The House of Da Vinci
Enter The House of Da Vinci, a new must-try 3D puzzle adventure game. Solve mechanical puzzles, discover hidden objects, escape from rooms and dive into the authentic atmosphere of the Renaissance. Use all your wits to find out what's behind your master's disappearance. SOLVE MECHANICAL PUZZLES Brain twisters and baffling riddles are all based on Leonardo’s inventions. ENJOY INTUITIVE TOUCH CONTROL Navigate Leonardo’s workshop intuitively. Playing the game couldn’t be more fun. EXPERIENCE THE RENAISSANCE War machines, complex lockboxes, mechanical puzzles, room escapes will all test your skills. MASTER UNIQUE MECHANICS Detect hidden objects by seeing through the surfaces around you. PEEK INTO THE PAST An unusual gauntlet allows you to witness events that happened earlier, and learn more of the story.
Steam User 5
In terms of gameplay this is a direct (but inferior) clone of the successful "The Room" series by Fireproof games (who seem to only make VR stuff now). Play those first, and then consider this only if you're desperate for more.
House of Da Vinci has plenty of competent, mostly fair puzzles in the form of fascinating devices and architecture, just like The Room, but the failure to go the last mile with polish and quality control puts this in a decidedly less satisfying tier. It was often a needlessly frustrating experience, despite its wonderful setting and mostly well-executed formula.
Some of the rough edges that nearly ruined it:
Clumsy controls and poor transitions between nodes. It's common to know what you want to do but not be able to because you can't identify exactly which pixel holds the hitbox for the object or adjacent location node, or because important areas are not visually distinct. This often means you'll abandon the solution you correctly identified, and go rummaging around the locations on a wild goose chase, only for a hint to tell you later you were right in the first place and you need to go back and wildly click around on some stuff you were already looking at. And speaking of hints: The Room seemed to link each hint with a specific action, and then track those actions so it only showed hints which were currently relevant. House of Da Vinci's hint system looks the same, but is far less sophisticated under the hood: often you will wait on two or three separate hint timers because you've got 3/4 way through a particular puzzle cluster, but the hint system isn't intelligent enough to skip all those hints you don't need. Because of the poor controls and bugs, I began to rely on hints much more than I normally do, to verify I was not barking up the wrong tree, which reduced my enjoyment of the game.
I encountered a few fairly serious bugs, but thankfully none that soft-locked me: in at least one case, I could not place a required object at all, and had to consult a walkthrough and finally a forum post (well over a year old, not patched), discovering I had to exit the game and reload it, after which the object magically spawned in the correct place. Another big issue is the extreme flakiness of the Oculus. This is a lens you look through to see if there is any magical blue goo floating about to solve puzzles with. It's a direct adaptation of a mechanic from The Room, where it was much more thematically appropriate, and more effectively deployed. The problem here is, in this game, these events cannot be securely relied upon to show up at the right time. Even if a hint is instructing you to use it, it still may not actually be visible, so you will have to click around different nodes until your time-o-plasm or whatever triggers in the game logic. Sometimes exiting to menu and coming back seemed to trigger it. But this is really, really problematic for an event that is supposed to serve both as a clue, and as a puzzle mechanic. In "The Room" this phenomenon was much more stable and only appeared and disappeared based on clear state changes. Here they pop in and out of existence seemingly randomly, and the puzzles themselves can be visually noisy as well has hard to control, compounding the annoyance.
And finally, if you've played The Room (the PC releases at least), you'll immediately notice that the texture quality is much, much poorer in House of Da Vinci (closer to mobile versions). It may seem superficial but this actually has a huge impact on my enjoyment of the game. It's much less tiresome to search for the next hidden switch or clue when what you're looking at is an exquisitely crafted work of art, rather than a somewhat bland PS3-era model. House of Da Vinci looks dull and plain by comparison, even with similar functional design, and it makes spending time searching objects much less engaging. These boring textures combined with extremely dark environments with no gamma control make much of the game look muddy.
Even with considerable frustration and disappointment, there was still a lot to like here. There's some genuine creativity, decent puzzles and environments, and historical flavor (the achievements plaza is a very cool bonus) that shows a real interest and respect for the titular inventor. It was strong enough to push through, and suggests there's enough talent on this team that I'll give the next game a try. I'd say that's positive.
Steam User 4
I'm mixed. I got this at 80% off and it's not bad, but it is a little frustrating and a little nonsensical.
I think I tend to focus too much on negatives in my reviews, so some positives to start off: The setting is cool, it looks nice, sound design is good, and there are a lot of neat machines. It's got that "escape room" feel to it. The puzzles are decent and varied.
Some downsides though: sometimes you need to spot (and click on) something quite small in order to progress. The areas you're in are dark and have quite a lot going on, so I found it easy to miss some of these. The hints system does help, but it's unsatisfying to rely on hints to realise "oh, I just completely didn't see that". One area in particular has a small entry room that I kept forgetting about, that you do actually have to return to multiple times.
The machines you're interacting with become increasingly implausible. Even before the more fantastical things, repeatedly you find that placing a mechanical thing on another mechanical thing suddenly makes it jump to life in a way that doesn't make sense. This probably wouldn't bother most people, and is a minor thing.
Also a minor thing, the plot is odd. If someone I cared about was hiding, and I knew I was being closely followed by people seeking to harm them, I wouldn't be carefully dismantling the obstacles protecting them.
So overall, it's a decent enough puzzle game, but I expected better after playing their previous game Quern.
It's also worth mentioning that some of the movements between areas made me feel a little dizzy and I'm not normally affected by motion sickness. So if you're sensitive to that you might not enjoy this.
Steam User 5
Controls might feel a bit clunky, but still, solid game, really recommend to the room series fans. Respect to the developers for creating such logical puzzles that were pretty hard to solve to be honest!
Steam User 7
TLDR A good-looking escape-room game built around elaborate contraptions, but lacking puzzle depth or narrative payoff.
Context An escape-room game inspired by Da Vinci’s contraptions. I’m still waiting for a game of this kind that offers more than attractive animations and elaborate mechanisms, and this is no exception: the puzzles are basic and the plot largely irrelevant.
Writing Your master, Da Vinci, has disappeared while being pursued by mysterious enemies, and you must track him down by escaping a series of rooms in his workshop. Following what has become a genre trope, all interactions with Da Vinci and his pursuers take place through letters and notes. In the end, you do not even get much closure about what was actually happening, as the story mostly serves to set up the sequel (not that I was particularly invested in it to begin with).
Aesthetics The game certainly looks good, and the animations of the various contraptions are captivating while remaining reasonably believable. (Ironically, for a game built around elaborate mechanisms, I found it immersion-breaking that several puzzles simply fade back to their initial state when failed.) I also encountered occasional glitches with the depth-of-field effect, causing objects to become blurred at inappropriate moments. The soundtrack is fitting, if unremarkable. There is no voice acting.
Gameplay As expected from an escape-room game, most of the gameplay revolves around clicking, dragging, rotating objects, searching for hidden interactables (where I spent most of my time), and manipulating inventory items. Also typically, there are a couple of lens tools that show hidden information. There are also a handful of logic puzzles (labyrinths, sliding puzzles, …) which are generally straightforward. Honestly, I found the overall experience rather dull. A hint system is available, gradually unlocking clues as time passes.
Navigation is also more frustrating than it should be. Each room is divided into several viewpoints, but there is no indication of where these are located, and finding them requires repeated double-clicking. While the cursor changes over interactive objects, they can only be manipulated from a specific viewpoint. More than once I assumed an object was non-interactive, only to realise I had not zoomed in far enough.
There are no fail states, and the few puzzles that are not trivial to undo automatically reset after failure. Progress is only auto-saved.
Value It took me about 6h to complete the 6 chapters and obtain all achievements. There are multiple save slots, and completed chapters can be revisited. Achievements are tied to finding a hidden object in each chapter. The game is entirely linear, including most puzzle progression.
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Steam User 3
Amazing puzzle game.
It reminds me of the room games except the movement is a bit worse but other than that I really enjoyed this game.
Steam User 2
Fun little game picked up for the same price as a bag of crisp. Took around 5 hours to complete and the puzzles were quite satisfying. Others have stated that there are no clues to solve certain puzzles, but there is, you need to look around using the Occuli (2 different versions, try both) in order to find the clues you are looking for.
Definitely recommended if you like puzzles that engage and you like to think about games instead of just running around shooting things.
Steam User 2
The House of Da Vinci - A lovingly designed game with sophisticated mechanics that makes me curious to dive deeper into the personality of Leonardo da Vinci:
What motivated him to research and create so versatilely?
Which personal relationships were especially important to him and why?
What fears or doubts did Leonardo have in his life?
How did he deal with failures or rejection?
However, you really need to bring extensive patience and perseverance for this game...
Absolute purchase recommendation!!
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