The Flame In The Flood
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5.00
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A rogue-lite river journey through the backwaters of a forgotten post-societal America. Forage, craft, evade predators. From the Art Director of BioShock and a team of veterans of the BioShock, Halo, Guitar Hero and Rock Band series comes The Flame in the Flood. Travel by foot and by raft down a procedurally-generated river as you scrounge for resources, craft tools, remedy afflictions, evade the vicious wildlife, and most importantly, stay ahead of the coming rains.
Steam User 17
I came back to see the reviews here are 'mostly positive'. No, sorry this deserves more.
I won't go in to it because I haven't played for years, but I still think of the game now and then. It's a beautiful meditative game and you should play it. Above all the soundtrack is outstanding! (I am listening to it now, as I often do even years later)
Steam User 8
Alittle older at this point but great art style, great soundtrack, and and awesome survial game all ino one.
Steam User 9
I had a hard time warming up to this gem. But once I understood the assignment, I was all in. Kudos to the creators and developers. Quite the unique experience.
Steam User 6
ABSURDLY GREAT Soundtrack and a great aesthetic. Loved the game and the story being told
Steam User 5
I met dingo back in 2018 when I started streaming this game, shoutout to how awesome he is just popping out of the blue and telling me to go get my character killed lmao
overall this game is really cool, the problem is that you have to stop and go, it kinda ruins the immersion and progression at the same time, I know i'm reviewing this almost 10 years after I originally played but I still wouldn't take this game lightly. It has unique and gorgeous graphics, didn't encounter any bugs or issues and I had a blast just spot hopping for scraps and resources.
It's pretty easy to pick up and play and the survival mechanics aren't too heavy on your like the other games do. but again, it's pretty straightforward, you're on a raft and you have to do pit stops to gather resources in order to upgrade your gear and your raft. Just think of raft but you're in a downflowing river and that your expansion options for your raft is incredibly minimal.
It's still is really fun
Steam User 6
The Flame in the Flood throws you into a hauntingly beautiful, procedurally generated river odyssey through post-societal America. As a survival rogue-like, it nails atmosphere: the art direction (courtesy of a BioShock veteran) is stunning, with a melancholic soundtrack that perfectly complements the desolate landscapes. Gameplay revolves around tense resource management – foraging, crafting tools, treating afflictions, and evading wildlife while racing against the rain. The river journey by raft and foot feels unique and immersive.
Performance notes: Played smoothly on both my Steam Deck OLED (Linux SteamOS, High settings) and Lenovo ThinkPad T480 (Windows 11, Low settings). The game installed on MicroSD card on both devices with zero issues – great optimization.
Why I recommend it despite stopping: The core loop is compelling, and the world is incredibly crafted. However, it's undeniably difficult. The survival mechanics are punishing, and rogue-like progression demands patience. While I respect its design and atmosphere deeply, the challenge curve eventually outpaced my personal preference for more forgiving exploration. I lost interest before finishing, but not due to quality.
Verdict: If you crave a challenging, atmospheric survival experience with unique river-based exploration and stellar art/sound, this is a gem. Just be prepared for a steep climb. It's a demanding journey, but a memorable one for the right player.
Steam User 3
Very nice little game. Doesn't have a lot of content, but just enough to keep one engaged for 4 - 5 hours. Story mode is beatable in about the same amount of time.
The artstyle and the music is the absolute vibe. The main character's face, however, needs something to be done about it. The health portrait as well... They cooked how unsettling those are lol
Difficulty is another weird aspect. It starts off challenging, intimidating even, since the game throws strong enemies at you before you figure out how to deal with them. Afflictions will get in the way a lot, some of them are too easy to get and hard to get rid of. However, after a few hours and enough resources the game becomes trivial. Least you become complaisant, there are not enough curve-balls late game to create a compelling, tense situations. Which is not necessarily a bad thing.
Achievements are mildly annoying.