The House of Da Vinci
Enter The House of Da Vinci, a new must-try 3D puzzle adventure game. Solve mechanical puzzles, discover hidden objects, escape from rooms and dive into the authentic atmosphere of the Renaissance. Use all your wits to find out what's behind your master's disappearance. SOLVE MECHANICAL PUZZLES Brain twisters and baffling riddles are all based on Leonardo’s inventions. ENJOY INTUITIVE TOUCH CONTROL Navigate Leonardo’s workshop intuitively. Playing the game couldn’t be more fun. EXPERIENCE THE RENAISSANCE War machines, complex lockboxes, mechanical puzzles, room escapes will all test your skills. MASTER UNIQUE MECHANICS Detect hidden objects by seeing through the surfaces around you. PEEK INTO THE PAST An unusual gauntlet allows you to witness events that happened earlier, and learn more of the story.
Steam User 302
I am 75 years old. I would especially recommend this to Seniors because it is all about complicated logic puzzles and advanced problem solving skills. It is important that Seniors engage in this kind of activity to stave off dementia and the normal brain aging process.
Steam User 24
If you play "the room" game and enjoy it!
So you will enjoy this game 100%.
And if you do not know "the room" but you love to play puzzles that are not confusing or annoying to solve and kill time while you are having fun i recommend this
Steam User 13
First of the series, The House of Da Vinci is mostly simple puzzles that take no thought. They are time consuming but medial.
Many times in the game, I found myself bored. I stayed interested enough in seeing how things play out. The story is not as in depth as The Room, nor are the puzzles, but being the first of three so far, I am interested in seeing if complexity improves in the following. Several times, I just started doing something else while playing and leave the game paused while I checked my YouTube channel or walked my pupper.
In short, I recommend the game if you enjoy puzzles. Just do not expect anything difficult or engaging.
Steam User 10
I completed the game in about 7 hours, and I got it at a hefty discount.
It's very much like The Room, which I played earlier. I have yet to play THoDV 2 and 3, but I will.
=== The good ===
It's not that long, but it's actually longer than I expected. I had multiple experiences like "ok, this is so complicated, this is probably the finale" and then it went on to give me even more. In the end, the game didn't take THAT long, but it did offer me more than enough in terms of ambience, little surprises, small bursts of euforia etc..
Graphically, it's very well done, slick and smooth. Yeah, it's not an AAA-quality powerhouse, but it was *obviously* done with lots of love and attention to detail, and it seems well tested.
The imagery, music and sounds are also great, and the lighting it good too. So, in short, the game is very well styled.
=== The bad ===
By far the worst thing is that the longer I play, the longer the annoying little cutscenes get when you double-click somewhere, and the more often you have to use them as the rooms get larger and more complicated. One 10 second cutscene descending some stairs to a locked gate is beautiful, but seeing it dozens of times with no way to skip it is ragequit-inducing. (It keeps me coming back though.)
There were some glitches here and there where things just don't move the first few times you click them, and the "hitboxes" of zoomable scenes are not always clear, which makes it frustrating to later find out that it WAS that thing that you clicked on 10 times were nothing happened. (See below on the hint system.)
=== The puzzles ===
They were... I would say... Easily good enough, on average. Most of them were ok, but a large number were either too pixel-hunty, too obvious (just move the only thing that you can move, then put your only inventory item in the only thing that has an open hole, then pull the only thing you can pull, and it solves). Slightly too many (for my taste) are based on simply looking through the special magic oculi that you get, which then literally gives you the solution on how to set/move things. It could also have benefit from less linear puzzling, although of course it helps to keep things moving forwards.
The actual really puzzly puzzles (where you have to figure out codes, do ABC-slide-variants, solve mazes etc.) are on the easy side and feel more like padding than like actual games. Also, they often "magically reset" if you fail, where the screen blacks out and the puzzle magically reverts to the initial state. That's disappointing... But luckily there are just a few of them, and actually solving them is still satisfying.
But the satisfying results of solving the puzzles and seeing all the thingamajigs move and slide around just never gets old.
=== The hint system ===
At first, you don't want to use the hint system and it's a bit too fast coming up with hints, and the button is really too attractive :) But once I got further, I felt easier and easier using it, especially the first hint to the puzzles that mostly just says "that thing on that box there seems interesting" leading you to a zoomable zone you missed.
=== Conclusion ===
It turns out Leonardo da Vinci was a complete idiot, who made his rooms work like insanely unnecessarily complex rube-goldberg machines, and one wonders how he built all those contraptions and set them all up so calmly and perfectly for us to find, while he was apparently fleeing from an enemy.
In other words - don't play this for the story, because it is batshizzle crazy, nonsensical, deus-ex-machina-magical, mechanically implausible all around.
But, DO play it for the rollercoaster-in-slowmotion that these games can offer, because this game does. I liked playing it while working from home on quieter evenings.
I'm looking forward to playing 2 and 3, but I do hope they're less linear and fiddly and a bit more balanced.
Steam User 9
i love these kind of games. this game captures what the room did but with way worse controls. it is very very frustrating. i forced my self to finish the game. i only recommend it on sale.
Steam User 7
Not as good as "The Room" series. I got very frustrated at one point and it turned out to be a bug where a puzzle had not appeared. Wasted about 30 mins before looking it up and finding out it is a common bug. Quitting and loading back up reset the puzzle, but was very frustrating at the time.
Some of the navigation isn't that great in terms of getting the right angle to where you want to be for line of sight with your puzzle.
I would say if you enjoy this genre of game then it is worth a play, but has some polishing up to do in order to get it on par with The Room series.
Steam User 6
Absolutely amazing game, with lots of intricate and sometimes immensely hard puzzles. Had to take a break every so many hours because I was concentrating so hard - and I love that about puzzle games like these. Definitely looking forward to The House of Tesla, and still need to play the other two Da Vinci games.