The Monster Breeder
DISCORD SERVER
About the GameThis is a turn-based fantasy strategy game with RPG elements. The game has two main layers: the first is the monster breeding, the second is the tactical turn-based arena combat.
Main Features
- Create Monsters
- Tactical Arena Combat
- Large variety of tournaments
- Warrior training
- Forging
- Alchemy
- Base upgrading
Players can purchase eggs and juvenile creatures from local hunters. The next step is to set up a magical treatment to enhance the creatures’ strength, agility, and other attributes. Nearly all these traits can be manipulated with magic scrolls, potions, blood infusions and runestones, although overuse of magic and potions can cause severe illness, infertility, shorter lifespan, or even death.
Natural species are weak and perform poorly in the arena, but all have at least one valuable ability. There are three classes of creature available: insect, reptile and carnivora. Players can only crossbreed species within the same class, and the best offspring can then be selected for magic treatments to improve their combat performance. Only eggs and juvenile creatures can be treated. Adult monsters earn experience fighting in the arena and learn new skills when leveling up, but these skills are not inheritable.
There are multiple options for players to house their monsters in the various chambers and cellars of the Old Keep, or they can build a small hut or kennel in the courtyard and upgrade it. Depending on their temperature tolerance, some creatures can live in a flooded dungeon cellar while some others need a warm environment to remain healthy. Only healthy creatures can fight and earn money for their masters.
Combat in the arena is tough but not always deadly. Beginners can participate in non-lethal tournaments without the risk of losing a character or monster. Lethal combat pays much better, but this is a game with permadeath, so be aware!
How much risk are you willing to take? Which tournament are you going to enter? Only you decide. Players get money if they take part in a tournament, but only the winners receive the glory and extra rewards.
Warriors, archers and sorcerers can be hired to fight side-by-side with monsters in the arena. Players can personalize their training and equip them with weapons that match their skills and strength, although to be overburdened with armor comes with serious penalties in combat.
Characters earn experience in the arena and gain new skills when leveling up, and older warriors can be valuable trainers depending on their intelligence and trainer skills. Some hired characters may refuse to participate in lethal tournaments, but slaves can also be trained for combat.
Players need to hire a blacksmith and alchemist to be able to craft items like weapons, armor or potions. Every craftsman has unique skills and traits affecting their products’ quality, their rate of work, and the amount of material they use.
Various types of equipment can be purchased to enhance productivity: recipe books, alembics and extractors are all useful accessories of the alchemist's lab, while weapon and armor molds, alloy smelters and special forges are exceedingly beneficial to the blacksmith. Apprentices can be hired to improve productivity and players can employ them as blacksmiths or alchemists when they graduate.
Players can construct or upgrade various types of buildings, allowing them to keep more monsters, incubate more eggs, create more weapons and potions, or increase storage capacity and the size of their living quarters.
Some buildings have unique features: Hatchling's Cabin provides the possibility of using runestones and magic fields to modify juvenile creatures’ traits, while the Alchemist's Shack and Blacksmith's Hut provide more places to hire craftsmen and also give an efficiency bonus. The Old Keep is the default building at the beginning of the game. It has multiple chambers and cellars, all of which can be assigned to any purpose.
Steam User 13
Absolutely awesome love the whole concept been waiting for something like this for ever!!!! The game is bloody impressive considering it's such a small developer. Saw this being played by splatter cat on YouTube, and bought it ten minutes later. After playing it for a few days, I'm definitely not disappointed.
Really excited to see where this goes and would definitely be happy to pay for dlc in the future. Also please add proper dragons with wings!!!!!!
P.s thanks for making such an awesome game
Steam User 22
Saw SplatterCat playing this sounds like its going to be awesome bought the game to support the Dev. Can't wait to see what kind of ManBearPigs or mutant monkey fish frogs I can breed!
Steam User 8
Even though the graphics are circa Spore-era, this is the best game I've played all year.
Steam User 5
An absolute little gem of a game with an addictive "just one more turn" quality.
The game has a brilliantly simple, yet very engaging game concept:
You develop and build up your base, breed hybrid creatures (giant insects, poisonous reptiles, fire-breating hounds, etc), train gladiators (warriors, archers, mages) and provide them with equipment (weapons, armour, potions), and that all costs money.
Then you have these creatures and gladiators attend turn-based arena fights to earn the money.
The game doesn't force you into impossible fights, you can take easy ones for less money, but you are motivated to try harder ones to make more. But for that you need to breed better creatures, train better gladiators and have better equipment, and for that you need even more money.
Creating hybrid creatures is a lot of fun, as you can breed various species and hope the offspring will inherit the best traits and special features, but always with a certain level of unpredictability, which keeps you interested to see what new monstrosity will hatch out of that egg.
Good for the turn-based fights, good for the base building, good for the creature breeding and management. Definitely worth the price!
Steam User 2
Graphics let the game down drastically, it looks poor and feels clunky. However what it lacks in visual appeal, it more than makes up for, in game play. As the title suggests the objective is to purchase different monsters and cross breed with the hope, the offspring will inherit desirable traits making stronger monster for the arena. Having the ability to enhance abilities while the animals are growing up is a nice touch which gives lots of possible outcomes. Keeping your stock healthy requires vigilance as animals can soon become ill, if the temperature or humidity isn't right for them. Both of which change slowly with the seasons.
But there is real joy when an egg hatches and the newborn has all the desired traits you wanted. Real disappointed when you watch something you've raised as one of your own die in the arena. Money management, base building, turn base strategy it has a little bit of everything and personally despite the look of it I've really enjoyed playing it.
Steam User 4
this is an extremely fun game even in the early stage of development that it is now, but one thing that i feel is underused is the different types of chassis/body types in the game, most carnivora and insectoids are relitively the same, you could use scorpionlike and wasplike chassis, and maybe even mantis type chassis, as for carnicora they could have a bipedal type predator and a flying one as well. there are so many options for many different body types in each type of monster, and i feel like tapping in to those would help bring out this games inner shine even more.
Steam User 3
great game, dont be afraid to use potions and charms for breeding