The Long Journey Home
There are a million stars in the universe. Only one of them is Home. It was supposed to be a short test run – a quick flight to Alpha Centauri and back. But when mankind’s first experimental jump drive goes wrong, you and your crew find yourselves trapped on the wrong side of the galaxy. Now, you are entirely on your own – and the only way back leads through the vast unknown of outer space. On your strange journey, you will encounter unforeseen obstacles and unimaginable treasures. You will fail and you will pick yourselves up again. You will suffer painful losses and also make new friends – in a vibrant universe that changes its design with every new journey. Your most important goal: Bring your crew back home to their families and friends.
Steam User 7
Despite all the mixed reviews, i do recommend it, however do note some people dislike the controls scheme (not an issue for me), it can also seem grindy for others (not really imo)
Some also complain of the difficulty which i think the difficulty is fine as is, its unforgiving because space is unforgiving
All in all, great resource management and "exploration" game (with a lot of story hidden between)
Steam User 6
If you like procedurally generated games, and lost in space, this is both. It has the exact same tropes only an added bonus game like lunar lander to get supplies for your ship. Pretty well put together, and no chump when it comes to challenge either. Good game over all.
Steam User 4
I guess, you guess, everyone guess that it's not the worst space exploration game. Drift around emptiness of space. A bit of shooting and strategy elements where you choose trajectory of flight and RPG elements. Nice visuals. Overall it's ok to check it out especially for $1.
Steam User 3
The Long Journey Home is one of those games that shouldn’t work but absolutely does. On the surface it’s nothing special—mixed reviews, barely any traditional “gameplay.” I mostly play it on Switch and it’s honestly kind of janky.
But it's one of my favorite games of all time. The writing feels genuine, and the whole loop of being stranded light-years from Earth and having to make perfect choices just to limp your way home is so tense and believable. Every landing, every gravity-assist, every resource gamble matters. One bad decision and the whole mission is done.
It's rough around the edges, but there's something invaluable at its core.
Steam User 1
I have fond memories of playing it. It was a solid game with nice stories and it deserved more players and a higher rating. Looking forward to the Voyager game being similar.
Steam User 0
The Long Journey Home, developed by Daedalic Studio West and published by Daedalic Entertainment, is a science-fiction exploration RPG built around isolation, survival, and the unpredictability of deep space. The premise is immediately compelling: humanity attempts an experimental hyperspace jump, only for the mission to catastrophically misfire and strand a small crew on the far side of the galaxy. With Earth unimaginably distant and resources limited, the only objective is simple in theory but daunting in practice—find a way home. From that moment forward, the game becomes a blend of procedural exploration, survival management, diplomacy, and trial-and-error learning.
The universe itself is procedurally generated, ensuring that each journey feels distinct. Star systems, planets, anomalies, and alien civilizations are arranged differently in every playthrough. This randomness strengthens the sense of being lost in a vast and unknowable cosmos. Exploration is central to the experience, and venturing into new systems often brings both opportunity and danger. Some planets contain valuable resources, abandoned technology, or mysterious signals, while others conceal environmental hazards or hostile encounters. The thrill of discovery is balanced by the constant tension of limited fuel and the risk of damage.
Gameplay operates on two main layers: strategic navigation at the galactic scale and hands-on piloting during planetary landings. On the strategic layer, players must chart courses between stars while carefully managing fuel reserves and ship integrity. Miscalculations can leave the ship stranded in deep space, forcing desperate measures to survive. On planetary surfaces, gravity and thrust mechanics come into play in a manner reminiscent of classic lunar lander challenges. Players must carefully balance descent speed and angle to avoid damaging their lander while gathering essential materials. These landings are both mechanically demanding and thematically appropriate, reinforcing the fragility of the crew’s situation.
One of the game’s most distinctive features is its alien diplomacy system. Throughout the journey, players encounter numerous alien species, each with unique cultures, values, and communication styles. Dialogue choices shape relationships and can lead to alliances, trade opportunities, quests, or outright hostility. The lack of clear guidance during these encounters adds authenticity but also difficulty; misunderstandings can easily escalate. Some species reward respectful negotiation, while others value strength or deception. Learning these nuances becomes part of the player’s evolving understanding of the galaxy.
Resource management underpins nearly every decision. Fuel, hull integrity, crew health, and supplies must be carefully balanced. Mining planets, salvaging wreckage, and trading with aliens are essential survival tactics. Failure is always a possibility, and the game embraces a roguelike structure where mistakes can end a run entirely. Each failed attempt teaches lessons that inform future journeys. This structure reinforces the narrative theme of perseverance in the face of overwhelming odds.
Despite its strong conceptual foundation, the game’s mechanics can feel unforgiving. The learning curve is steep, and the lack of explicit tutorials may frustrate players unfamiliar with its systems. Planetary landings, in particular, require precision and patience, and repeated failures can feel punishing. Similarly, resource scarcity can create situations where a run feels doomed long before its conclusion. For some players, this tension enhances immersion. For others, it may feel excessively punishing.
Visually, The Long Journey Home adopts a stylized but functional aesthetic. Space is presented with vibrant nebulae, distant stars, and distinct planetary surfaces. Alien species are creatively designed, and their visual identities reflect their cultural personalities. The soundtrack and ambient audio enhance the sense of isolation, alternating between serene cosmic tones and tense moments of crisis. While not graphically cutting-edge, the presentation effectively supports the game’s atmosphere.
What ultimately defines The Long Journey Home is its ambition. It attempts to capture the feeling of being a small, vulnerable presence in a massive universe. The emergent storytelling that arises from alien interactions, resource struggles, and unexpected discoveries can create memorable personal narratives. However, its mechanical friction means that enjoyment often depends on a player’s tolerance for difficulty and experimentation.
In the end, The Long Journey Home is a bold and conceptually rich space odyssey that prioritizes exploration and consequence over accessibility. Its procedural galaxy, layered diplomacy system, and survival mechanics combine to create a distinctive sci-fi experience. While its challenging systems and occasional opacity may deter some players, those willing to embrace its complexity will find a journey defined by discovery, hardship, and the constant hope of returning home.
Rating: 6/10
Steam User 0
great game