The Legend of Heroes: Trails of Cold Steel
Among the nations on the Zemurian continent, the mighty Erebonian Empire has been quick to outwardly stake its claim militarily; yet politically, ugly bouts of internal conflict between the upper class and commoners attempting to rise to power have been steadily intensifying day by day. The Noble and Reformist Factions have been none too kind to one another over the years, and tensions between the two only stand to worsen if compromises aren’t made in the very near future.
Rean Schwarzer, like any other citizen of the Imperial Nation, is no stranger to these rising conflicts: the class system has been deeply embedded into the hearts of every Erebonian since the days of old. As a seventeen-year-old student preparing for his new life at Thors Military Academy, however, he notices that his crimson uniform differs from the standard ones issued to his peers—typically green for commoners, and white for nobles.
Enter, Class VII of Thors Military Academy. For the first time in the prestigious academy’s history, rank means nothing and skill means everything. With nine hand-picked students of various backgrounds and abilities, Rean included, Class VII readies itself to dive deep into the political quagmire that threatens not only them, but the Empire as a whole.
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Taking place on the same continent as the fan favorite Trails in the Sky offshoot of Nihon Falcom’s storied The Legend of Heroes franchise, Trails of Cold Steel (Sen no Kiseki in Japanese) is the first in the series to tread Erebonian soil and explore the inner political conflicts of this oft-mentioned powerhouse nation in detail. Delve into the expansive lore that has become synonymous with the series, enjoy school life and bond with fellow students to earn new abilities in battle, take advantage of speedy, tactical turn-based combat with the newly-developed “ARCUS” system, and uncover dramatic events that stand to change everything these two opposing social classes stand for.
- KEY FEATURES
- A World Rich in Depth for Veterans and Newcomers Alike
The events of Trails of Cold Steel are expertly told so that longtime Trails veterans and casual RPG fans alike can equally enjoy its detailed, highly nuanced storyline.
- New Link System Adds Depth to Combat
Take advantage of the Combat Link System by bonding with your allies throughout the school year, netting you a variety of combat benefits including healing, guarding and more.
- A Sleek Update to a Classic Growth Mechanic
Trails of Cold Steel streamlines the classic “Orbment” magic system from previous titles with new “ARCUS” units, allowing for more ready access to abilities and quicker customization.
- Experience the Game as Never Before
50% more lines of English voice-overs have been added to the PC release, bringing a fresh experience to even those who have played it before on console.
Steam User 19
There's a huge bug where if you get to the end credits of this game, you're forced to keep playing the sequels for literally hundreds of hours so you see where the story goes.
Steam User 12
The game which started it all <3. (Played CS1 -> CS2 -> Trails in the Sky 1,2,3 -> Zero, Azure-> CS3 -> CS4)
The whole saga is peak, the plot is amazing, the music is so so good, the gameplay is super fun and the characters are really well written. So if you enjoy JRPG's like me, then you definitely should give it a try
It became my favorite game franchise.
For those who never played a trails game, you have 2 options: you can start playing Trails in the sky 1 or CS1 like me. Both are valid but i recommend start with Sky
Steam User 10
This is my review of not just Trails of Cold Steel, but Cold Steel I-IV. I decided to play through the Erebonia Arc as a whole like I did with the Liberl and Crossbell arcs, so that I could form a full opinion of the scope as a whole. If you’re reading this and don’t understand what these other arcs are, then please find Trails in the Sky FC, SC, 3rd, as well as Trails from Zero and Trails to Azure before you check out the Cold Steel games. I’ve seen folks state that you can start with the Cold Steel games or even skip some or even all of the preceding games, and I’m just going to come out and say it: Those people are flat-out wrong. You should play the five preceding games I just mentioned if you are remotely interested in this series. None of them are dated unless you’re a stickler for the older graphics, and the writing quality is consistent in terms of characterization and bonds.
So. Cold Steel.
How do these four games measure up after the slam-dunk that was the Crossbell games? It’s complicated to answer that, because that will depend a lot on what you’re looking for from a JRPG. What you value will differ from what I or others value, so here’s what’s hooked me so far on this series. I’m here for characters, their development and relationships with one another, and the presented world and its world-building. There are elements like combat, side-content, and main plot, and while I can appreciate these elements and how they add to the game, it’s not what hooked me when it comes to the Trails games. This will likely tell you whether you should take my take to heart or to look for another.
I really like the world of Zemuria and the way each game adds to its unraveling. I find the mythology it has going for it to be endlessly interesting. What hooked me early-on with the first Sky game was the fact that we were piecemeal sold the setting: So much time was dedicated to explaining the science of Orbments, septium, the way of life in Liberl between routine slice-of-life and the political landscape of the its place amongst the other realms. Throughout the trilogy, we were teased information about Crossbell, Erebonia, and Calvard, which left me wanting to discover more. By the time I played the Crossbell games, I felt like I gained a greater insight about what the setting at large was going to end up being, only for the four Erebonia games to expand into a size and scope that I haven’t really felt in another JRPG.
This is one of the few settings I’ve experienced where I felt the need to crack open supplementary reading material from within in-game. An element that made me appreciate reading these is the way I was actively rewarding for absorbing lore, be it through the introduction of characters or locations I’d either learn of or even meet (Hi, Toby). I also found it amusing to read the newspapers in Cold Steel I and II, since it would indicate to me where we were in Lloyd’s story, since the two Arcs start off on a simultaneous timeline. I also enjoy that the few mini-games you can interact with within this setting are not just meta-insertions like the card games in FF and Witcher 3. The card games in Cold Steel, for instance, don’t feature the characters, which leads me to believe the notion that people would enjoy participation without needing to be fourth-wall-breaking fans of the party and villains.
Character development in Cold Steel, like previous games, continues to push the bar on how far one can stretch a roster. I’m pleased to state that this is mostly handled well (More on that later). I remember being surprised at the introduction of nine starting party members right out of the gate in Cold Steel I, considering that the other games kept parties small and drip-fed you the expanding roster. But lo and behold, everyone was carefully unpackaged and even rotated to prevent attention being lost. By the end of Cold Steel I, you’ve formed your attachments and learned everyone’s strengths and weaknesses, both in gameplay and in characterization. Cold Steel II furthers these bonds and tests them, and Cold Steel III and IV drastically expand those rosters to include tons of familiar faces. I once had the opinion that Chrono Cross was guilty of having too many characters and not having the strength to flesh them all out, but by the end of Cold Steel IV, I feel like this capacity is possible: You just require confidence and scope to let all those character share the screen together.
A lot of that confidence also extends to this fact: That the games presume you to be past players. There is zero attempt to catch-up players who skipped previous games, and there is a high frequency of lore and past moments/scenes/memories from previous games. This is great because more energy can be focused on expanding rather than re-hashing. I can’t imagine a player who skipped the older games feeling that same level of appreciation and it’s the main reason I am practically begging you, reader, to please play those older games before you jump into this series. With the later introduction of characters and arcs that started as early as early as Trails in the Sky FC taking front-and-center moments in Cold Steel IV left me pretty speechless at how strong the payoffs were.
That all said, there is a gripe I have with the character-writing, and it’s specific to our central character: Rean Schwarzer. Now, before I say what I’m about to say, I just want to say that I like Rean Schwarzer as a central protagonist. He's a good boy. I also wouldn’t call him boring, flat, or perfect. He makes errors, and even gets called out from time to time. For me, the main issue I have with Rean is that he is written with harem-driven relations in-mind. By the end of Cold Steel IV, Rean has more than a dozen possible girlfriends. The reason this is frustrating is this robs the other characters of having more interesting inner-group-relations with one another. To put it simply: A lot of the characters can’t really form relationships outside of just platonic neutral friendships with each other because the girls need to be available for Rean to romance, and that ends up hurting the potential for a great, long-term character development.
The previous games handled long-term relationships between characters really well, and when past characters show up, they just sort of gank the spotlight because of their natural chemistry between one another. I love seeing characters just excited to be around each other, and the Cold Steel cast were almost on that same level of charismatic energy as the other casts. This isn’t to say it is a deal breaker. It just ends up being my one gripe with the game.
What about combat? It’s good. I don’t really feel the need to go into in-depth detail on it, but if you have played the other games, combat continues to be streamlined positively. I do feel that Cold Steel III and IV really pushed combat into better directions, both in terms of expanding build-depth and even just great visual clarity like having the battle-scapes match the geo-scapes a la Chrono Trigger. Adds that extra immersion.
The music of the Cold Steel games is suitably fitting and enjoyable, and something I grew to really love was the way it would use past-game tracks as motifs to emphasize certain triggered moods that really brought out a degree of nostalgia for me, despite me slowly marathon’ing these games since the end of last year. An example that really sniped my butt was the reuse of a certain boss’s theme from Trails to Azure in Cold Steel III, and since it was the exact track, I was quickly reminded with the consistency of how ballsy Nihon Falcom was to confidently pull old tracks without remastering. They knew the tracks were good, so? They used them, and bless their daredevil hearts for it.
Overall: You should play these games, but you have to promise me to play the old ones first. Don’t let anyone tell you otherwise.
Steam User 8
Let me start off by stating that this is NOT a game for everyone. It is very heavily story based...as in you could very well be looking at an hour and a half of dialogue at times. (before a boss fight...fighting...after a boss fight...next chapter...more talking...finally your character is back in control).
But, if you are looking for that type of game, then this is definitely the game for you. I will admit that this game took me longer to get "hooked" than Trails in the Sky. It took about 10-15 hours for Sky to "grab" me. Cold Steel took about 20-25 hours til I finally was really hooked.
Love the turn-based, love the "world building", love the character interactions, love the political story, and I love the new game + aspect. Great JRPG!
Steam User 6
A fantastic JRPG.
This was my first ever Trails game, and honestly I can’t believe I waited this long to finally play one. The sheer number of games and how they’re all connected always felt a little daunting, but I’m glad I dove in. Very quickly after starting, I was hooked to the point where it was really hard to put down.
What stood out most to me was the balance: everyday school life mixed with action-filled field studies, political and military intrigue, downtime for bonding mixed with sudden spikes in story intensity. It always felt like just the right rhythm. Class VII themselves are one of the main highlights. The conflicts between members feel authentic, and watching them grow past those differences is so satisfying. Even side characters and random NPCs feel so fleshed out in ways I didn’t expect, which kept me wanting to talk to everyone throughout the entire game.
Combat also really impressed me. It’s turn-based but unique, Crafts/S-Crafts and S-Breaks keeping fights strategic and exciting. The Link system tying social bonds into gameplay is another great touch, and it makes every character feel distinct and valuable.
Sure, the graphics show their age, but it doesn’t matter when the world feels this alive. The writing strikes a great balance of serious drama, heartfelt moments, and comedy, and the voice cast brings it all to life. The soundtrack is fantastic as well.
I expected to enjoy Cold Steel, but I didn’t expect it to completely grab me the way it did. After 100+ hours (Steam didn't track some of my time for some reason, but there's a 45-hour difference between my Steam time and the time on my safe file lol), I finally get why this series has such a reputation, and I know I’ll be sticking with it.
The only “problem” is my wallet, because I’m going to play the rest of the series now.
TL;DR: A fantastic mix of military school life, heartfelt character growth, and unique and strategic combat. I came for curiosity, stayed for 100+ hours, and left fully hooked.
Steam User 8
WARNING: The game ends on a major cliffhanger. Make plans on also buying the second game in the series to avoid a total meltdown. The first two games also play out in the same time line and events of Trails from Zero and Azure, so they will spoil each other.
I am in total awe of the writing staff for the Trails series at Nihon Falcom. The writing gets better and better with every entry in the Trails games up to this point.
Cold Steel 1 is a slow burn. It introduces you to the cast and overarching world events, setting the five part series for a (hopeful) epic clash between powers and countries. It's like playing through a World War II epic series in which the first game ends at Pearl Harbor. So player be warned.
Having said that, the characters and story is in all honesty so well written that it must absolutely be played and enjoyed for what it offers the players.
The developers aren't afraid to take risks with such an immense undertaking as the Trails series. In the first series you were part of the Bracer organization, pretty much community service oriented bounty hunters. In the second series it diverged to being a member of the police force community outreach program, keeping with the familiar flow and play style of the game.
In this third series you go back to high school in a military academy as a test program to forge a more cooperative military element to civilian outreach and service. Three distinct scenario's, set in three different countries with the same focus and theme.
Yet in the backdrop of all three is a slowly growing ember of political sabotage that threatens to engulf the whole world into war. And now the series turns that smoldering ember into a raging flame.
I can't believe that a developer can spend so much time and resources, building huge 70+ hour games into a massive overarching story, who's writing and characters just get better and better with every entry into the series.
I am in awe, truly and honestly, and recommend any and all of the Trails series up to this point without any hesitation. It's a true masterpiece in player accessibility, storytelling, and world building that players will never forget.
Steam User 5
Cold Steel 1 is basically if you take Trails, sprinkle in Persona, and then continue to build on the world. Coming from the amazing Crossbell arc and seeing that CS1 had moved to janky 3d models, I mentally prepared to be slightly disappointed for a new arc launch... but I ended up loving the game. This is a great start to a new arc, and I am ready to embark on this journey across 3 more games and 1 epilogue game.
Similar to the previous Trails games, Cold Steel feels very similar storytelling wise. Things start slow, build, then at the end every chapter stuff goes down. You play as Rean and Class VII through the game, following them through the school, fields studies around the country, and key plot events. Although the cast is a bit large (9-10 other main members), I think every single character grew on me. I do think some could get a bit more development (I had questions unanswered), but this is also just the first of the Cold Steel games. CS1 definitely is a lot more "anime" than the prior 5 games though, though that can be a positive or negative for different people. General story wise, Cold Steel goes back more towards a Trails in the Sky FC vibe (which is a nice change of pace from the fast paced Azure), with things being pretty chill at first. Stakes feel pretty low, but there is always some impending feeling of danger lingering. Cold Steel runs concurrent with parts of Azure after the halfway point, so if you have played Azure... you know that ♥♥♥♥ will go down at some point. There are also callouts to key moments in Azure that you now are able to experience on the Erebonian side, which made the game all that more intriguing. The ending is absolutely amazing, and the amount of lore drops and twists (that I am starting to get accustomed to now) had me on the edge of my chair. I am actively looking forward to playing CS2 now.
Gameplay wise, CS1 is mostly similar, but also a bit different than the prior 5 games. The biggest noticeable difference is that CS1 is the first game in the Trails series that moves from using sprites to 3D models. Even though I enjoyed CS1, I will be completely honest here in saying that the models felt like a big step down from the crisp and nice sprites from Azure. However, I also understand that this was an intentional step forward as future games all became 3D. Combat wise, the core mechanics (e.g. quartz, crafts, arts, etc.) are the same as Azure, though there are a few differences. The main difference is that CS1 introduces the Link Attack system, which lets you do followup attacks on stance breaks. This allowed for more variation in combating enemies. Additionally, the quartz system has been significantly dumbed down. Instead of quartz providing Sepith values that determine the arts you can use, the quartz just provided the arts themselves. I thought this was a downgrade, but I didn't mind it that much since it didn't fundamentally change combat much.
Lastly, Falcom has done it again with the music. All the tracks for the game are very well crafted, and they really fit the vibe of the game. I don't think there has been a single Trails game so far where the music doesn't hit hard.
Overall, I ended up really enjoying Cold Steel 1. The game was adequately cozy, but also built up for impending conflict. I would recommend everyone pick this game up, though if you haven't played the other Trails games yet, you should play those first.