent my time exploring over about 3 hours.
Additional Details
Operating System
Ubuntu Linux 22.04 x64
CPU
Ryzen 7 5800h
GPU
RX 6700m
Game Saves
Manually, whenever you want
Notes
As long as you fully explore, all achievements are simple in a single play-through
Technical Notes
Unity game engine, system lock on exit more than once
Steam User 4
Mmk okay; I'll give it a little -only purchase on sale- thumbs up.
Most people complain about games where the developers "bite off more than they can chew;" The Station feels like the developers nibbled rather than dug in. Look, the graphics are top-notch and the story was one of those that really could bloom into something deeper... than they actually did. And that hollowness is seen throughout almost all aspects of the game. The station looked larger on the outside that it felt on the inside (at least to me), but here is the major gripe: You can move a lot of the objects in the environment and spin them around as in many puzzle or investigative games. However, I can't say that I recall any actual "clues" being found on the objects themselves (as a result of looking at them from all angles); it was more of a "go here, collect this, take it here" type of game. This adds to the feeling that the game is a well dressed shell. So there could have been more puzzles and better use of the objects within the game to help solve the puzzles.
Developers, you DID have me convinced all the way up to the end, so good job. In "The Other Station" ("The Station 2"???), I recommend that you really flesh out the alien race, pay your Puzzle Makers more (*grins), keep the awesome graphics, have more jump-scares (I recall maybe two total) if that's what you're going for, and of course more fruitful interactions with environmental objects.
Steam User 1
The Station has you explore a spaceship to find the 3 missing crew members and trying to figure out why all communication got lost in the first place. The spaceship is divided in different rooms, there are a total of 3 puzzles, lots of audio logs that are the collectibles in this game and you need to find clues to open 2 lockers. The content you get is between 1-2.5 hours depending on doing the optional stuff and how fast you figure some things out. You can even complete it in less than one hour if you rush through the game.
The spaceship is really well designed, the rooms are well connected and they make sense why they’re designed a certain way. It feels immersive exploring the rooms and interacting with objects. It’s easy to believe the 3 crew members lived there. The beautiful graphics help with this. The game feels very polished, there are no bugs or anything behaving weirdly. I liked the 3 puzzles, they were fun and not taxing. The inventory/menu/map is well integrated with the world and it’s cool the way the developers did it. I enjoyed the voice acting, it would have been too quiet if there wasn’t any because the game doesn’t really have a soundtrack. The story, while nothing original, was enjoyable enough to follow. There are a couple of nice twists but they’re kind of hidden and not shown but guessed based on some clues given. The achievements are fair and mostly related to progressing the story with a couple being optional (fully explore and find everything etc).
The game’s biggest issue is probably the amount of content you get if you pay the full price of €15. You get too little for that price. The camera also likes to spin around if you have a controller connected to your PC, so make sure you unplug it before playing. The next flaws are going to be nitpicks: a counter for the total audio logs the game has would have been nice to know how far you are with collecting them. The achievements didn’t activate while playing the game but after quitting the game. I wasn’t sure if I got some and I had to quit a couple of times to check.
The Station is an enjoyable narrative driven walking sim that can easily be completed in one sitting. This is normally a problem with the full price, but the sale price of €2,24 (85% off) on Steam is more than worth it. It might not leave a long lasting impression for being over so quickly but I had a good time. Kind of like having a fun night by watching a good movie.
Steam User 1
I highly recommend The Station for its engaging puzzles and compelling storyline. The game's ending is truly unexpected and adds to the overall experience. If you enjoy mystery and walking simulator, this is definitely one to try.
Steam User 1
It's a fun, tense story game. There are not many puzzles—it's mostly a walking sim. The story and ending were fine.
Steam User 0
kind of decent little puzzler with an interesting back story. Exactly what it says on the tin so far and I like it.
Steam User 0
Pretty good short game!
Nice twist at the end (no spoilers here). Enjoyed the overall gameplay loop, which is sweet and simple.
Find 'X' item for a clue, to find something to unlock 'Y' door, to lead to 'Z' story point. The story was well put together. I felt compelled to go forward. Audio logs and voice-overs we pretty decent. Design, while simple, gets the point across very well, and there is an overall good feeling to the atmosphere in the game. Lots to keep you curious and wanting more.
Part of me wanted a little more, but at the same time, I am quite comfortable with this type of 2-hour experience. Just keep it simple, easy and interesting. Like reading a short story that has a really cool twist at the end.
Great game!