Games of the Year

The Inner World: The Last Wind Monk

The Inner World: The Last Wind Monk Screenshot 1
The Inner World: The Last Wind Monk Screenshot 2
The Inner World: The Last Wind Monk Screenshot 3
The Inner World: The Last Wind Monk Screenshot 4
The Inner World: The Last Wind Monk Screenshot 5
The flute nose dynasty has been watching over Asposia for centuries on end. In secret, they fill the roly-poly world with light and life. Emil, a trader for odds and ends, has led all the Asposians astray, making them believe that the dynasty is in cahoots with dark forces.
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Game Discussion

Review by Anonymous
Review from Steam

'The Inner World: The Last Wind Monk' is a sequel to 'The Inner World' and picks up about 3 years after the events of the first game. While having played the first game would help you understand several references and more backstory this is a self-contained adventure that you could play on its own without every having heard of the first game. In this adventure you will play the same 3 main characters as you do in the first being Robert (Ocarino), Laura, and Peck. You start the game with peck and Robert, with Robert having been petrified. When you de-petrify him, you soon realize that 3 years have passed and that a follower of Conroy (the antagonist of the first game) has taken power and want's to destroy all the flute-noses (Robert's kind). Naturally Robert embarks on a journey to stop this and to do so he must find the last Wind Monk.
Throughout the game the developers tried to emphasize Robert's inner turmoil of not being ready to rule (as the King of the Flute-noses) and his psychological trauma of having grown up being abused under Conroy. While his overcoming these issues was clearly meant to be the character growth arc of the game, I just don't feel that it really explored that well. Robert hears Conroy's voice in his head throughout the game but the actual work someone would have to put in to overcome negative thoughts like this is never really done in the game. Likewise, his acceptance of his leadership role doesn't seem well thought out either, he's still adamantly against the role till the very end when all of the sudden he just switched and is like "yeah, OK, I guess I'll step in so this other crazy guy doesn't, but then please pick someone else." So apparently the people go from having a monarch that nobody even knew about for what seems to have been centuries to being ruled by a single Wind Monk (Conroy), to being ruled by a fanatic in Conroy's foot steps, to being told there's actually a rightful king, to that king saying you guys can just pick a leader... well, they kind of did that already with the Conroy fanatic so... maybe they aren't quite ready for that level of democracy.
Politics in the game aside the story is fairly well written/translated and helps build an immersive game experience. However, I felt the characters were a little more flat in this game and in some cases there were inconsistencies from the first especially around the gorfs. The characters just had less appeal than in the first game. They didn't manage to capture quite the same chemistry. Robert was so naive in the first game and clearly he's become a less naive in this one which shows some growth from game 1 to 2, but it also made him a little less charming as a character. He's still very sweet and kind but that sort of sense of wonder and discovery that you played with in the first game isn't there. Laura seems slightly mellowed from the first game. Her feisty angst that came through previously seems subdued and leaves her a little more bland. Peck, well, ...Peck is still Peck.
If you played the first game the gameplay mechanics are the same. Hotspots can be highlighted by clicking on the screen and holding down the mouse button. You click hotspots and choose from a look or interact option. You have an inventory which you can look at your items and interact with them in. You drag inventory items onto other items or hotspots to use them. That's pretty much it. Simple and easy to use though I often find it to be a lot of unnecessary clicking. For example, if you have 8 hotspots and want to look at everything that's 16 clicks as opposed to if you had an icon for looking and could simply select that and continue to use that action till you change the icon, that would be only 9 clicks. Dialogues choice, like the first game, are handled with images instead of specific words. I don't care for the dialogue interface as it feels a little tedious especially when you have to get into sub menus of dialogue, but it's effective.
The puzzles in the game are sort of moderate. There's at least one solution per chapter that's steeped in some type of moon logic while others have more obvious solutions, but are clearly going to take a little time and effort to gather some resources. The game does offer an in-game hint system that makes a walkthrough unnecessary. It starts out showing you the objectives you are currently working on and then you can select them for hints. The hints start out vague then get more detailed telling you specific details on how to progress. While useful for overcoming some of the moon logic puzzles, it also makes it very tempting to use for simpler puzzles too.
This game has 25 achievements of which 10 are not missable. I got 15 of them on my first playthrough and 24 are possible in a single playthrough. Two of the achievements are related to whether you used the hints or not and so it becomes an either/or achievement. The game took me about 10 hours to play through the first time and about 2.5 hours on a second playthrough where I skipped dialogues, cut-scenes, and still remembered pretty much everything I had to do in each chapter. I'd say most P&C adventure fans will have a similar playtime.
Despite not being as good as the first (most sequels aren't) I'd say is was still a pretty good game and very enjoyable to playthrough. In enjoyed returning to the land of Asposia, it's whimsical graphics and animations, well voiced characters and pleasant soundtrack. It's good enough that I'd be willing to play another game if they ever make this into a trilogy. It's well worth a P&C Adventure fan's time and can be often be found at a discounted price bundled with the first game or during sales.

Review from Steam

Highly recommended. A great adventure game, easy and fun to play. The developers knows how to make a game.

Review from Steam

I played THE INNER WORLD twice

Review from Steam

This is a very well done sequel to the 1st game "The Inner World", played the 1st game on the mobile, it has a great story with a good story telling mechanism, the puzzles aren't too hard and mostly story focused. And this sequel here shows us these guys have improved in making games over the years and made a better game than the 1st one in general. Good job!
For those who wished to start, it's advised to play the 1st game because the story continued directly from there. So it's pretty much required to understand what happened before the story arc in this game. My advise is to look at the google store version first and compare the price, it's actually cheaper there on the mobile platform.

Review from Steam

Beautiful game

Age Verification
To be able to see content under adult tag.